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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 838451 times)

blazing glory

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2085 on: August 27, 2015, 07:10:31 pm »

Remind me, how does Cataclysm 'multiplayer' work exactly?
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2086 on: August 27, 2015, 09:45:10 pm »

Holy shit, multiplayer? Really? How do you decide when everyone's turns are taken?
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Egan_BW

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2087 on: August 27, 2015, 09:51:04 pm »

The answer to both your questions is Badly.
It's more weird simultaneous world-sharing thing than Multiplayer.
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jocan2003

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2088 on: August 27, 2015, 10:11:09 pm »

Yeah you could be stockpiling your base then out of no-where stuff are disapearing because another player found your stash...
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blazing glory

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2089 on: August 27, 2015, 10:20:36 pm »

The answer to both your questions is Badly.
It's more weird simultaneous world-sharing thing than Multiplayer.
Yeah, remember something about that, doesn't it crash if you come inside someone else's Reality Bubble?
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etgfrog

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2090 on: August 28, 2015, 12:55:49 am »

I can see why it would crash, your trying to access a tile that is potentially be altered.
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Sharp

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2091 on: August 28, 2015, 01:19:38 am »

How do traps work in multiplayer? Can everyone see a playermade trap or only the creator?
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DreamThorn

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2092 on: August 28, 2015, 01:35:46 am »

Recently upgraded from Windows 7 to Windows 10. DDA doesn't run now. Experimental version 3608. I haven't tried anything newer than that, as my current connection is too slow to download dda. It opens, takes a long time to load the start menu, when it previously came up instantly. Then it freezes, not allowing me to do anything, and crashes.

After I upgraded to Windows 10 I had to reinstall my graphics driver before the game became playably fast.

Also, when the game starts, the window doesn't appear automatically, so I have to switch to it.  Then the screen is completely black, but the menu options appear when I use the arrow keys.

The menu music stopped working long before that, but the new menu sounds work.

I hope the above helps you to get the game running again.
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HavingPhun

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2093 on: August 28, 2015, 09:11:50 am »

Tiles or not?
Are you getting any specific error messages?
If tiles have you tried toggling the software renderer option in options.txt?
Have you tried running it as admin? I know windows 10 did some changes with file permissions and whatnot.

Honestly it's difficult to diagnose the problem, since AFAIK we don't have anybody on Windows 10 developing right now.
Yeah, it's odd that some things don't work on windows 10 that you would expect to. I was running Windows 10, 64 bit, with tiles on. I had to run it in Windows 7 compatibility mode to make it work. DF will only run with adminstrator permissions. I can't make any promises for this. But, perhaps I could help with these issues next month. I have a moderate level of experience with c++, but still have a lot to learn about it. Main issue would be that I have a 2gb monthly data cap, after that, I am stuck on dial-up.

Also, DreamThorn, I had updated my graphics driver first thing once I updated windows. The only issue I get now is that I don't see the menu until I press the arrow keys a few times, just as you said. Other than that, it all works well.

Thanks to everybody who helped with this.
« Last Edit: August 28, 2015, 09:15:33 am by HavingPhun »
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Adragis

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2094 on: August 29, 2015, 03:56:33 am »

Fairly new player here, currently in the process of finding out how OP Skater Girls are. Those rollerskates are beautiful. 12 days so far.
But anyway, I never knew this game had any sound whatsoever. What're you talking about?
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thincake

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2095 on: August 29, 2015, 04:22:10 am »

It's off by default I think. I'm not even sure the latest experimentals even have the music files anymore. But yeah, look in the /data/sound folder.
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Adragis

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2096 on: August 29, 2015, 04:28:01 am »

I don't usually play experimental builds, but I'll check anyhow.

And yeah,  the folder's empty.
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thincake

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2097 on: August 29, 2015, 04:38:54 am »

Well, in the current experimental(okay, maybe one that's a few weeks old for me), there's two files, musicset.json and soundset.json.

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gimlet

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2098 on: August 29, 2015, 07:22:52 am »

There's sound effects too.  From the forum thread about it http://smf.cataclysmdda.com/index.php?topic=10390.0

1) Download and unpack latest experimental build from here: http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/

2) Download sound mod: http://chezzo.com/cdda/catasounds.zip

3) Unpack sound mod into Cataclysm directory, overwriting all the conflicts.  (there should be a couple of warnings about the directories that have the same name)
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2099 on: August 30, 2015, 12:26:01 am »

Yeah, AFAIK it doesn't crash, but you can get some weirdness happening due to it essentially becoming "whoever is saving the tile first wins" for any changes the players make, and it only gets weirder if players are separated by large gaps in time (so you get food that is rotten for one player being still edible for the other, and so on).
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