Turn 5 actions:
100 cultists: set up a base.
100 empowered cultists: aquire spacecraft components (solar panels, hardened computers, oxygen recyclers, etc) and bring them to the base. Do not bring rocket fuel or other explosives to the base. If the above group fails at setting up a base, help with recruiting.
125 cultists: secure Orb of Stalwart. Possibly by moving it to the base.
Koshu and 150 cultists: recruit.
recruit: [3] You and your cultists find more people to join your merry band of madness (+112 cultists)
cultists:
base: [3] Well, in the same manner that hotpockets are arguably food, this is arguably a shelter. (shoddy base built)
SPAAAACE: [4] They collect the materials and bring them to the "base". It's a bit heavy so that's all they manage to do this turn. (spaceship components gotten)
Orb: [2] That orb's really stuck in there isn't it? damn, no way they're moving it this turn.
Sob slightly about my uncontrollable rage issues. Try and heal the poor souls I have diseased.
100 cultists: find dragon lilies.
50 cancerous cultists: Rest. Don't do anything strenuous, make sure you're comfortable.
Use happiness powers to make the cancerous cultists less upset.
Cry some more.
50 other cultists: Secure the Orb's position.
Dayum Smiley you're pretty nasty when you're mad
Fixing your mistakes:[2] You are too broken up over your outburst to focus on using your power
cultists:
gather: [6] They pluck so many dragon lilies that they start to get afflicted with LILY MADNESS. Some of your cultists defect to the hate club, compelled by otherworldly forces. (gained dragon blood, 20 cultists defect to inquisitors)
rest: [no roll] I'm not mean enough to make you roll to rest, but they won't accomplish much here.
Using happy power: [irrelevant] You already tried using you power to heal and aren't there to help them with your presence.
Secure orb: [1] Haha! They pick up the orb and... wait, did they have a base to bring this back to? *CRUNCH* (-25 cultists)
I am the first of my many rivals to be summoned into the world!
The world will now know of my vengance! My revenge is at hand! Egypt shall rise again!
Me: Weigh the soul of Unescargot before I go; he seems dangerous.
100 cultists: Go to the Orb of Stalwart and do the summoning ritual there! Don't forget the dragon blood!
75 dudes: Try to find a suitable base of operations!
Armed guys: Attack some of Koshu's cultists! From a distance of course.
50 Assassins: Assassinate Tavern Wench's cultists in high paces!
25: Learn how to mass produce the poison these dragon blood things have.
Soul weigh: [3] You manage to find his soul, or the equivalent thing that cloud people have at least. Turns out he's not impure enough to punish. Dammit! (Unescargot weighed)
cultists:
Summoning: [4] They take the dragon blood and head to the orb. The summoning goes off without a hitch, and you're now in the world of the living. Of course, this means you're also now mortal and can be killed. (has been summoned)
house hunting: [3] They find an awesome house! And by "Awesome" they mean "affordable", and by "affordable" they mean cheap and shoddy. (shoddy base found)
Murder party fun time: [2]
"Wait, where did those guys go?""Dammit Jim, I told you these blindfolds were a stupid idea!"Murder party fun time part II: the murdering: [6] RAHH! THE BLOODLUST OVERTAKES THEM!!! They soon come to and realize they've managed to kill a few cultists in addition to the high places guys and that they are now in handcuffs. (TW loses 5 cultists in high places and 50 cultists, assassins arrested)
Poison making: [5] They figure out a way to distill the toxins in the flowers. Turns out the poisonous component is the same as commercial pesticide in even higher concentrations than you can make from the plant directly (no, the pesticide doesn't work in the ritual). (poison now available for purchase for this cult)
ME: turn a block of ground about as big as a house or two into carp underneath an apartment building causing a sink hole hopefully be a DF carp.
10 jester cultists: TRAVEL AROUND DOING LITTLE COMEDY SHOWS REVOLVING AROUND CARP TO TRY AND RECRUIT
EVERYBODY ELSE: RECRUIT RECRUIT RECRUIT
Well, this one looks simple enough:
CARPCARPCARPCARP: [3] You turn a bunch of earth beneath an apartment complex into dead carp. It smells really bad. Whether they are DF carp is a bit irrelevant since they are dead. The building's foundation looks pretty unstable since it's foundation just turned into a mass of flesh. (a nearby apartment is now filled with fish smell and surrounded by dead fish, and is highly unstable) ((maybe you should get something that lets you summon water, unless you love summoning dead fish))
RECRUIT: [5] They fins their fish-loving friends and get them to join in for a big barbecue. (+190 cultists)
Whoops, forgot this:
Inquisitors: Make a better anti-fish artifact
[2]
"What? I could've sworn this Big book of rituals demanded cow blood, not sheep blood! Dammit, the ritual's ruined. Screw it, we'll pick up again tomorrow!"I'm made of clouds. Pretty much weightless.
Me: Whisper into the minds of more wealthy cultists
Military veterans: Train 55 of my normal cultists.
55 of normals: get trained.
100 cultists and 5 wealthy cultists: Build the fortress. I need a base dangit.
5 wealthy cultists: do research to find any useful rituals that my cultists might use.
Chatting: [5] You tell them that you think they're an awesome bunch of dudes for helping you out. Morale improves. (wealthy cultists now high morale and empowered) ((I know that was supposed to be recruiting, but watch your wording better or I get to interpret as I like))
cultists:
Training: [1] Well, that could've gone better... (-25 cultists)
Building: [6] Is this a base or a deathtrap? Trick question: It's both! (Fortress with malevolent architecture built).
research: [6] They work their asses off to find some rituals you can do, and they find one after several hours of searching: the ritual of fading strength. It weakens anything, even eldritch horrors, but at the cost of something proportionally valuable to you (the price decided by the hand of fate of course). Essentially, it's useless unless the disadvantage you want to give is extremely petty or you're REALLY desperate, otherwise the cost would be too high to be worth it. These wealthy cultists get annoyed at being forced to do menial labor, but don't leave because of your awesome pep talk. (5 wealthy cultists now annoyed, Ritual of fading strength learned)
((I'll do the rest in a few hours, I have to do something now))