Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 218 219 [220] 221 222 ... 451

Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837921 times)

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3285 on: April 29, 2016, 02:34:10 am »

Cataclysm turned into a crazy "Build silly cars and ram everything" and i love it. Would be great if one could just "attach" existing cars to your main one and have a gigantic derby-train ^^
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3286 on: April 29, 2016, 02:51:40 am »

Its been that for a while now. Also, I too wish for trailers to be possible, but I foresee great problems with getting such a system to work.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3287 on: April 29, 2016, 03:19:27 am »

Funny story, trying to make monster summoning turrets makes them pop out of you instead. So my idea of making a blob mother turret that can fire torchie blobs didn't work out so hot.

Also, attaching enough anti-gravity panels to get your vehicle to negative weight makes for some very entertaining physics antics.
Logged

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3288 on: April 29, 2016, 03:21:01 am »

Speaking of cars, does anyone find the "new" turning system really hard to use? I have a problem with crashing into walls that are 1-2 tiles away.
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3289 on: April 29, 2016, 10:37:29 am »

No issues here.  I think I have noticed a slight difference between front and rear wheel turning, but not enough to cause me to start plowing into buildings and things more than usual.   I imagine making an all wheel steering vehicle might let ya literally turn in a dime though.  That would be cool.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3290 on: April 29, 2016, 11:09:24 am »

how?

if all 4 wheels turn in the same direction than it wont turn, just glide to the right.

Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3291 on: April 29, 2016, 11:56:38 am »

Doesn't all wheel steering have the front wheels turn right and the back wheels turn left? (when turning right)   At least that's how rovers I built is KSP always worked with AWS.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3292 on: April 29, 2016, 12:07:42 pm »

maybe im underthinking this.  for small vehicles i cansee it
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3293 on: April 29, 2016, 12:30:19 pm »

https://github.com/CleverRaven/Cataclysm-DDA/issues/16355

But if you add a specific complaint maybe?
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3294 on: May 03, 2016, 04:10:28 pm »

Rats are even more crazy hard to hit
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3295 on: May 03, 2016, 07:43:22 pm »

Use slings for weak things.  Guns and fires for large things.  Of course, you could also ignore them until you get the skill to hit them.  And drop your armor to stop taking penalties from encumbrance
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3296 on: May 03, 2016, 08:01:28 pm »

Man, I hate zombie scientists. Infinite manhacks is not fun. Just lost a very promising character because I got stuck too close to some and couldn't outrun the manhacks before they hurt me too much.

Oh another note, how do you use tree spiles? I made one and had a decent selection of starting tools (hammer, knife, screwdriver) but still couldn't do anything with it.

Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3297 on: May 03, 2016, 08:51:22 pm »

Those sound new. Probably are just for maple trees tho, try finding one and examining it.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3298 on: May 03, 2016, 10:18:24 pm »

the zombies have 3 to 4 manhacks per on them in the stats
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3299 on: May 03, 2016, 11:32:08 pm »

You can craft spiles easily enough. I tried using them on maple trees but it insists that you need a 'tool to drill into the crust'. Haven't seen any drill tools yet, and it would be odd to need something as rare and complicated as an electric drill to do something people have been doing for hundreds of years.

Heck, woodpeckers have been doing this for who knows how long, and they just use their beaks.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
Pages: 1 ... 218 219 [220] 221 222 ... 451