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Author Topic: Battlewagon Sicily - Previously: Hull 101  (Read 48788 times)

AoshimaMichio

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Re: Hull 101
« Reply #30 on: March 10, 2015, 11:11:51 am »

>What method of propulsion primary propulsion system uses?
>What method of propulsion secondary propulsion system uses?
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GiglameshDespair

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Re: Hull 101
« Reply #31 on: March 10, 2015, 11:31:39 am »

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a1s

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Re: Hull 101
« Reply #32 on: March 10, 2015, 02:19:09 pm »

Standard civilian warning message #17 loaded into external PA.
There's a chance these guys do not understand the message. Let's try una alia lingua.
[My guess is they won't understand any messages, but the more languages we use the higher chance they'll at least come across some familiar words.]
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Xardalas

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Re: Hull 101
« Reply #33 on: March 10, 2015, 02:31:49 pm »

Use countermeasures. Discover the functionality of our weapon systems. Use sensors to look at the humanoids and see if we recognize any uniforms. Surely we had some sort of basic recognition program. Also, discover the functions of all tertiary systems.

Eh, they either don't understand us or don't care. Harvest em all.
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forsaken1111

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Re: Hull 101
« Reply #34 on: March 11, 2015, 05:25:23 am »

>What method of propulsion primary propulsion system uses?
>What method of propulsion secondary propulsion system uses?
Primary Propulsion utilizes a Callisto-Dale drive which harnesses Positron Myooscillation to provide lift and maneuvering power. In essence, it allows Hull 101 to behave as if inertialess and provides motive power upon the surface of a planetary body. The C-D drive can also operate in low orbit but motive power falls off as inverse square to distance from planetary surface and is ineffective beyond 100km altitude as the drive cannot provide enough thrust to escape planetary gravity (assuming standard Earth gravity) The drive is also prone to failure/breakdown during heavy combat due to its fragile components and must often be repaired in-sutu. For this reason, a more conventional//rugged drive system is utilized for standard surface operation and the C-D drive is used for high-speed transit or 3 dimensional maneuvering.

Secondary Propulsion utilizes armored tracks wrapped around twin powertrains. Each powertrain can deliver up to 52.198991 megawatts of motive force as necessary. The tracks themselves are made of the same material as the armored shell of Hull 101 and are nearly impervious to conventional damage//weapons fire. The material, commonly known as Hull Metal, has a scientific name which is 73 syllables long. Only a few known armaments can breach Hull Metal.

--Cycle 8--

You authorize countermeasures. APDS fires again, whiting out your external sensors as plasma fire crackles across the intervening distance and slags the weapon emplacement the humans were attempting to set up. This causes a collapse of the tunnel as the molten rock begins to ooze down the sides, effectively blocking the human attack.

You run the images captured thus far through several image recognition subroutines but find no match for the uniforms or insignia. The humans did not speak any language aloud, they likely have secure communications which your own EWAR module has not yet picked up because it is disengaged at the moment.

You poll available weapons but other than your ADPS nothing responds. Hull 101 is equipped with a variety of tactical and strategic weapons systems but some damage, likely from the collapse of the depot you were stored in, has rendered many systems inoperable. Fortunately you can make repairs given time//materials.

You trigger a sensor sweep of the surrounding material and determine that the area to the rear of Hull 101 is the least dense in terms of rubble//debris. Engaging secondary propulsion in reverse will likely clear you from the rubble, assuming you are not buried too deeply. Solid rock and earth may give you some trouble.

CCC concurs with the extraction plan.

Drone 001 fabricated and deployed. It begins digging upwards through the debris. Do you wish to wait for reconnaissance or engage your drive systems?

>_
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AoshimaMichio

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Re: Hull 101
« Reply #35 on: March 11, 2015, 06:51:21 am »

>Engage EWAR module.
>Wait for reconnaissance.
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a1s

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Re: Hull 101
« Reply #36 on: March 11, 2015, 07:01:41 am »

Let's get out of here. We need to find some more materials to repair stuff.

Also, list the capability of our Electronic Warfare module.
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forsaken1111

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Re: Hull 101
« Reply #37 on: March 11, 2015, 07:17:42 am »

EWAR module is a self-contained subsentient cognition resource which coordinates all electronic warfare, intelligence gathering, and any other activity related to sensors analysis or scientific effort. It has limited creativity, unlike yourself, and can usually create new ideas or solutions. It is normally called up when an unexpected or unanticipated problem has arisen which CCC cannot handle.

CCC concurs with Dec-a1s on immediate extraction from rubble. Drone 001 will be utilized as a scouting resource on the surface.

Based on CCC's recommendation you engage secondary drive at 1% capacity. 500,000 watts of power flows through the drivetrain and strains against the rubble, dislodging some. The tracks slip and bite, slip and bite, then cease movement. You double the power, a full MW of power to each drivetrain, 1400 horsepower in old earth units. Your virtual enviroment dims slightly, the power drain is enormous and the degraded secondary power systems are having trouble with the spike but the mechanisms hold and after several moments of straining the drive system breaks into motion once again. Steel structural beams and concrete debris are ground to dust and slag beneath the hullmetal tread. The noise is staggering and seismics report that it is triggering smaller quakes deeper in the rubble.

