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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837596 times)

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3585 on: July 13, 2016, 03:53:50 pm »

 Its a construction, an incomplete one. Some campsites have them. (that is, unless there is something I am missing)

 Its in the same tile as the camp, right?
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3586 on: July 13, 2016, 06:12:05 pm »

With some Construction skill and the right parts, you should be be able to turn it into a real well. Considering making a covered well yourself requires NINE Construction skill and some moderately rare parts, finding one just lying around is quite useful.
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Sergius

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3587 on: July 15, 2016, 10:38:03 am »

Am I following this thread? I truly don't remember. Maybe I was... I am now, in any case.
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Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3588 on: July 20, 2016, 07:07:10 pm »

Would it be possible for traits to modify your temperature tolerance? Like when you get chilled/warm. Popped into my mind when I started thinking about building a heavy armor survivor, and that summer would be a pain without climate controlled armor or the climate control CBM. I'm not talking a massive increase (further mutations?). Just a reasonable tolerance a normal person accustomed to that temperature might have. I mean, I know we have thick fur mutations and heat dependent mutations, but those just add base warmth and decrease speed when cold, right?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3589 on: July 20, 2016, 07:09:54 pm »

Nope.

Even being fireproof mycus doesnt make you any more tolerant of heat.

There is no protection for heat damage, cryo damage, or true damage for the player.  Or NPCs or monsters, but I dont think any of them can even suffer from heat/cold unless you mod in a weapon or something that does those.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3590 on: July 20, 2016, 08:04:28 pm »

I could see a pair of traits related to it at the start being fun. One where you prefer lower temperatures, one with hotter.
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Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3591 on: July 21, 2016, 02:33:55 am »

Can someone explain how clothing, the albino mutation line, rain and wetness all interact? I know it used to be 35 warmth or raincoat, but that was ages and ages ago and now clothing has special properties and coverage and all that jazz.

I'd almost be tempted to try and start a movement to update the wiki, if I had more free time and the ability to read the game's code.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3592 on: July 22, 2016, 10:50:14 am »

I made a monster that absorbed and could be made by burning it.


Which is fine, except that it gains 1 hp for every volume it deletes.


Which, again, isnt a game breaker.  Except that you know how zombies will street fighter a car?  the gas tank can ignite, kill all the zombies and attract more to it with the pretty light and noise.  Then, they die as they burn.

  So this monster was burning to death by its own aggressive stupidity, reviving as a much more insidious monster that could suck up inorganic material and get stronger, and then eating the corpses of his comrades and the steel of the car.  have you ever seen a properly smashed car?  hundreds of steel.  And each corpse is 200 volume, meaning it gained 200 health per body.


Somebody on the forum told me they killed one.  They had to take breaks to cook, eat, and sleep.


Its fixed now, and wasnt entirely common, but still
« Last Edit: July 22, 2016, 10:52:10 am by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3593 on: July 27, 2016, 09:23:22 pm »

Anyone know what mod the big 3x3 graveyards are from? I've been having some problems with the launcher and my antivirus and permissions and my version of the current experimental is somewhat... jury-rigged. Everything seems to be working except for a few buildings, including graveyards, so I assume I forgot to import one mod from my old version to the new one or something. But I can't figure out which I'm missing. The mod folders look identical....
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3594 on: July 27, 2016, 09:50:43 pm »

 The more buildings one, almost certain.
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SharpKris

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3595 on: July 28, 2016, 01:39:32 am »

anyone ever had a lava sea spawn in the starting shelters basement?
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IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3596 on: July 28, 2016, 03:27:45 am »

It might or might not have been an evac shelter, but:
Went down a set of stairs, game warned me it was hot and asked if I really wanted to do that. Decided to check it out anyway, thinking I could just go back up if it was anything too bad.

It was magma. It was full of magma. And there was no stairs. Welp. I hope I can find the shopping cart full of loot I left behind when I went down when I make a new character.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3597 on: July 28, 2016, 06:53:59 am »

i dare say that I have graveyard.  a 6x5.

And i have a few buildings im kind of betaing.  such as a jsonized farm and an orchard.

the forum dl amd the coregame version are different
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3598 on: July 29, 2016, 01:01:31 am »

So. I got hit by some fire from a fire breathing young ant queen (Why fire!?) and my holster got instantly destroyed. So I picked up my tec-9, and my drop leg pouches then spontaneously combusted, causing items to fall out of my inventory. Except they didn't, they just vanished into the aether. One of them was my tec-9 which I had just picked up. Oh, also my backpack and boots say burnt despite being at reinforced durability. So uhh, yeah. fire is being weird with items.
« Last Edit: July 29, 2016, 01:34:14 am by Kaitol »
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martinuzz

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3599 on: July 29, 2016, 04:25:05 am »

Just wondering. That's the status of development on this game? 0.D when?
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