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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837298 times)

Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2806 on: January 29, 2016, 05:59:17 pm »

https://github.com/CleverRaven/Cataclysm-DDA/issues/14791
https://www.youtube.com/watch?v=PuW_aWbxpeM
A funny bug coupled with a video of something that can probably considered animal abuse. I thought it was something really bad there for a second.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2807 on: January 29, 2016, 06:47:56 pm »

How hard would it be to add a zoom level level halfway between un-zoomed and the current first stage of zoomed out? I ask because 32x32 tilesets are just too big for my small monitor, but the first level of zoom is a bit too small and pixelated for comfortable playing.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2808 on: January 30, 2016, 01:22:22 pm »

Hey guys, I iz a modder now!

PKs rebalance mod
  -Designed with the hopes of adding more vanilla zombies and more challenge
  -Reworks spawn lists and evolution paths

Several new zombies are added, and I try not to stray too far from the vanilla monsters.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2809 on: January 30, 2016, 01:35:21 pm »

Welcome to the 100+ coders.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2810 on: January 30, 2016, 02:16:14 pm »

No Im special;  look I made modz
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2811 on: January 30, 2016, 07:09:50 pm »

If I were to readjust the window height and length, what would be the perfect settings, so max vision would match up with what I can see?
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2812 on: January 30, 2016, 08:08:34 pm »

If I were to readjust the window height and length, what would be the perfect settings, so max vision would match up with what I can see?

No clue. Everyone has different screen resolutions. Type in numbers and find out.
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Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2813 on: January 30, 2016, 10:01:12 pm »

I personally double the numbers for my large monitor, and for my laptop I double the width and add +1/2 height to it.

Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2814 on: January 30, 2016, 11:55:06 pm »

If I were to readjust the window height and length, what would be the perfect settings, so max vision would match up with what I can see?
That is pretty much unpossible for daylight without using graphics tiles. Daylight view distance is something like 60 tiles I think, so you'd need 120 tiles of window height. If you find a custom 10x10 tileset to use, you'll need 1200 pixels of vertical resolution to fit that window on the screen, and a very big monitor at that to be able to see the 10x10 tiles without ruining your eyes.

If you use graphics tiles, you can use 'z' to zoom out and fit your whole view in a window of much smaller size, but I find that to not be particularly useful. If you just want to keep an eye on terrain and enemies, there's the new pixelmap that's much more useful for that.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2815 on: January 31, 2016, 12:45:05 am »

So, how does healing broken legs work? I got both my legs broken at once, and made them both splints at the same time. One of them healed after a day or 2, the other still hasn't healed and it's been about 3 more days. Is it random?
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2816 on: January 31, 2016, 01:01:19 am »

Yes.
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2817 on: January 31, 2016, 01:16:52 am »

Yes.

What's the trigger? Every hour while sleeping? Every hour in general? Every minute?
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2818 on: January 31, 2016, 08:05:02 am »

I don't know exactly, but I think it's every time your hitpoints heal while sleeping, which may be every hour, I'm not sure. I don't know if the Fast Healer trait(or associated mutations) affects the chance of bone healing.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

teoleo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2819 on: January 31, 2016, 12:17:31 pm »

how i can approach a militar site and pass the turret??
« Last Edit: January 31, 2016, 12:34:40 pm by teoleo »
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