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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 833857 times)

Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #540 on: April 06, 2015, 01:24:32 am »

My bowels are constantly aching. I am unfamiliar with this new feature. Is it because I eat nothing but dandelion greens?

Zireael

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #541 on: April 06, 2015, 03:44:36 am »

Next time take the disease immunity trait.

Doesn't make you immune unfortunately, just raises the thresholds.
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #542 on: April 06, 2015, 04:16:46 am »

No, there's actually a trait called "disease immunity" that can be mutated from the "disease resistant" trait that you can normally pick in chargen (I believe you can take the immunity right at the start if you go with one of the mutant scenarios). Having disease immunity actually makes you immune to getting sick.
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Zireael

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #543 on: April 06, 2015, 04:54:54 am »

No, there's actually a trait called "disease immunity" that can be mutated from the "disease resistant" trait that you can normally pick in chargen (I believe you can take the immunity right at the start if you go with one of the mutant scenarios). Having disease immunity actually makes you immune to getting sick.

Nope, I did get sick just before 0.C with immunity.
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #544 on: April 06, 2015, 05:08:06 am »

I'm sorry, but you're wrong.
Code: [Select]
void player::get_sick()
{
    if (has_trait("DISIMMUNE")) {
        return;
    }

    if (!has_effect("flu") && !has_effect("common_cold") &&
        one_in(900 + get_healthy() + (has_trait("DISRESISTANT") ? 300 : 0))) {
        if (one_in(6) && !has_effect("flushot")) {
            add_env_effect("flu", bp_mouth, 3, rng(40000, 80000));
        } else {
            add_env_effect("common_cold", bp_mouth, 3, rng(20000, 60000));
        }
    }
}
I was the last one to touch the relevant lines,
Code: [Select]
    if (has_trait("DISIMMUNE")) {
        return;
    }
and I did so on July 31, 2014. And that was a move PR, so the original code has been around longer than that. I don't know what happened with you, but it did not pass through this piece of code, which is the only place in the whole codebase that will infect you with the flu or common cold in vanilla C:DDA. (Of course if you were playing a modded C:DDA then all bets are off, but in that case any testimony you have on the fact is irrelevant since it would only apply to said mod anyways).
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martinuzz

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #545 on: April 06, 2015, 06:18:38 am »

Tbh, I don't like disease in it's current form. Especially common cold. It does not add to gameplay, it just slows it down. Meaning, it forces me to do completely uninsteresting, repetitive things for a considerable amount of RL game time.

Also: how do eating habits exactly influence disease? In my last game, I was on a strict regime of 1 - 2 vitamins a day, yet I kept getting the cold over and over again. I thought I did have a pretty varied diet too. Only thing I didn't have much of was fruit (one and a half year ingame time, guess the rng just did not like me to have irradiated fruits, they barely spawned, and I didn't get into farming blueberries this time around).
« Last Edit: April 06, 2015, 06:22:18 am by martinuzz »
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Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #546 on: April 06, 2015, 06:49:37 am »

I think eating any kind of junk food is bad.

Also, I'm going to get into manufacturing alpha mutagen once spring come. But the things are bloody expensive in terms of ressource (They need 2 bird, 2 plants, 2 slime mutagen and 4 purifier each. Crafting everything from scratch, that's 40 bleach, 24 ammonia, 3 bird eggs, 6 plant marrox, 6 blob globs and 52 tainted meat (or 70 blob glob)). And over 4 hours of crafting.

So I want the most bang for my buck. So is it better to consume 1 serum, or 2 mutagens?
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Blaze

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #547 on: April 06, 2015, 07:01:36 am »

Regular mutagen has I think a 50% chance of a mutation, plus another 33% chance for a second mutation.
Serum guarantees at least 3 mutations, and have a high chance for getting 3 more.
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Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #548 on: April 06, 2015, 08:14:40 am »

My bowels are constantly aching. I am unfamiliar with this new feature. Is it because I eat nothing but dandelion greens?
You need to take anti-parasitic drugs, puffybabe.
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martinuzz

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #549 on: April 06, 2015, 08:37:38 am »

I stumbled into a roadblock guarded by a chicken walker and some soldier zombies. Now the zombies are no problem with some preparation.

But those chickens.

I read on the wiki that an EMP grenade can turn them friendly. How many EMP grenades would I need? One enough?
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Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #550 on: April 06, 2015, 08:43:27 am »

You need scrambler grenade for them to turn friendly, but 2-3 EMP grenade should fry them.
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Twiggie

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #551 on: April 06, 2015, 09:05:07 am »

I assume the whole alt-tabbing with fullscreen issue is known about?
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Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #552 on: April 06, 2015, 09:10:51 am »

The blackness? I just open the map and close it again to fix it. The game still works, the graphics just have yet to update.

So that leads into at least how to fix it, if the game can sense alt-tabbing, make it refresh the graphics when it becomes focused on.
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #553 on: April 06, 2015, 09:56:39 am »

It happens when widowed as well, I play cata at work between taking calls and i always have to open and close the map to get it to display afterward.  Not that it bothers me much, just adding more detail to the report.
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #554 on: April 06, 2015, 10:13:35 am »

It happens when widowed as well, I play cata at work between taking calls and i always have to open and close the map to get it to display afterward.  Not that it bothers me much, just adding more detail to the report.

Not the case for ascii, at least on my Win7 laptop and desktop.
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