Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 150 151 [152] 153 154 ... 451

Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 838120 times)

Tellemurius

  • Bay Watcher
  • Positively insane Tech Thaumaturgist
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2265 on: September 22, 2015, 01:03:03 pm »

Maybe it is one of those mansions you can rent for weddings and parties. Should still have poop rooms, though. Any mansions with sex dungeons including zombies in gimp outfits yet? Maybe include a vault filled to the brim with cash and cocaine.

Speaking of which, does, say, scripting unique locations require coding skills? I assume there are no mod tools. I might be interested in building interesting locations if it is easy enough. :P
All the files are moddable in JSON format. The script is pretty easy to setup but will be a bit tedious. I would suggest downloading Notepad++ to view the JSON files and examine the script structure first.

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2266 on: September 22, 2015, 03:21:40 pm »

Did save compatibility break with one of the recent experimentals? I recompiled and suddenly my world's gone grey.
I think there might have been a small break a fair while back that triggered due to z-level improvements if you saved and upgraded versions while on a z-level other than the normal ground floor level, that made the game fill your entire world with stone or something similar (due to thinking that you were below ground all the time).

I don't think there was any good way to recover the saves lost to the bug, sadly.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2267 on: September 22, 2015, 03:51:25 pm »

my games crashed more the past few days than it ever has before.
it always happened when i'm tabbed out in first person.
latest experimentals, tiled versions
Logged

Tellemurius

  • Bay Watcher
  • Positively insane Tech Thaumaturgist
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2268 on: September 22, 2015, 04:02:24 pm »

Well there is a reason its called "Experimental" :P

Just submit a bug report, with the log..... wait is there a errlog for this game?

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2269 on: September 22, 2015, 04:04:14 pm »

Well there is a reason its called "Experimental" :P

Just submit a bug report, with the log..... wait is there a errlog for this game?

there is not
Logged

azmodean

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2270 on: September 23, 2015, 11:51:43 pm »

I found a mansion in the middle of nowhere made of nothing but dining halls. Seriously, where do the tenants ... do their business?
In the office, with a lead pipe.
Logged
I don't think Jesus died from thorns being pushed into his brain. RTFA

ollobrains

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2271 on: September 24, 2015, 02:08:18 am »

In the office with a lead pipe is very possible already in this game.  Id weld some spikes onto it though for extra impact and to make sure dead is dead
Logged

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2272 on: September 24, 2015, 03:33:07 am »

Call me a prude, but I don't generally smash my genitalia with a makeshift mace when I need to go. It seems a bit...counter-productive.
Logged
There is a world yet only seen by physicists and magicians.

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2273 on: September 24, 2015, 07:07:33 am »

Chamber pots. Like the classics.
Logged

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2274 on: September 24, 2015, 11:50:22 am »

Well there is a reason its called "Experimental" :P

Just submit a bug report, with the log..... wait is there a errlog for this game?
There is, but it's kinda sparse. If there isn't anything in the log, then honestly the best thing you can do is to find a place where it crashes reliably, and then upload a save. That lets us open the save in a version that was compiled to still have the debug code, and then crash it and do a stack trace to find out what is going wrong.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

AVE

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2275 on: September 25, 2015, 04:03:31 am »

Is it possible at all to make an unstoppable melee machine, like it was in times of pre-stamina? It seems that all my survivors wind up after a couple of strikes and need a big "runaway" period just to catch breath. Pre-stamina all that I needed was just a quarterstaff and decent armor, now more than five zombies is a no-go for the beginning (1-6 skill) melee character. It makes all melee fights much longer than before.
Logged

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2276 on: September 25, 2015, 04:12:52 am »

Do high melee skills reduce the amount of stamina used while fighting with a weapon of the said skill? I think they should, since not exerting yourself needlessly is a part of swordmanship. Likely the same for swimming and some other physical skills.
Logged

AVE

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2277 on: September 25, 2015, 04:19:24 am »

I didn't notice much improvement from 1 melee to 6 (bashing was at 7-8, afair). Either reduction is too small or quarterstaff is too heavy. :)
Logged

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2278 on: September 25, 2015, 04:25:44 am »

Armor plays a part in stamina. More mouth encumberance = faster stamina loss. I haven't really run into issues with too little stamina. By the time I have the confidence to melee royale a horde, I can usually kill most zeds in a couple hits, often from afar with a steel spear.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Adragis

  • Bay Watcher
  • Edgelady Supreme
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2279 on: September 25, 2015, 04:29:23 am »

I never have any stamina issues, ever. I didn't even know stamina existed.
Logged
thincake
Pages: 1 ... 150 151 [152] 153 154 ... 451