Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 421 422 [423] 424 425 ... 451

Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 839239 times)

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6330 on: April 14, 2019, 05:32:42 pm »

Looks like there's a stamina change pr for player character and npc from last year that is coming close to completion and will probably get some merging at some point, some test builds are offered for people to help testing :
https://github.com/CleverRaven/Cataclysm-DDA/pull/24052

From what i read on the description it should make things a lot more difficult then when facing monsters (as they aren't affected by this new stamina malus system) but fortunately the author is also adding a mod that can be enabled to remove all those new stamina penalties.
Logged

zaimoni

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6331 on: April 15, 2019, 02:05:24 am »

Running for your life 24/7 probably makes you burn more energy.
Not entirely certain, since I'm not them, but only run if I actually have to escape, not anywhere near 24/7, not even when I'm inside the cities.
Default movement speed had been assumed to be jogging since some point in 0.B Experimental, iirc. That's why running only doubled speed when it was introduced instead of tripling it.
Eh...I had assumed race-walking.

Same speed as jogging, but jogging is well-documented as an intentionally inefficient gait.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6332 on: April 15, 2019, 07:43:14 am »

If we're assumed to be "fast-walking" or whatever is there a way to adopt a stealthy posture, moving slower for less visibility/sound?
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6333 on: April 17, 2019, 09:04:30 am »

Stopped playing my usual nothing but mundane zombies normal guy style and picked a razorgirl in full cata, with all the cheater negative traits for max points.

Drove past a chicken walker (mod maybe?) and it hit me in the face with a grenade as i was flying by at 60 mph.  I died instantly and the car kept going, straight into a forest.

Going with a standard survivor evacuee this time, taking it slow and planning my first foray into town.  I see a good angle and we'll see how well it goes if i head in at night and play carefully.  All my games have turned into fleeing from massive hordes as soon as I enter a town, but well see I guess.  Might go back to mundane until I'm better at surviving the first couple days.  Shit like ferals and shocker zombies make it a real mess to try to get out of a bad situation
Logged
Shoes...

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6334 on: April 17, 2019, 11:49:52 am »

Picked up a new version the other day. I haven't played my old version in a long while, but... Did everything use to be so tiny?
Logged
Love, scriver~

Erk

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6335 on: April 17, 2019, 01:35:08 pm »

Tiny in what way? Like graphics? Or buildings?

I finally had time to get a serious playthrough going. I can't believe how fun some of the new things are, roofs are possibly my favourite. I was running from a few zombies, climbed a drainpipe and sprinted across a roof to jump over the other side. The dumb zombies got confused and I lost em.

Little things like that are cool for how the emergent gameplay pops up.
Logged
'River' cancels eat: Food is problematic.

se5a

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6336 on: April 17, 2019, 02:29:59 pm »

Did they ever improve rifles?
I remember them being pretty mediocre, a good bow often being better.
Logged

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6337 on: April 17, 2019, 02:33:10 pm »

Nah they just nerfed bows into the dirt too.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6338 on: April 17, 2019, 04:32:09 pm »

Crossbows seem to be fine... I haven't really used bows much
Logged

AzyWng

  • Bay Watcher
  • Just one of many
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6339 on: April 17, 2019, 06:49:10 pm »

Nah they just nerfed bows into the dirt too.

Nerfed how?
Logged

ollobrains

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6340 on: April 17, 2019, 08:27:03 pm »

Nah they just nerfed bows into the dirt too.

Nerfed how?

range and damage
Logged

Erk

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6341 on: April 18, 2019, 04:39:47 pm »

Nobody's substantially nerfed bows that I'm aware of. Mostly they have held steady and are considered one of the most OP things in the game, that still hasn't budged and likely won't until it's more difficult to actually learn to make and use them.
Logged
'River' cancels eat: Food is problematic.

se5a

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6342 on: April 18, 2019, 05:10:40 pm »

Is anyone doing any work with performance in an attempt to increase the active world bubble size?
IIRC that was the issue with making the rifles - particularly sniper) actually useful.
Logged

duckman

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6343 on: April 18, 2019, 11:32:13 pm »

Nobody's substantially nerfed bows that I'm aware of. Mostly they have held steady and are considered one of the most OP things in the game, that still hasn't budged and likely won't until it's more difficult to actually learn to make and use them.
Kevin did nerf a ton of gunmods last year while calling it "obsolete impossible gunmods". I mean, -1 dispersion definitely makes gunmods pretty much obsolete, so it wasn't technically wrong.

Edit: I wouldn't be surprised if you missed it if it was intentionally called something misleading, but I didn't find any big changes to bows either unless the base code for ranged combat was changed.
« Last Edit: April 18, 2019, 11:35:44 pm by duckman »
Logged

Erk

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6344 on: April 19, 2019, 02:16:21 pm »

It would have been a pretty sneaky nerf since I've been following archery stuff closely and often play archery characters, and am not aware of any changes except making greatbows harder to craft
Logged
'River' cancels eat: Food is problematic.
Pages: 1 ... 421 422 [423] 424 425 ... 451