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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 839060 times)

iceball3

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4410 on: January 30, 2017, 01:38:10 pm »

If you aimed for Toady-like realism, physical stats should affect hunger ticks. If you are really muscular, you need more calories than without any muscles at all. So I suppose a gigantic bodybuilder that just sits and reads would still eat more than 5ft tall reed stick.
Or a... 5ft tall read stick?

That said, if being stronger made you more hungry, I'd figure that the game should focus on more beneficial realism first, I.E. the body being able to sequester emergency calories in the form of fat.
« Last Edit: January 30, 2017, 01:40:02 pm by iceball3 »
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Egan_BW

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4411 on: January 30, 2017, 05:32:50 pm »

I'd rather not have the game start handing out penalties for having higher stats. You can think of strength as a purely mental measure of how good you are at using your strength, just please don't make it a disadvantage to be good at something?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4412 on: January 30, 2017, 05:34:32 pm »

I like the idea of negatives for high levels.


High Str is increased caloric reqs.
High Dex is jitteryness or relative frailty.
High Int is the mental imbalances.
High Per is ticks and perhaps fixations.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4413 on: January 30, 2017, 06:41:15 pm »

That would be awesome. Perhaps combined with traits lowering/raising thresholds for when affected. Mostly so that alphas arent totally screwed.
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Girlinhat

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4414 on: January 30, 2017, 07:17:59 pm »

Why aren't walker legs a part on vehicles yet?  Like 8-legged tanks, insect style.  Slow, but ignores terrain obstacles.  Potentially small foldable versions too, like spindly little legs.

ollobrains

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4415 on: January 31, 2017, 03:38:53 am »

Why aren't walker legs a part on vehicles yet?  Like 8-legged tanks, insect style.  Slow, but ignores terrain obstacles.  Potentially small foldable versions too, like spindly little legs.

great idea
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Culise

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4416 on: January 31, 2017, 08:58:52 am »

Why aren't walker legs a part on vehicles yet?  Like 8-legged tanks, insect style.  Slow, but ignores terrain obstacles.  Potentially small foldable versions too, like spindly little legs.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4417 on: January 31, 2017, 01:07:44 pm »

I only just now realized those buggers have wheels on the ends of their limbs. That doesn't count. o3o
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Culise

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4418 on: January 31, 2017, 03:46:11 pm »

The wheels are so they get the best of both worlds; they use the legs like legs off-road, and roll on the wheels on-. Really, though, I suspect it's more the grappling hooks that would make them not count than anything. :P
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Strife26

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4419 on: January 31, 2017, 03:58:55 pm »

The dev community has very interesting ideas of what qualifies as realism for the setting.

And besides, legged based vehicles are utterly impractical so it'd have to be a completely survivor built project, which is beyond the game's single-survivor with limited tools level.
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TheBronzePickle

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4420 on: January 31, 2017, 04:23:19 pm »

Anything is 'realistic' given sufficient application of money, effort, and fringe physics. There are already several functional spider walker designs that people have built with consumer-grade tools and hard work. The main issue is that they're generally really slow and unless you know the math behind ground pressure, you probably won't be able to put much on the vehicle without some creative over-engineering.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4421 on: January 31, 2017, 06:54:25 pm »

The dev community has very interesting ideas of what qualifies as realism for the setting.

And besides, legged based vehicles are utterly impractical so it'd have to be a completely survivor built project, which is beyond the game's single-survivor with limited tools level.

Don't look at me, with my acid-spitting jade-decorated leather armor, flashbang warhammers, the fucking Sigil, etc. o3o
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Girlinhat

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4422 on: January 31, 2017, 07:13:33 pm »

Boston Dynamic has walkers practically already.  Slow, expensive, even not very fuel efficient, but able to traverse anything that isn't a solid wall.  It's not hard to imagine building one.  Even a common survivor with decent stats in mechanics could build an eight-legged hydraulic walker.  It's not actually that complicated, it's just that wheels are VASTLY superior in all efficient ways, so there's no reason to make a walker in the real world because it's just expensive and does less.  But in Cata, it doesn't matter.

Strife26

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4423 on: January 31, 2017, 07:19:36 pm »

The dev community has very interesting ideas of what qualifies as realism for the setting.

And besides, legged based vehicles are utterly impractical so it'd have to be a completely survivor built project, which is beyond the game's single-survivor with limited tools level.

Don't look at me, with my acid-spitting jade-decorated leather armor, flashbang warhammers, the fucking Sigil, etc. o3o

It's tough to look at it now that it's more work to get running in the main game. :c
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TheBronzePickle

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4424 on: January 31, 2017, 07:21:53 pm »

Walkers would be useful on rocky, mountainous, or otherwise unstable terrain that wheeled or tracked vehicles would be hard-pressed to cross. It would actually be very useful in a survival setting, as roads are probably crumbling or just straight up not there anymore and there's not really much way to build new ones, but at the same time, Cataclysm is fairly flat and there's not really many places where that one advantage would actually come into play.
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