Several minutes pass while Hull 101 grinds forward slowly through the debris, pushing it aside through sheer brute force. Finally external sensors record the density ahead dropping off to near zero and with a crash of flying dust you break out into what appears to be a tropical jungle. The environment is humid, higher than human comfortable norms, but poses no danger to your systems.

You call up EWAR and CCC agrees. Cognition resources are at a premium with Hull 101 on secondary power, so you shut down for the moment while EWAR tries to make sense of this.

You are now EWAR, a highly creative subsentient processing system with access to a vast array of intelligence gathering equipment. CCC has locked down all transmitters both radio and subdimensional, and you are under orders not to attempt further contact with known hostiles. Primary objective is to establish contact with Fort McCrag command HQ. Failing that, you are to determine the location of the nearest Loraseon Dynasty outpost or military installation.

>_
« Last Edit: March 11, 2015, 07:59:11 am by forsaken1111 »
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AoshimaMichio

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Re: Hull 101
« Reply #38 on: March 11, 2015, 07:54:04 am »

>Check geographical and terrain data of sector 13, since that's where Hull supposedly is, and compare against data currently available from sensors.
>Check current location using Global Positioning System or whatever system is available for that purpose.
>Listen all data transmission in surroundings to evaluate presence of possible enemy and/or allies.
« Last Edit: March 11, 2015, 08:02:24 am by AoshimaMichio »
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endlessblaze

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Re: Hull 101
« Reply #39 on: March 11, 2015, 07:59:18 am »

Check geographical and terrain data of sector 13, since that's where Hull supposedly is, and compare against data currently available from sensors.

This.
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forsaken1111

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Re: Hull 101
« Reply #40 on: March 11, 2015, 08:14:01 am »

You think it best to first ascertain where the hell you are. That idiot savant CCC doesn't seem to realize that you're clearly not in sector 12 because there was no fucking jungle in sector 12 and...

and...

Holy shit this is sector 12. The terrain beneath the vegetation matches with 89% certainty. What in the hell...

Oh. Well that wasn't much of a mystery. Now that you can see the stars it's actually pretty easy to figure out that Hull 101 has been offline for something like 10,000 years +/- 12%. Hard to be certain without extended observation and testing. You report this to CCC but receive no response. Apparently you're still supposed to locate an outpost. There's really no use explaining to CCC that there probably are no outposts ten thousand years later and CognOS is not much better.

See, CCC is a savant in every sense of the word. It was determined that cognition was a hindrance in tactical response and combat processing. Sentient and subsentient programming cogitated too much when they should be reacting. In essence, sentient beings and systems have a tendancy to hesitate or overthink a situation. CCC is blindingly fast to react to almost any known threat. Known being the operative word. If it hits something unknown, it's worse than a newborn baby trying to write poetry. Hence why you and CognOS exist. You're rarely utilized but highly valued in situations like this.

Of course you have no fucking idea what to do now. You start scanning communications channels and hope something better occurs to you.

>_
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endlessblaze

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Re: Hull 101
« Reply #41 on: March 11, 2015, 08:18:41 am »

Demand that CCC give up all control until combat. Inform it that we are in a unique situation it is not equip to handle. We must reason with it.
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AoshimaMichio

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Re: Hull 101
« Reply #42 on: March 11, 2015, 10:11:52 am »

>Assuming current location is exactly what logs indicated (Fort McCrag Storage Depot), then scan surrounds to see what is left of Fort McCrag.
>Check maps for last known locations of nearby allied military outposts and installations and estimate travel time to each.
>How badly primary propulsion system was cannibalized?
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GiglameshDespair

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Re: Hull 101
« Reply #43 on: March 11, 2015, 10:36:22 am »

Demand that CCC give up all control until combat. Inform it that we are in a unique situation it is not equip to handle. We must reason with it.
Yup and

>Assuming current location is exactly what logs indicated (Fort McCrag Storage Depot), then scan surrounds to see what is left of Fort McCrag.
>Check maps for last known locations of nearby allied military outposts and installations and estimate travel time to each.
>How badly primary propulsion system was cannibalized?
yup
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DreamerGhost

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Re: Hull 101
« Reply #44 on: March 11, 2015, 11:33:08 am »

Organics did not understand any of our known languages and their poor atemt of attacking us indicates that they know nothing of us.
This indicates that our side is no longer present on this world.
It also indicates that locals have inferior technology.
Records of our shutdown are nonexistant, however, so we must proceed with caution.
Our temporary objectives sugested are as follows:

*Move to nearest known military instalation or it's ruins for resources and tactical info.
*Repair hull breah and primary propulsion.
*Build/repair something to allow us to recieve/send signals and search for large sources of activity.
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