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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837619 times)

Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2415 on: October 12, 2015, 07:09:31 am »

Do weapon materials matter, other than for conducting electricity (hi, shocker brutes)? Like are there pandimensional creatures you can only hurt with silver, onyx or obsidian?
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2416 on: October 12, 2015, 07:54:32 am »

Dont think there are currently, although there is an arcane mod being worked on.
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2417 on: October 12, 2015, 08:07:25 am »

It would have to be a lot more common really to be feasible, considering all the things that can kill you. Having something completely unkillable simply because of your world spawn would be frustrating.
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Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2418 on: October 12, 2015, 10:29:03 am »

Depends how it's done. If the player can outrun it/avoid it, having something that can only be killed by something rare ain't an issue. We should just avoid forcing a player to carry seventy different weapons on its day-to-day foraging to be safe.
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2419 on: October 12, 2015, 11:11:56 am »

Personally I'd, say, make lycanthropes (as an example) have crazy fast regeneration, making them possible to kill with ordinary weapons but hard to do so (unless you blow them up with a rocket or something), but silver make the regen stop. Of course I have no idea how hard that would be to code. Other option would be giving them armor against other types of damage except the-things-they-are-vulnerable-to.

Mind you, I'm not advocating for this kind of system, I was just asking.
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IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2420 on: October 12, 2015, 01:59:16 pm »

Another alternative would be predictable behaviour. For example, werewolves could only come out every seventh night, and be absent anytime else. The player would simply have to carry silver for that specific night, or stay safe inside. And hope that NPC they recruited isn't a werewolf.
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dv

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2421 on: October 12, 2015, 02:17:59 pm »

Do weapon materials matter, other than for conducting electricity (hi, shocker brutes)? Like are there pandimensional creatures you can only hurt with silver, onyx or obsidian?
It also determines weapon durability
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2422 on: October 12, 2015, 03:11:50 pm »

Another alternative would be predictable behaviour. For example, werewolves could only come out every seventh night, and be absent anytime else. The player would simply have to carry silver for that specific night, or stay safe inside. And hope that NPC they recruited isn't a werewolf.
There are moon cycles allready in game...
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2423 on: October 13, 2015, 04:21:43 am »

There are moon cycles allready in game...

1. Catch lycanthropy, full moon comes along
2. ???
3. Wake up after having skipped a night, covered in blood, naked and middle of a forest

Alternatively:
3. Wake up after a blackout, having trashed your own shelter.

Prepared alternative:
3. Put yourself in chains in a cellar, wake up bruised, realize you've forgot the key, starve to death.
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Rince Wind

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2424 on: October 13, 2015, 01:46:38 pm »

This sounds like stuff that would be better in a mod.
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Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2425 on: October 14, 2015, 09:17:28 pm »

Only if you also include vampirism as well. You can actually get half there already. Replace regular nutrition with feeding off dead corpses/small chance of feeding off a compatible enemy in melee when they're stunned/disoriented/can't detect. Maybe even add an option to npc dialogue to attempt to charm/forcibly feed them.

Ok, done getting carried away and dreaming now. And why would it need to be in a mod? You can turn into a giant mutant bear/elf that can fight the minions of Cthulu hand to hand in the middle of a nuclear crater while an endless sea of goo slowly advances across the landscape. Some form of psuedo-vampirism/lycanthropy is hardly out of the question, just make it a form of mutagenic serum so people get to choose if it happens to them, then add a mod/option that adds them in as random really rare diseases you can catch ambiently/from something.

Ok, really done dreaming now.
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2426 on: October 15, 2015, 12:18:20 am »

You know, zombie apocalypse would be a horrible disaster for vampires too. Their feeding stock would plummet completely, there would be major infighting between sharing the few remaining living ones etc. I could totally see some survivors coming together as vampire stock voluntarily in exchange for protection, assuming being drank doesn't kill them.

That being said, it would be a huge change to the game world, so I wouldn't put it in - unless it was just one special compound you can find, with survivors led by a vampire. Then maybe you could get turned by the head guy if you do enough quests for him, which would come with its new set of problems.
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Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2427 on: October 15, 2015, 03:58:34 am »

Still, I really recommend a cannibal-only run to those of you who haven't tried yet. After a few weeks, you run out of corpses, and the only source of food are NPCs. Hunting become much more satisfying when your prey has a shotgun.
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BFEL

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2428 on: October 15, 2015, 04:03:43 am »

Hunting become much more satisfying when your prey has a shotgun.
BRB teaching deer to shotgun
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2429 on: October 15, 2015, 12:00:27 pm »

Hunting become much more satisfying when your prey has a shotgun.
BRB teaching deer to shotgun
It's not quite a shotgun, but it would be a relatively simple change to give deer the turret special and some ammo. :P
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