Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 90 91 [92] 93 94 ... 451

Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 833814 times)

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1365 on: June 17, 2015, 06:57:39 pm »

Number three is slightly harder, and is representing monster facing data to the player. Since it's ASCII we can't exactly put a dot on the zombie tile or something similar, so we need to come up with a way to easily allow players to see which way any given monster is facing at any given point in time.
Perhaps putting one of the ASCII arrows/slashes on the tile the enemy is facing?
Also, I'm very glad issues #1 and 2 are still being kept in mind, because those are real gameplay killers for me. (Still haven't picked UrW back up since a couple months after the change. :-\)
Logged

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1366 on: June 17, 2015, 10:17:17 pm »

can you turn on wander spawns after a worlds already generated?
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1367 on: June 17, 2015, 10:23:56 pm »

No clue. Fairly easy to test. Copy your Cata folder and edit the save.
Logged

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1368 on: June 17, 2015, 10:25:34 pm »

i'll check it out.

hope im not fortifying and fixing this place up for no reason
Logged

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1369 on: June 18, 2015, 12:13:31 am »

OOH!

anyone who can develop, do this:

make it to where trails of gasoline will spread along the line, and if you can, add a command to dump 1 unit of liquid from a container
Logged

Baffler

  • Bay Watcher
  • Caveat Lector.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1370 on: June 18, 2015, 01:18:14 am »

OOH!

anyone who can develop, do this:

make it to where trails of gasoline will spread along the line, and if you can, add a command to dump 1 unit of liquid from a container

This would be the best thing.

Also, how much do fires actually warm you up? I'm being woken up constantly by the cold, while I'm in bed under a blanket in my little one-room cabin with a fire going on the other side of the room (6 tiles away.) You'd think that'd count for something, at least.
« Last Edit: June 18, 2015, 01:20:18 am by Baffler »
Logged
Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1371 on: June 18, 2015, 02:23:21 am »

A single blanket? Nowonder you are cold. Heck, I normally have my chars sleep under a pile of them and they still get cold.

Dunno about the fire.

Also, on the subject of pouring single units of whatever, what about making damaged fluid containers that have stuff in them have a chance to leak some of their contents each turn? I think it is already done for tanks on cars.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1372 on: June 18, 2015, 11:32:34 am »

As far as I know, small fires(4) will only warm you up if you're right next to them. Raging fires and infernos radiate a bit further, but not as far as six tiles - and you probably wouldn't want one in your house anyway.

I'm more interested in whether we'll ever be able to "sneak".

I'd like sneaking. I still can't figure out how loud sounds are supposed to be. I walk at 6 sound, and nothing notices even a few tiles away in the dark. My motorcycle makes 9-15 sound at lowest speed, and every zombie in America homes in on it.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1373 on: June 18, 2015, 07:23:54 pm »

wish the experimental wouldn't crash so much
anyone got this problem?
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1374 on: June 18, 2015, 08:09:07 pm »

wish the experimental wouldn't crash so much
anyone got this problem?

Nnnnnnope.

ASCII works beautifully 999 time out of 1000.
Logged

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1375 on: June 18, 2015, 08:17:40 pm »

wish the experimental wouldn't crash so much
anyone got this problem?

Wait a day and download again. copy save over, and it's incredibly likely the issue is fixed.
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

TheBronzePickle

  • Bay Watcher
  • Why am I doing this?
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1376 on: June 18, 2015, 09:02:13 pm »

Why a day? There's new builds every few hours, usually.
Logged
Nothing important here, move along.

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1377 on: June 18, 2015, 09:19:28 pm »

The current build has only one commit and that commit is the only one for all day today.
Logged

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1378 on: June 18, 2015, 09:44:34 pm »

Why a day? There's new builds every few hours, usually.

I just tend to assume bugfixes aren't magic or instant.
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1379 on: June 19, 2015, 08:24:34 am »

The current build I'm playing(about two weeks old) has skeletons and skeledogs dropping fresh meat and stomachs when butchered, and no bones(tainted or otherwise).
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.
Pages: 1 ... 90 91 [92] 93 94 ... 451