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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837435 times)

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2475 on: October 29, 2015, 12:53:26 am »

Weather patterns are semi-randomly generated, so that would do it.
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IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2476 on: October 29, 2015, 03:01:14 am »

New England forgot the 'New' part and adopted the appropriate weather patterns.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2477 on: October 29, 2015, 08:30:34 am »

so I redownloaded this last night.  iirc I was pissed that wandering spawns would prevent city dwelling.  and wandering npcs are dicks.  and they/zoms could occassionall spawn in your house

what are experimental zlevels? 
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2478 on: October 29, 2015, 08:34:52 am »

Apartments and offices have stairs upwards.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2479 on: October 29, 2015, 10:11:41 am »

Well.  I just set up a world.  Burning building, summer start at midnight, surrounded start.

The NPC takes my bottle of gin in trade for fresh meat and fish.  The fish rots as soon as I touch it.
Then, a zombie kid walks in through a window.  He shoots it, and I get the guilt.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2480 on: October 29, 2015, 10:25:29 am »

NPC's are insane. I think it's AOE.
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Zireael

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2481 on: October 29, 2015, 01:08:15 pm »

Experimental z-levels mod is buggy. The real thing can be found in the options. Praise Coolthulhu!

I'm currently moping at a farm cuz there's a f*cking moose just outside. Argh. Have I mentioned I hate moose?

In other news, trying to update my fork so that I can contribute again.
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Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2482 on: October 29, 2015, 01:24:24 pm »

In other news, trying to update my fork so that I can contribute again.
I hear the latest model has FIVE prongs!
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Graknorke

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2483 on: October 29, 2015, 03:27:44 pm »

So two things:
Spider nests are hilariously vulnerable to some Arachnophobia-style burnings. It's not so fun when there's a metal and ceramic container of something explosive around though. I didn't get to see what it was but it did deafen my character for an hour, so it must have been pretty big. Bug bits everywhere.

What are drilling tools useful for? The wiki doesn't say.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2484 on: October 29, 2015, 04:02:43 pm »

Then, a zombie kid walks in through a window.  He shoots it, and I get the guilt.
Yah, thats a bug that is known. Dunno if anyone is gonna go and try fixing it though.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2485 on: October 29, 2015, 09:13:17 pm »

Is there a mod to set seperate spawn rates for static spawn and wanderers?  I want to crank up static zoms but leave wanders turned to a relative trickle.

pedit:  Lul Shia Lebeouf.  I dont really ever play junkies.  Codene and cocaine is about the extent of my characters drug use.  I guess alcohol?

ppedit:  spending the day in  a house in the city is annoying.  Zombies always trying to spawn on other zombies, shriekers yelling randomly, zombies destrying crap outside because they stumble into it on accident . . .  A boomer died for some reason, its annoying.
« Last Edit: October 30, 2015, 08:03:56 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2486 on: October 31, 2015, 03:02:29 am »

I like that aluminum ingots let us repair aluminum items, but 4 volume is huge compared to the other basic repair components. Maybe introduce scrap aluminum and have ingots be the lump of steel equivalent?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2487 on: October 31, 2015, 02:27:14 pm »

What are 'Zones' as referenced when pressing 'Y'?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2488 on: October 31, 2015, 02:37:00 pm »

Mostly for keeping friendly NPCs from grabbing shit. Also framework for future NPC stuff.
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Yoink

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2489 on: October 31, 2015, 11:09:56 pm »

I should have started playing this game again yesterday, on Halloween... oh well, I'll download it now instead.
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