...Just read back his last couple of posts where he called the community here and pretty much anywhere that wasn't his own forums toxic...
To me it seems he called only the C:DDA discussions here and /rlg toxic. (Though I don't know where else there are C:DDA discussions...)
When it comes to him calling the project his, well, he is the only one of the original C:DDA devs left. If he quit, I think the project might need a new name.
...Just go over to the wiki, it doesn't even name the original creator, just says "the author", and doesn't list any of the people who actually contributed to the project since it became Dark Days Ahead.
Have you been to the
history part of the main C:DDA site and the wiki's
Developers page?
It's easy enough to find
Whales' github for the original cataclysm, and the only one of the 4 contributors not mentioned in wiki's list is jaydg.
(Looking at the C:DDA dev list in GitHub, I noticed Coolthulhu not being in the wiki's list. Looking in the wiki page's history, it seems that some contributors have just never been added (rather than them being intentionally removed))
Azmodean is Kevin. He either revealed that at some point a long time ago and was just forgotten or never bothered to.
As for the suggestions, I think they decided they would only really bother checking GitHub for feedback because even looking through their own forum's feedback and bug report section was too much of a hassle.
I know he's Kevin, that's why I posted those
. I'm hoping to avoid registering to places that I'm unlikely to visit again.
Struggling to find drink, as soon as I go near buildings I just get zeds, wonder if my emergency jacket is getting me spotted really easily? last char was doing 'ok', strugling to find anything to drink but leveling up slowly. then stumbled on a brute and couldn't run away fast enough.
Seems my first world had a really good start except for the fungus. a forest just outside the door for close foraging, a river a little further away. pity I burned it all.
Well, the emergency jacket makes you supposedly visible for rescuers, so it might make you visible to zeds as well, but idk if it works like that. If you're using static spawn, the zeds won't respawn as long as you smash or butcher them, so an area will eventually become Z-free.
My current character is also having trouble finding something to drink. I guess I'll have to smash/deconstruct some of the benches in the shelter to get firewood to make a fire to make clean water.