apparently they added mounts and carriages, i mean, you can now ride animals or make vehicles pulled by them (or something like that). latest content has been pretty interesting to be honest, they're adding more flesh to the Magiclysm part, and now there's an Island Prison scenario (since Boats have been basically added to the base game or so), oh and there's also something related to deconstructing ammunition.
Yup, I've added mountable/rideable creatures, and creature-pulled vehicles.
the PR is here for details
https://github.com/CleverRaven/Cataclysm-DDA/pull/30459One of our mappers has changed up the farm spawns so they sometimes spawn horses in barns, so there is an increased chance to find them.
Innawoods characters can now have proper vehicles pulled by horses.
Technically if you add the right flags to the data files, you can ride any monster you want now, or have zombie hulks pulling your luxury carriage.
( though I doubt thatd be allowed in the main game - only mods )
I also mainlined boats mod to main game, so the sail "engines" I added means you can sail around on a lake, to support that I also modified the fishing mechanics to be more realistic so you dont deplete an entire region of its fish population by catching two fish.
Also I added faction ownership and thievery, so you can be caught stealing things in defined areas that dont belong to you.
The game will warn you, but just incase, dont go around taking all the refugee centre loot anymore
details in this PR.
https://github.com/CleverRaven/Cataclysm-DDA/pull/29834