The Horsemen have been updated in the original post, and starvation is starting to set in now, good luck. Also, I'm collapsing Carp's groups since he's not even using them.
End of Turn 32R#@req3j3q2re
score:
Unescargot (DEAD): summoned, getting old
-cultists: regrets
-Items: veteran memoirs, charm of tunneling ((buried in the gut of an invisible monster)), Anthaju's flesh
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings, inquisitors activated and attacking Puff puff.
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual, very bad PR, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}, knows ritual of temporary possession {req host and possessor horror, charm of channeling}, knows ritual of Create Reaper {req Anthaju's flesh}
--Puff Puff (GONE): banished to the 5432545th dimension, plush toy that looks just like him, 50 armed cultists
Tavern wench (DEAD): summoned, sunburn [+1 to damage taken]
-cultists: 145 fit armored armed cultists, high morale, can reach Famine easily
-Items: base in the barren desert (breached), has mercury, access to Orb of Stability 1, [4] turns worth of food, 50 captured inquisitors
-Inquisitors: 20 inquisitors, 25 well trained inquisitors, 5 inquisitors in high places, have [6] turns worth of food, Inquisitors activated
-Other: well known, bad PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}
--Crux the mad (DEAD): killed 10% of Earth's population
--"Wine and beer with Tavern Wench" talk show: mid range ratings
-+"Booze: the magic poison" talk show: mid range ratings
TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(moderately wounded): hallucinating, berserk
Anthaju(DEAD): summoned, resting in peace
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR
Koshu: Summoned, Has given up on personal ambitions for Earth, has a headache (doesn't really do anything)
-Cultists: Fled for greener pastures
-Items: has a few spaceship components, has extra spikes, watch mirrors set up, has dragon blood
-Inquisitors: Pursued their prey
-Other: loved by humanity, satellite launched, community improved, knows "cascade" ritual,
Rabe (DEAD): summoned, can drown people and detect beards/alcohol, paranoid, afraid of water, afraid of ghosts, slightly depressed, second in command of CARP's cult, has Koshu's assistance
-Goal: Create a civilization that has harnessed the sun and made off-planet colonies, create a Miskatonic university that doesn't get blown up (and ideally accomplishes its goals of understanding the eldritch)
-Cultists: 190 cultists, 190 cultists (stalled 1 turn), 165 armored cultists, 33 armored armed cultists, 50 trained armed armored cultists, 2 fit armored armed cultists, 10 well trained astronauts, 10 recognizable armored cultists, 150 ghost friends, 15 well trained astronauts on the MOON!
-Items: has sturdy base with defenses (20 gun turrets), knows location of Lunar Orb of Stalwart, has dragon blood, has grand training center, has hidden bunker, has dragon blood, space suits, hazmat suits, roughshod rocket safety equipment, space rocket {req fuel}, partially gathered more dragon blood, has [3] turns of food
-Inquisitors:15 armored inquisitors, have gasoline
-Other: posters put up, campaign for president started, very bad PR, requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual, knows power swap ritual {no cost}, can access Alterworld via giant robot
-Achievements: destroyed Orb of Stalwart 1, second in command to carp's faction, founded Miskatonic University, created Kitten Industries, shamed by cookie-Cthulhu, discovered Alterworld
--Kitten Industries: 261 armored cultists, 50 tired armored cultists 15 recognizable armored cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), has materials for starfruit jelly, covered in enhance poison wards
--Goshu (uninjured): Ordered to attack Koshu
DF CARP (lightly injured): rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp, temporarily allied with TTU, trapped in an oven in the land of Myth
-goal: CARP LIFE
-Cultists: 65 cultists, 10 english cultists, magic dragoncorn mount
-Items: Delicious sandwiches, a bunch of motorized submarines working properly, a shallow ditch, whiskey, cashews, bread, aboveground pool, located unobtainable nukes
-Inquisitors: 90 inquisitors, inquisitors destroyed Orbs of Stalwart 3 and 5
-Accomplishments: has turned into a DF carp (it's what you always dreamed of), destroyed the focus stone, found portal to world of Fables, found green portal, summoned the horsemen
-Other: CARP LIFE 4 EVAR, going crazy, horrible PR, campaigning for mayor of Tijuana and doing very badly
-Rituals: knows rain dance {req 50 cultists}, knows ritual of sunshine {req whiskey and light}, knows summon to europa {req fruit [fresh], bread, cashews, consumes English cultists}, knows summon horsemen ritual {consumes 7 seals}
--GOEARERKSFLES (DEAD): unending hunger, mass: 200, physique +2
++War: power doesn't affect Rosabel for [2] turns, targeting Rosabel
++Death: stalled for [3] turns, +1 power, can't harm the undead
++Pestilence: Smells funny
++Famine is vulnerable to TW's cult
Rosabel (lightly injured): summoned, has seal rift ability, read self help book, has a migraine, targeted by War, knows Brandishing spell
Cultists: 185 armed cultists, 360 cultists, 100 surgeon cultists, 100 horrific armed cultists, 43 heavily armed cultists, 476 armed mad cultists, 25 assassin cultists, morale high
Items: has dragon blood, has gold block, has dynamite, has tallow candles, has brutal defenses, has chalice of healing, injured people in chapel, has surgical tools and first aid kits, [8] turns worth of food
Inquisitors: discredited, 717 inquisitors, 80 trained inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2, know ritual of warming {req whiskey}, have [2] turns worth of food, inquisitors active
Rituals:knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}, knows circle of healing ritual {req cultists, wine, and candles}, knows ignite mortal ritual {req gasoline, consumes cultists}, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows hold rift ritual {consumes solid material}, aware of False death ritual
Other: very good PR, community improved, excellent PR, has zombie vaccine, buried the dead again, knows how to hide horrific appearances, publicly known
Temporary: 100 civilians
Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net, Lunar Orb of Stalwart has a carp in it, Rift stabilized at [9] turns, has rained in California