Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 103 104 [105] 106 107 ... 451

Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837256 times)

Micro102

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1560 on: July 02, 2015, 01:23:54 pm »

Are you in range?

Under options-> Interface. There should be a "Snap to Target" option.
This was actually the default setting at one point.
It was there at least as early as .9, if not .6

I am in range and the snap to option doesn't change the camera.





Also, I have another problem. I made my base at a ranch, have all my stuff there, and the Old Guard decided to make it their base as well. I haven't claimed it or anything (if you can even do that, I don't know). What do I do? Keep all my stuff there? Load a save? Other options?
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1561 on: July 02, 2015, 01:31:21 pm »

You make a base by building a billboard.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1562 on: July 02, 2015, 03:02:36 pm »

I am in range and the snap to option doesn't change the camera.
Experimental build by chance?
Logged

jocan2003

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1563 on: July 02, 2015, 03:23:27 pm »

You make a base by building a billboard.
So the player faction thingy is online? If so why cant i see the commit for it o.O?
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1564 on: July 02, 2015, 03:44:34 pm »

Billboards have been arround for, what, six months or so?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Micro102

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1565 on: July 02, 2015, 05:23:20 pm »

You make a base by building a billboard.

Glad to see billboard finally working. Still have no idea what to do. I'm worried that it will break the game if I take their base and then they try to claim it, I also want to see them grow. But.....all my stuff is there 0_0

It will take forever to move and I don't know if I can find a better spot.

Decisions decisions. Need suggestions.


I am in range and the snap to option doesn't change the camera.
Experimental build by chance?


Yes, forgot which
Logged

jocan2003

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1566 on: July 02, 2015, 05:30:17 pm »

Billboards have been arround for, what, six months or so?
What i meant is can we finaly have NPC living in your base and given jobs. i know the item billboards has been in for a while, but i didnt knwo they had a specific purpose. Now ill have to try that.
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1567 on: July 02, 2015, 07:03:00 pm »

You cant give them jobs, However, since they have been added you can send companions to them or tell them to guard it.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1568 on: July 02, 2015, 11:20:24 pm »

The ranch is actually a special building too. The refugee camp moves in and you can upgrade it and live in the main house while all the other NPC's live outside in the giant sectioned-off field.

Micro102

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1569 on: July 03, 2015, 12:22:49 am »

The ranch is actually a special building too. The refugee camp moves in and you can upgrade it and live in the main house while all the other NPC's live outside in the giant sectioned-off field.

Do you know if all my items in the various buildings will be safe? Should I move them out? I want them to have the ranch.

Question is, where do I move to? The pond ont he farm is the only convenient source of water.
Logged

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1570 on: July 03, 2015, 12:27:33 am »

Well like I said, your stuff will be safe in the ranch house. At least, my stuff has been. I usually leave them in containers. The NPC's on the farm don't work like the random-spawn NPC's.

Micro102

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1571 on: July 03, 2015, 03:34:18 am »

Noticed a bit of a bug. Cutting down a tree in version console 3339 doesn't make logs, it makes trunks.
Logged

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1572 on: July 03, 2015, 03:41:58 am »

That's always been the case bro. Gotta process the trunks into logs.

Micro102

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1573 on: July 03, 2015, 03:15:45 pm »

That's always been the case bro. Gotta process the trunks into logs.

Hmmmm, maybe it's the tileset.


Another problem I've had is not finding chitin. I found some from a centipede in a swamp and after burning/shooting down a fungal spire (I guess there was a bug in the fire). But after I actually needed some I went back for it and it's gone. I've butchered dozens of large flies and giant ants but no luck. I have a survival level of 3 but it feels like that is more than enough for butchering.

Perhaps I need a better butchery tool? Less damaged corpses?
Logged

Sindain

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1574 on: July 03, 2015, 04:28:43 pm »

Iirc chitin mainly drops from spiders. Try clearing out a spider nest in a basement somewhere.
« Last Edit: July 03, 2015, 06:23:02 pm by Sindain »
Logged
"just once I'd like to learn a lesson without something exploding."
Pages: 1 ... 103 104 [105] 106 107 ... 451