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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837977 times)

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3375 on: May 18, 2016, 03:32:03 pm »

A wheel at each corner helps some
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Xardalas

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3376 on: May 18, 2016, 03:37:30 pm »

Spoiler (click to show/hide)

Have a Armored wheel at the bottom right and left side. last tile.

I have a steerable armored wheel at the front, one tile down from the front on either side.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3377 on: May 18, 2016, 03:39:55 pm »

Well, I see there you have a gasoline tank but no gas engine?

Thats a bug.  If you have empty tanks of fuel in a car that uses/can recieve multiple types than you will not be driving.

Drop the gas tanks.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3378 on: May 18, 2016, 03:40:25 pm »

That built from scratch or a modded something?
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Xardalas

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3379 on: May 18, 2016, 03:43:54 pm »

Ah, alright.

Well, it was a luxury RV at one point. I just sort of stripped all the regular frames around it and replaced em with heavy duty.  It had a 3x3 bedroom in the back that I just ripped off entirely. I think only the inner tiles are actually made of the regular frames to save weight.


Yeah, the gasoline tank was so I could carry some gas around for burning those acidic zombie corpses. Suppose I'll just have to chuck a jerry can or or three somewhere for that.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3380 on: May 18, 2016, 03:50:08 pm »


Yeah, the gasoline tank was so I could carry some gas around for burning those acidic zombie corpses. Suppose I'll just have to chuck a jerry can or or three somewhere for that.
Brilliant!  <3

Have you confirmed how much gas/items are required to torch a zed?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3381 on: May 18, 2016, 03:54:29 pm »

It seems I can no longer use hard liquor in my Molotov Cocktails. Realistic, but I'm sad that I can no longer get smashed from my bottle of vodka, stick a rag in and throw it at an approaching horde. Siphoning gas from cars is a chore, but at least I can still get my cheap grenade-like weapons without too rare materials.
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Xardalas

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3382 on: May 18, 2016, 03:58:25 pm »


Yeah, the gasoline tank was so I could carry some gas around for burning those acidic zombie corpses. Suppose I'll just have to chuck a jerry can or or three somewhere for that.
Brilliant!  <3

Have you confirmed how much gas/items are required to torch a zed?

Not yet unforunately. Normally I just toss em all into a house and burn it down. Or back when I had a bunch of landmines, I'd trap the spot where they bodies lay and just blow em to bits.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3383 on: May 18, 2016, 05:04:05 pm »

Halp  D:


I made a scorched child monster and integrated it into the core game, but we don't really have a good name for a burned zombie child who runs fast.

Here is the description
Quote
    "description":"A tiny charred body, jumping and kicked and flailing around in a mockery of playground exercise.  It does not need a face for you to feel bad about killing it.",
   


This issue right now is that its called a 'burned child zombie', which is an issue if that corpse gets burned.  It becomes a 'burnt burned child zombie'
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3384 on: May 18, 2016, 05:06:41 pm »

Hanako?

OhgodI'msorry.
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Vattic

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3385 on: May 18, 2016, 06:44:24 pm »

Kindling?
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Fniff

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3386 on: May 18, 2016, 06:53:58 pm »

Cherub?

Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3387 on: May 18, 2016, 07:04:35 pm »

Kindling?

+1. Or, Kinderling to realy make it a painful pun (kinder is German for child).

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3388 on: May 18, 2016, 07:25:47 pm »

i like kinderling
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

SOLDIER First

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3389 on: May 18, 2016, 08:46:56 pm »

Hanako?

OhgodI'msorry.
why don't you sit in the corner and think about what you've done
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