@AVE I agree with most of what you're saying, gaming is a toxic area for whatever reason, and level of abuse doesn't indicate anything except level of interest, so pretty much all you can do is ignore it (Or counter-troll if you feel like it, but taking abuse seriously is a one-way ticket to exiting the gamedev arena).
There is certainly a balance between doing what the majority of people want and things that need to be done in order to tweak the game into being not too easy or boring to play. I think that Kevin will catch that balance eventually, or he will just give up due to overall pressing.
Im glad someone reasonable brought this up, I can respond without feeling like I'm wasting my time.
I'm making dda because it's a game I want to exist, I'd still be working on it if no one else were contributing, I'd still be working on it if no one else PLAYED it. Im not making it for the majority. If it were, it'd look a hell of a lot more like candy crush or clash of clans than xcom or fallout or df. I'm making it for me, and the fact that other people like it too reflects the fact that we have similar tastes in games. I also enjoy working with (some) other people, and like to share things I've made, which is why I've put so much work into making dda moddable.
Tl;Dr, I'm making dda for me, and if you like it too, you're welcome to enjoy it. If you want to make a mod and aren't a raging asshole, I'm happy to work with you on it and stay out of your business.
The concept of me being pressured out of the project is laughable, here and /rlg are the only places that are notably toxic, and even if there were widespread toxicity elsewhere, the, worst that would happen is I'd hole up on the forums i own and ignore it