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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 833903 times)

ArchAIngel

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3645 on: August 16, 2016, 04:14:19 pm »

So, as someone who last played when smacking apart a locker and bashing a pipe into a crowbar made a normal instead of a makeshift one, what's the current meta-build for getting a good run?

Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3646 on: August 16, 2016, 04:51:21 pm »

So, as someone who last played when smacking apart a locker and bashing a pipe into a crowbar made a normal instead of a makeshift one, what's the current meta-build for getting a good run?

According to some of the people here, obtain hella guns, get 4ish skill from books and pump everything full of bullets.



**I** however, am a PURIST and DISDAIN ranged combat.
Spoiler: My build (click to show/hide)

I wrote a lot more then I intended. Note that no mention was made of Hordes or NPCs, since I don't play with those. If you're using either of those, a more defensible/mobile base is probably a LOT more important.
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Nirur Torir

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3647 on: August 16, 2016, 05:18:04 pm »

Try having NPCs on! They're now much less buggy, and can be recruited. If you recruit them, they'll hit/block zombies, help with crafting, and you can stop them from looting.

Early game easy archery has been nerfed. I think you need to learn the essential recipes from books (I'm not quite sure on this. You might be able to make arrows if you start with archery, but you can't do [zero skill > self bow & "arrows" > longbow and metal arrows] anymore.)

At higher skill levels you can reload ammo just from a DIY supply chain from the woods now.
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3648 on: August 16, 2016, 05:30:15 pm »

Try having NPCs on! They're now much less buggy, and can be recruited. If you recruit them, they'll hit/block zombies, help with crafting, and you can stop them from looting.

Sorry, but.

8)

I WORK ALONE~!



In all seriousness, my current character is six months of experimentals behind and I fear I'd break something by upgrading. When I get bored with them or they die tragically to instadeath bullets/explosives, I'll probably get the latest version and try NPCs out.
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3649 on: August 19, 2016, 08:45:53 am »

Just had an idea to make well defended bases worthwhile. Have an item that takes a certain amount of time to activate (maybe some bottom level lab device). It does something amazing but it causes all sorts of creatures to head towards it to try and destroy it (and you).
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Ygdrad

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3650 on: August 19, 2016, 09:34:15 am »

Now that we've all had some time with it, what's everyone's thoughts on the new multipool character creation system? Do you stick with the old single pool instead? What are your go-to multipool builds?
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guessingo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3651 on: August 19, 2016, 12:59:49 pm »

This game could use wiring and pipe mechanisms with flowing water. You can automate opening and closing doors and traps, etc... Not sure how big of a change this would be. I think it would take more than just adding them with the json as a mod.
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3652 on: August 19, 2016, 01:04:53 pm »

Now that we've all had some time with it, what's everyone's thoughts on the new multipool character creation system? Do you stick with the old single pool instead? What are your go-to multipool builds?

It's only purpose seems to be to force you to use starting points on skills. I like this idea from an RP standpoint, but hate it from a tryhard's standpoint :)
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3653 on: August 19, 2016, 01:09:20 pm »

Just dont be forced to.  Skills are rly importuitous guiz.  The difference between 0 and 2 first aid, 0 and 2 melee, 0 and 2 archery, 0 and 2 mechanics, all these are important.

You can rely upon magic ponies to save you, but putting these 'quality assurance' points into skills makes the early game much more smoothly.  And then I always hear people, not anyone here per se, but people complain about how easy the endgame is when they take a 14/14/14/14 character with night vision, animal empathy, judo, and fast healer, while also taking awful negatives like animal discord, wool allergy, itchy trigger finger, or squeamish,
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Ygdrad

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3654 on: August 19, 2016, 02:19:15 pm »

Oh, PK, how's the merging of your mod going?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3655 on: August 19, 2016, 03:56:45 pm »

Oh, PK, how's the merging of your mod going?
90% done.  Most of the locations, all of the monsters, all of the location/item/monster spawns are in their proper places.

You'd be advised to keep the forum version if you were using that, but you wont be missing everything if you use the one that comes with the download.


lets see....

a beta of doomlabs
a farm
a plantation
a tractor
some weapons, like bomblets and the tesla shockcannon
some 'experimental guns'
A few beta monsters, such as the firehack and archviles.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3656 on: August 20, 2016, 11:51:04 am »

huehuehue

Ill get them to wear it too, somehow.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Baffler

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3657 on: August 20, 2016, 06:31:48 pm »

It's probably obvious, but is there some way to (re)heat up something like canned food or leftover soup, other than using a heat pack on them? It seems a little strange that that would be the only possible way, but I'm not seeing any way to do it otherwise. I'm running the latest experimental.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3658 on: August 20, 2016, 06:42:32 pm »

hotplates, sodacan kits, mess kits, mounted kitchen units.


But heat packs are all almost useless for anything else, so save the fuel when you can.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Rolan7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3659 on: August 20, 2016, 08:55:51 pm »

It's probably obvious, but is there some way to (re)heat up something like canned food or leftover soup, other than using a heat pack on them? It seems a little strange that that would be the only possible way, but I'm not seeing any way to do it otherwise. I'm running the latest experimental.
I love when I mistake this for the Simple Questions Thread.
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