So. Changes. Evolutions. Most of these would take place well into and after the first year of living.
{
"type" : "MONSTER",
"id" : "mon_bear_mega",
"name": "elephant bear",
"species":"MAMMAL",
"default_faction":"bear",
"symbol":"B",
"color":"brown_white",
"size":"HUGE",
"material":"flesh",
"diff":22,
"aggression":-10,
"morale":80,
"speed":140,
"melee_skill":6,
"melee_dice":2,
"melee_dice_sides":10,
"melee_cut":6,
"melee_damage" : [{"damage_type" : "bash", "amount" : 16}],
"dodge":2,
"armor_bash":14,
"armor_cut":6,
"vision_day":35,
"vision_night":10,
"hp":260,
"death_function":"NORMAL",
"description":"An absolutely enormous bear-like creature, with paws larger than your head. A dedicated omnivore, it can sometimes decide to scavange or attack smaller animals; relying upon its thick hide to keep it safe.",
"flags":["SEES", "HEARS", "SMELLS", "ANIMAL", "WARM", "FUR", "BLEED", "BASHES", "DESTROYS", "ATTACKMON", "BONES", "FAT"],
"anger_triggers":["HURT", "PLAYER_CLOSE", "PLAYER_WEAK"],
"placate_triggers":["MEAT"],
"categories":["WILDLIFE"]
}
^^ inspired by the megasloth
{
"type" : "MONSTER",
"id" : "mon_bat_vampire",
"name": "vampire bat",
"species":"ABERRATION",
"default_faction":"mutant_small",
"symbol":"w",
"color":"brown_red",
"size":"SMALL",
"material":"flesh",
"diff":12,
"aggression":-5,
"morale":20,
"speed":170,
"melee_skill":4,
"melee_dice":1,
"melee_dice_sides":2,
"melee_cut":4,
"melee_damage" : [{"damage_type" : "biological", "amount" : 1}],
"dodge":5,
"armor_bash":6,
"armor_cut":0,
"armor_stab":0,
"vision_day":10,
"vision_night":20,
"hp":25,
"death_function":"NORMAL",
"special_attacks":[["SHRIEK_ALERT", 30], ["SHRIEK_STUN", 1],
{
"type" : "bite",
"cooldown" : 3,
"no_infection_chance" : 5
}
],
"description":"A mutated bat with a narrow, proboscis-like snout. After its pack stuns the prey, it uses its teeth to gouge a hole into its prey and its slender tounge to quickly lap up the resulting blood.",
"flags":["SEES", "SMELLS", "HEARS", "GOODHEARING", "WARM", "FLIES", "ANIMAL", "BONES", "LEATHER", "HARDTOSHOOT", "SWARMS", "HIT_AND_RUN", "GROUP_MORALE"],
"anger_triggers":["PLAYER_WEAK", "FRIEND_ATTACKED", "FRIEND_DIED", "SOUND", "FIRE"],
"fear_triggers":["PLAYER_CLOSE", "SOUND"],
"categories":["WILDLIFE"]
}
^^ no resemblance to actual vampire bats.
{
"type" : "MONSTER",
"id" : "mon_spider_jumping_giant_acid",
"name": "medusa spider",
"species":"SPIDER",
"default_faction":"spider_acid",
"symbol":"s",
"color":"i_white",
"size":"SMALL",
"material":"iflesh",
"diff":12,
"aggression":-5,
"morale":80,
"speed":110,
"melee_skill":6,
"melee_dice":1,
"melee_dice_sides":8,
"melee_cut":2,
"melee_damage" : [ {"damage_type" : "stab", "amount" : 8}, {"damage_type" : "acid", "amount" : 3} ],
"dodge":3,
"armor_bash":2,
"armor_cut":6,
"vision_day":20,
"vision_night":7,
"hp":45,
"death_function":"NORMAL",
"special_attacks":[["ACID_ACCURATE", 30], ["ACID_BARF", 30],
{
"type" : "leap",
"cooldown" : 2,
"max_range" : 7
}
],
"special_when_hit":["ACIDSPLASH", 5],
"description":"A spider the size of a large dog with slender forelegs and massive hindlegs. From its maw corrosive saliva drips, and can be manipulated by its agile limbs.",
"flags":["SEES", "SMELLS", "KEENNOSE", "HEARS", "BADVENOM", "HIT_AND_RUN", "CHITIN", "CLIMBS", "ACIDPROOF", "ACID_BLOOD"],
"anger_triggers":["PLAYER_CLOSE", "PLAYER_WEAK"],
"fear_triggers": ["HURT", "FIRE"]
}
^^ Maybe medusa isnt the proper name for a blind acid spitting spider.
Ive just taken steps to add a population to the spider pits, and Zombies are going to wait until the new scorchers are better playtested, both in vanilla and my own version.