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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 833869 times)

Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #525 on: April 04, 2015, 02:50:49 pm »

So, what is the best material for a fender to drive across bushery? Military composite ram? Heavy duty frame with composite plating? Hevy duty frame with shock absorber?
I think there's a mounted grenade launcher now, isn't there?
Now I'm imagining someone going cross-country, shooting grenades at all the bushes they see, just so that they don't damage his car. :P
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azmodean

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #526 on: April 04, 2015, 08:02:54 pm »

Huh, cool. Also a couple of things that don't make sense:
1. Why do boat boards need a welder to be attached? They should be able to be attached with nails, seeing as they are wood.
2. Is it really so hard to make it so that mutations are sorted in some way in the debug menu? I like playing around with them and it's hard as fuck to navigate, same for the item wish menu.
3. Are we ever going to be able to butcher with mutations (claws, talons, etc)?


Oh, and you know what would be really awesome? A setting in world gen where you can set climate - nothing fancy to begin with at least, just have it so that we can adjust the ambient temps up or down (making Winter and Summer harsher/easier). I'd love to play a game where it's boiling hot and you can barely wear anything; it sounds like a decent challenge.
1. because no one has gotten around to it, the vehicle construction menu is kind of nightmarish, especially wrt crafting dependencies, which is part of the reason for the delay.
2. no, but it's also a debug-only feature, so we don't really care about making it user friendly, patches are welcome though.
3. probably
NaN. yea it would, and it probably wouldn't be very hard (for temperature at least, adjusting ratio of different weather types might be difficult).
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pedrousz

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #527 on: April 04, 2015, 08:31:25 pm »

Monsters factions attacking each other makes the game a lot less interesting, imo, animal empathy is almost useless now I guess since even finding a small one to hunt is hard. It is a cool interaction, but I'm not sure if I'm enjoying it.
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BFEL

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #528 on: April 05, 2015, 07:56:17 am »

So, what is the best material for a fender to drive across bushery? Military composite ram? Heavy duty frame with composite plating? Hevy duty frame with shock absorber?
I think there's a mounted grenade launcher now, isn't there?
Now I'm imagining someone going cross-country, shooting grenades at all the bushes they see, just so that they don't damage his car. :P
Descan gets it! Well, almost. Change "bushes" to "everything" and you have it totally correct. :P
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Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #529 on: April 05, 2015, 11:02:56 am »

It's funnier if it's just bushes.

"OH god it's a brute! WAIT! There's a BUSH next to him!" *burns the bush :3*
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Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
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BFEL

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #530 on: April 05, 2015, 11:09:02 am »

Ranger with specialization in grenade launcher, favored enemy: BUSHES
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Nighthawk

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #531 on: April 05, 2015, 12:03:38 pm »

Bonus points if the vehicle in question is actually a rocket-powered shopping cart, so he could easily avoid the bushes, but is simply unwilling to change course.
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beorn080

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #532 on: April 05, 2015, 03:18:22 pm »

I can confirm that road rollers take almost no damage from running over trees, young trees, and shrubs. However, you need more serious go power to plow through a lot of stuff. Adding on massive engines now.
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martinuzz

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #533 on: April 05, 2015, 05:55:17 pm »

The Rng hates me.
Rolled a new character, gave it the disease resistance trait, because I got really tired of constant common colds preventing me from doing much besides eating, drinking, and sleeping it off.

Day 1.

"You feel a cold coming on"

 >:(
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Friendly and polite reminder for optimists: Hope is a finite resource

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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #534 on: April 05, 2015, 06:18:10 pm »

Next time take the disease immunity trait.
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beorn080

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #535 on: April 05, 2015, 06:20:02 pm »

6 diesel v8s later, and the road roller literally shredded its front end against about 6 feet of forest. Speed is definitely a factor, as it took nearly no damage from repeated ramming of standard forest grade foilage, clearing a much larger streak, just taking longer.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

martinuzz

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #536 on: April 05, 2015, 06:48:52 pm »

Next time take the disease immunity trait.

Is that in the experimental? Didn't see that in 0c.
Or do you mean the 'trait' called gasmask? I know I should wear it at all times. But that eye and mouth encumbrance :(

EDIT: Also, yes. Road rollers are many kinds of awesome.
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Sindain

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #537 on: April 05, 2015, 06:49:50 pm »

Next time take the disease immunity trait.

Is that in the experimental? Didn't see that in 0c.
Or do you mean the 'trait' called gasmask? I know I should wear it at all times. But that eye and mouth encumbrance :(

Its a mutation.
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Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #538 on: April 05, 2015, 08:03:38 pm »

Next time take the disease immunity trait.

Is that in the experimental? Didn't see that in 0c.
Or do you mean the 'trait' called gasmask? I know I should wear it at all times. But that eye and mouth encumbrance :(

EDIT: Also, yes. Road rollers are many kinds of awesome.

It takes a little work and some luck but... make a survivor mask. gas mask with 0 encumbrance and added armor. Tailoring and fabrication around 6 I think.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #539 on: April 05, 2015, 08:23:48 pm »

 Disease resistance just raises thresholds. Proper eating, and taking a vitamin a day, is the only way to prevent all illness, as I think some things can get past masks, or rather are simply due to eating habits.
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