Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 323 324 [325] 326 327 ... 451

Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 835887 times)

ollobrains

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4860 on: September 10, 2017, 04:34:39 am »

theres still room for cross fertilisation of new ideas and elements for both branches
Logged

ItinerantWraith

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4861 on: September 12, 2017, 09:36:00 am »

.
« Last Edit: September 12, 2017, 06:56:18 pm by ItinerantWraith »
Logged

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4862 on: September 13, 2017, 01:14:14 pm »

A link to the what now? Coolthulu's patch? Here: https://github.com/Coolthulhu/Cataclysm-DDA/releases
So to run the arcana mod we need Coolthulu's now?
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4863 on: September 13, 2017, 01:30:30 pm »

No. Use my repo for Arcana: https://github.com/chaosvolt/cdda-arcana-mod

Note that if you use the CDDA Launcher, it's officially your fault if the launcher tries to replace a third-party mod with an obsolete version in the CDDA repo that you'd have to delete to replace with said third-party version. XP
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4864 on: September 15, 2017, 01:34:47 pm »

Got your repo running in Coolthulu's build


... out of curiosity, how come CTH´s build is much slimmer than the official port?
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4865 on: September 15, 2017, 01:53:26 pm »

I'm not sure what you mean by "slimmer" there; the release binaries that he's got up on the github are all within about 1-2 MB of the ones on the official port (some smaller, some slightly larger).
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4866 on: September 15, 2017, 01:54:56 pm »

Im fairly pleased with the state of my own mod.

Im sad about rads still being so inflexible, but health is shaping up nicely now that I have good feedback.

Monsters are all successful to various degrees, and some even shine.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4867 on: September 15, 2017, 02:17:02 pm »

I'm not sure what you mean by "slimmer" there; the release binaries that he's got up on the github are all within about 1-2 MB of the ones on the official port (some smaller, some slightly larger).

20mb vs 50 unless I´m reading something wrong

https://github.com/Coolthulhu/Cataclysm-DDA/releases/

http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/


Edit: Silly me was going for the curses vesrion. No wonder it was smaller.
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4868 on: September 15, 2017, 02:22:35 pm »

Curses is best
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4869 on: September 15, 2017, 02:30:13 pm »

I play without tiles, but I get the tiles version anyway because (AT LEAST BACK IN THE DAY) it was the only way to resize the screen
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4870 on: September 15, 2017, 06:16:32 pm »

Delicious tiles though. Taken a particular liking to Xotto's set.
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4871 on: September 15, 2017, 07:35:13 pm »

ASCII all the way for Cata.
Logged

Egan_BW

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4872 on: September 15, 2017, 09:10:21 pm »

I use the one tileset built into the game that looks mostly like ascii, because I can't be arsed to figure out how to make the game use a square font, and I think non-square ascii looks terrible. I would like the distance apart that objects appear to be to actually be how far away they are, regardless of orientation, thank you.
Logged
I would starve tomorrow if I could eat the world today.

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4873 on: September 15, 2017, 09:55:39 pm »

i don't even see my rectangular font any longer

I see cabinets, stoves, willow trees, corpses, and cars
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

King Zultan

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4874 on: September 16, 2017, 01:31:35 am »

I also prefer to use ASCII.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
Pages: 1 ... 323 324 [325] 326 327 ... 451