It should, yes. I mean, containment-raised animals still have some weirdness in their behavior, such as retaining the bite reflex if you swim too close to their mouths, and freely attacking any of your vehicles if they're inclined to do that in the wild (regardless of whether or not you're inside it at the time). Containment-raised crabsquids will also still go ballistic on any light sources they find, so try not to release too many near your base or they'll keep cutting the power with their EMP.
I think it's actually unknown whether or not wild animals and their eggs have any connection with one another at all, or if the eggs just spawn naturally by themselves. There are a lot of incredibly bizarre gameplay systems in place, and the developers themselves aren't fully aware of how they work. Science is recommended.
Oh, also, the wiki appears to be out of date on a number of topics, and will likely remain so for a good while due to the editing restrictions in place. Nuclear power generators, which were all but worthless in the early access versions, are now
considerably more powerful, with a single rod being worth a whopping 20,000 energy units before it's used up.
Interesting... I must say that it doesn't seem to line up with my experiences: I spent hours combing around the barren geyser area southwest of the enforcement platform looking to (re-)find the entrance to the underwater river in my prawn suit. (Always keep an extra beacon on you, kids - just because you think you know where something is, doesn't mean you'll find it again!)
I must have left dozens of twitching boneshark corpses in my wake, and the damn things never seemed diminished or any less interested in gnawing on my (apparently delicious) titanium shell.
It's worth mentioning that there are a LOT of bonesharks ingame, and the only real thing keeping them from bunching up into a swarm is the fact that they'll sometimes bite and scare away each other.