Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 55 56 [57] 58 59 ... 451

Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 834345 times)

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #840 on: April 23, 2015, 11:37:51 am »

I'm not sure why killing zombie kids even gives a morale penalty to 'feel bad about killing'. If anything I'd be creeped out and want to kill ALL of the little shits because zombie kids are freaky and tiny and probably really fast. Like spiders.

Burn the schools!

THINK OF THE CHILDREN!

always
Logged

Spehss _

  • Bay Watcher
  • full of stars
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #841 on: April 23, 2015, 11:43:24 am »

THINK OF THE CHILDREN!

always

Make a sign for a grave marker.

"On this site, 200 children lost their unlives while trying to eat my brains. Every last one of them won a Darwin Award because they walked on nailboards until they redied. rip in pepperonis, never forget."
Logged
Steam ID: Spehss Cat
Turns out you can seriously not notice how deep into this shit you went until you get out.

Rince Wind

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #842 on: April 23, 2015, 12:50:30 pm »

I have to say I really miss all the zombears and -dogs spawning near your hideout. There just seems to be no reason anymore to fortify your stationary home, because you are safe once you cleared out the immediate surroundings. I remember getting up in the morning, repairing two broken windows from the nightly incursions, killing two zomdogs and a zombear, then getting some breakfast. After a while I had surrounded my house with traps and pits and a palisade for my patio.

It would be even more fun now with the turrets and stuff.
Logged

TheBronzePickle

  • Bay Watcher
  • Why am I doing this?
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #843 on: April 23, 2015, 12:59:33 pm »

You could always see about combining the static and swarm spawn systems. Have large groups of creatures 'migrate' until they get close to the reality bubble, then have them start to split up into individuals that actually wander in.
Logged
Nothing important here, move along.

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #844 on: April 23, 2015, 01:01:13 pm »

Towns aren't too bad for me. Gotta remember, you can see further than they can, and there is an indicator when they can see you. Keep them from smashing cars, the noise attracts more. Draw off individuals, and this goes double for shriekers. I don't know why everyone goes for the knife spear. I prefer the war scythe or stone spear - until I picked up a war hammer. If you see a brute, shocker, or especially shocker brute, turn around, it's not worth it.


I'm not sure why killing zombie kids even gives a morale penalty to 'feel bad about killing'. If anything I'd be creeped out and want to kill ALL of the little shits because zombie kids are freaky and tiny and probably really fast. Like spiders.

Burn the schools!

I imagine zombie kids are some kind of memetic hazard.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #845 on: April 23, 2015, 01:10:23 pm »

Speaking of turrets, are there any plans to nerf the old ones? Apparently all it takes to make an automatic M2 Browning turret with remote control and target acquisition is just the M2 Browning machinegun, with none of the fancy (and realistic, and fun) bells and whistles that the vehicle expansion mod introduces for its turrets.

Also, @Rince Wind: you may be remembering Dynamic Spawn. Also, wildlife does spawn still - it just tends to get attacked by zombies now.

Towns aren't too bad for me. Gotta remember, you can see further than they can, and there is an indicator when they can see you. Keep them from smashing cars, the noise attracts more. Draw off individuals, and this goes double for shriekers. I don't know why everyone goes for the knife spear. I prefer the war scythe or stone spear - until I picked up a war hammer. If you see a brute, shocker, or especially shocker brute, turn around, it's not worth it.
Or, if you don't mind a lot of crafting, go archery. I killed a Shocker Brute with a longbow, at night, because the bugger couldn't see or hear me and I had a hundred wooden arrows with its name on it - and almost every hit on an unaware enemy is a critical.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zireael

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #846 on: April 23, 2015, 01:15:34 pm »

You could always see about combining the static and swarm spawn systems. Have large groups of creatures 'migrate' until they get close to the reality bubble, then have them start to split up into individuals that actually wander in.

I believe that is what the devs are heading towards.
Logged

Rince Wind

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #847 on: April 23, 2015, 01:33:56 pm »

I know wildlife still spawns, it just seems way less, probably due to the infighting. I'd like to just raise the spawn rates for zombified animals.
Logged

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #848 on: April 23, 2015, 01:44:39 pm »

...You do know that the M2 browning is a .50 caliber machinegun, right?  Just about nothing short of a tank or hardened bunker can withstand concentrated fire from one of those.
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #849 on: April 23, 2015, 02:01:14 pm »

 Its also the largest round you can get before your gun is a cannon.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #850 on: April 23, 2015, 02:06:09 pm »

Yes I know. I stripped two, off of two separate APC wrecks. I converted one into a sniper cannon.

However large its caliber, it should not be able to identify targets, rotate, and fire on its own. All I need to have right now in order to install a fully autonomous M2 Browning turret onto my vehicle, is a welder and the M2 Browning machinegun itself. I find the DIY turret kits of the vehicle expansion mod to be far superior in spirit.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Descan

  • Bay Watcher
  • [HEADING INTENSIFIES]
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #851 on: April 23, 2015, 02:11:35 pm »

At the very least, you should need a laptop/computery-thingy and some swivel-chair parts.

Maybe a camera too.
Logged
Quote from: SalmonGod
Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
Quote from: LeoLeonardoIII
I wonder if any of us don't love Descan.

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #852 on: April 23, 2015, 02:15:00 pm »

Yes I know. I stripped two, off of two separate APC wrecks. I converted one into a sniper cannon.

However large its caliber, it should not be able to identify targets, rotate, and fire on its own. All I need to have right now in order to install a fully autonomous M2 Browning turret onto my vehicle, is a welder and the M2 Browning machinegun itself. I find the DIY turret kits of the vehicle expansion mod to be far superior in spirit.
Are you using the newest version? The pre-bundled version is months behind.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #853 on: April 23, 2015, 02:21:55 pm »

I'd very much like it if you could simply "mount" machineguns. No turret, just basic firing in one direction, or within a very restricted arc (simulating finer aiming with the steering wheel than the 16? vehicle directions allow).

Yes I know. I stripped two, off of two separate APC wrecks. I converted one into a sniper cannon.

However large its caliber, it should not be able to identify targets, rotate, and fire on its own. All I need to have right now in order to install a fully autonomous M2 Browning turret onto my vehicle, is a welder and the M2 Browning machinegun itself. I find the DIY turret kits of the vehicle expansion mod to be far superior in spirit.
Are you using the newest version? The pre-bundled version is months behind.
Yeah, I'm on the 0.C (or 0.C.1 as the extracted folder calls itself) stable version. Stopped using experimentals since I've stopped participating in the development for now, it's impossible to keep up with those things when you're focusing on just playing the game anyway. :P
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #854 on: April 23, 2015, 02:55:40 pm »

Yah, the stable version of turret should be require someone manning it.

Infact, that should be a thing. Turret variants that need a gunner. Basic unarmored, armored, and autonomous variants of every turret... Gives a reason to grab NPCs!
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text
Pages: 1 ... 55 56 [57] 58 59 ... 451