Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 93 94 [95] 96 97 ... 451

Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 833784 times)

Descan

  • Bay Watcher
  • [HEADING INTENSIFIES]
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1410 on: June 21, 2015, 06:44:25 pm »

I usually pick Lost Submissive just for the leather so I can make a waterskin or two and a funnel, to get some water.
Logged
Quote from: SalmonGod
Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
Quote from: LeoLeonardoIII
I wonder if any of us don't love Descan.

Baffler

  • Bay Watcher
  • Caveat Lector.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1411 on: June 21, 2015, 06:54:47 pm »

Just the default survivor, sometimes I take a tweaker or survivalist for hard and easy mode.
Logged
Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1412 on: June 21, 2015, 06:56:37 pm »

 I vary a fair deal, mostly because I dont always start in the winter or I have a story of sorts I want to try out.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1413 on: June 21, 2015, 07:50:17 pm »

how can i convert foot crank energy into car battery energy?
Logged

TheBronzePickle

  • Bay Watcher
  • Why am I doing this?
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1414 on: June 21, 2015, 07:53:00 pm »

Attach an alternator, if I recall correctly.
Logged
Nothing important here, move along.

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1415 on: June 21, 2015, 08:00:45 pm »

Attach an alternator, if I recall correctly.
vavoom

thanks
Logged

ShinQuickMan

  • Bay Watcher
  • Resident Mook
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1416 on: June 21, 2015, 09:27:13 pm »

what profession do you guys usually pick?

I usually take tailor. Is this a mistake?

Tailor is pretty good. You should do fine.

As for me, since I usually pick mall cops, or rather, I'm stuck with them since I pick the mall scenario most of the time. When not doing that, I go with failed cyborg. My characters are always super genius' with dragon kung fu, so those annoying bionics won't remain a problem past the first season.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1417 on: June 21, 2015, 10:00:20 pm »

I've found that SWAT Officer is a very strong start. Great starting equipment, a few useful abilities, and you don't have to worry about eyebots calling in copbots to kill you.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1418 on: June 21, 2015, 10:23:16 pm »

Who brings an umbrella into a shower?
The albino that needs to keep it nearby in case they need to run into sunlight and not get burnt? The same reason as those other objects, I'd say.
Logged
There is a world yet only seen by physicists and magicians.

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1419 on: June 22, 2015, 12:06:07 am »

do you play with npcs on or no?

i like the atmosphere they add, and the survivor outpost is really cool, but 90 percent of my deaths are from npcs that seize goods
Logged

azmodean

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1420 on: June 22, 2015, 12:11:54 am »

I always assume that scenario is what happens when a shelter is home to some survivors that end up dying there. Other shelters are just cleaned out because everyone left by the time you start out, but some people died in the basement of this one, and all the items they had, found, or started with in the shelter, remain there with their reanimated bodies.
This.
Logged
I don't think Jesus died from thorns being pushed into his brain. RTFA

gimlet

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1421 on: June 22, 2015, 02:51:26 am »

Yeah I never go down there without a pipe or 2x4...
Logged

jocan2003

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1422 on: June 22, 2015, 10:51:41 am »

So i have been searching for the famous refugere center to start that quest serie where you build a settlement and such... i have been searching since the god damn thing was a manual mod and i found over 12 refugee center, but the only thing i ALWAYS find in them is barricaded corridor and zombie behind that, no NPC NOTHING!

And yes.... i play with NPC both static and randoms....
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

TheBronzePickle

  • Bay Watcher
  • Why am I doing this?
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1423 on: June 22, 2015, 11:01:18 am »

Obviously you keep getting there too late. Hence the zombie being there instead of an NPC.
Logged
Nothing important here, move along.

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1424 on: June 22, 2015, 11:02:31 am »

Odd. I've had that problem until recently. The last time it occured I saw I had NPCs off, so I started a new world with them on, which worked apparently. Did you use the evac shelter console to find the center?

Spoiler: That barricaded bit (click to show/hide)


Playing with modding some heavy weapons. So far I've noticed that the ["BOUNCE"] flag on a projectile causes it to massacre just about anything around the impact site, rather than tearing through to targets behind. The first shot almost totally killed a 5x5 block of zombie children(yes, I test weapons on children), while a second shot fired at the adjacent building vaporized most of the corpses while doing no damage to the building. Likewise, and artillery shell with ["EXPLOSIVE_BIG"] and a damage of 4000 barely does damage to me when I shoot myself with it.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.
Pages: 1 ... 93 94 [95] 96 97 ... 451