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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 833898 times)

Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3510 on: May 31, 2016, 06:31:31 pm »

Just have to be careful where you go.   For example unless you are submitting a bug you found, or are expecting some odd behavior and want to see if there is a workaround, it would probably be best to avoid the issues section.

Most everything else though I don't have much trouble with myself.
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gomez

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3511 on: June 01, 2016, 07:37:22 am »

TIL You can press % to get a menu where you can preform actions like, losen your scarf or pull nails out of furniture with a hammer, and many many more.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3512 on: June 01, 2016, 11:13:32 am »

I still prefer setting keypad bindings.


a -> a -> [key]  = fix crap
a -> c -> [key]  = solder
a -> w -> [numpad]  = fire
a -> f                  = flashlight
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Azated

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3513 on: June 01, 2016, 12:43:32 pm »

I do the same, makes it much easier

a = crowbar until I need to use a sewing kit
t = lighter/matches
f = flashlight
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debvon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3514 on: June 02, 2016, 12:02:00 am »

When inspecting an NPC's wounds what do the gray lines/carrots mean? Broken limbs? Or what?
Spoiler (click to show/hide)
« Last Edit: June 02, 2016, 12:04:39 am by debvon »
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Pencil_Art

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3515 on: June 02, 2016, 12:14:54 am »

Well, when my friend got both of her legs like that they didn't heal after some sleeping. It might mean crippled or something.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3516 on: June 02, 2016, 12:23:23 am »

Apply arm splints time!
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chaoticag

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3517 on: June 02, 2016, 03:22:35 am »

I do the same, makes it much easier

a = crowbar until I need to use a sewing kit
t = lighter/matches
f = flashlight
Here's a fun thing I stumbled into actually. Hit % then you get a list of things you can do with the items in your inventory. I know the tailoring kit is there, but I forget the hotkey for it. You can also use it to take vitamins with v.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3518 on: June 02, 2016, 03:59:08 am »

vitamins are m
asprin is n
towel is t
welder is Q
water is E
booze is W
bandage is b
disinfectant is B
sewing kit is A
tailor is a
tazer is x
cutting is j
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3519 on: June 02, 2016, 03:56:38 pm »

sewing kit is A
tailor is a

Why do you need both

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3520 on: June 02, 2016, 03:57:36 pm »

Sewing kit is smaller.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3521 on: June 02, 2016, 04:01:45 pm »

I can't imagine needing to repair on the go, though. The things I usually forage with are a wrench, hacksaw, screwdriver, and hammer, plus a waterskin and some food (plus armor and weapons and storage options.)

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3522 on: June 02, 2016, 04:02:09 pm »

Old habit from before the clothing nerfs, I guess.



hey, anyone else notice that you cant do 'advanced keypresses' now that we can see what happens in between our turns?
  Like, I cant tell the game to go into the car, close the door, get into the driver's seat, and start the car before the game processes you getting in?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3523 on: June 02, 2016, 05:07:07 pm »

hey, anyone else notice that you cant do 'advanced keypresses' now that we can see what happens in between our turns?
  Like, I cant tell the game to go into the car, close the door, get into the driver's seat, and start the car before the game processes you getting in?
Can you give an exact before/after example of the problem you are having? Because I honestly have no idea what the "advanced kepresses" that you are talking about are (or why the sort of behavior you currently seem to be talking about would ever be intended).
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3524 on: June 02, 2016, 05:13:42 pm »

Bah.


      Say, for example I want to grab a sewing kit off the floor and use it to repair my sleeveless duster (m).

I can, in short order, press


(e) (right) (a) to pick it up
While the game is processing this Im already pressing
(a) (a) (m)
to attempt repairs.  And I press
(down) (enter)
to make it perform until fortified.

But the game isnt on the repair menu yet.  Ive entered these commands in advance and the game honors them.  Or did.


So, I gather, that by changing how the game processed turns, theyve changed whatewver allowed me to press these keys before the proper menus came up and they processed.


Another example is when I would run into cars.  I had a habit of (c)losing doors behind me, so no zombies could follow.  I would enter the car, and before the gamehad finished processing completely I could press (c) and then a direction and then shift6 to grab the controls.  All in one continuous string while the game was still trying to close the door.

Essentially I was faster than the game, and the game would catch up.  But now, it doesnt.  I try to close the door ahead of time, and instead the game paths me into the doorframe, leaving me quite vulnerable.  It has little issue processing the movements ahead of time, but the command to close, open, or examine doesnt process.  And I climb on the counter instead of checking the food on it.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
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