I figured out how to batch make stuff, problem with that is if the fire goes out or you loose light, you get nothing.
Is that a recent change? Because I remember batch-making working if the fire goes out.
They finally decided to break that? Without adding the ability to tend to the fire automatically, which was universally regarded as a prerequisite for that?
Look dude... I generally enjoy reading the content of your posts, and I think you raise good points and valid complaints... But it's obvious you have a grudge against Kevin and like to try to stick it to him every chance you get. It looks petty and makes the thread less pleasant. Kevin doesn't control these forums so there's no reason to treat him differently from any other poster you disagree with.
I know you and others have explained that you feel you have good reason for the bad feelings, and obviously you've got the right to have whatever opinion you want. But Kevin isn't holding any contributors hostage (that I know of), he's not stopping anyone from cloning the code, so it seems like this is a "Shit or get off the pot" situation. You say it'd be hard to get people to switch over, well I guess that means they're not as unhappy with Kevin as you think they are, at least not enough in their minds to warrant the effort. I mean... your complaint seems to come down to the fact that since Kevin started the CDDA project he's got all the inertia behind him, and it's hard to overcome that and get people to move over to a different code base. Well.... tough luck? It's easy to say "If that stupid Tesla guy didn't invent/popularize AC power then I could have, then we wouldn't have been stuck with the decisions he made that I disagree with". I mean... maybe? But that's not how it is.
And I want to stress, I'm not saying shut up, I'm not saying go away, you say interesting things and know a lot about this project. I'm just saying the Kevin bashing is a bit much, we all get it, and plenty of people share at least some of your opinions about disappointment in some of the development choices. In fact, since you can usually clearly explain both what you see as the issue and you understand the code well enough to make informed statements on it, you're a pretty valuable resource to any discussion about how people might want the game to change.
I mean, I know corrosivechains indicated he's got some pretty sore feelings toward Kevin for much of the same reasons as you, but his posts are mostly about the actual stuff being discussed, he's not just taking potshots at Kevin at every available opportunity. And if your goal is to convince others of your opinions, it's probably backfiring, you're making Kevin seem more sympathetic every time you attack him.
Sorry for trying to play mini-mod, but I feel like I helped start this latest round of fisticuffs, so I feel somewhat responsible to try to steer it in a good direction.