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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 836701 times)

Blaze

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #285 on: March 12, 2015, 07:29:09 pm »

The forked spear does not have the "Durable_melee" flag, thus gets damaged more easily.

It's wood and steel, so either a toolbox/basic repair kit and duct tape or a soldering iron and scrap.
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Cheedows

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #286 on: March 12, 2015, 07:30:30 pm »

Considering it's relative ease to make and how cheap it is, it would probably be easier to just make another.
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #287 on: March 13, 2015, 07:42:11 am »

Bug: I imported my save to a fresh experimental, but the NPCs in a refugee center that is fairly far away, but close enough to be revealed with the "Reveal map" debug option, have all disappeared.

Addenum: Created a new world, found a new refugee center, still nobody there.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Ant

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #288 on: March 13, 2015, 07:52:08 am »

Might the Z-level buildings interfere with the Lab survivor scenario? I spawned in a clearing and almost got mauled by a black bear, instead of being locked down in a lab.
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scrdest

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #289 on: March 13, 2015, 07:54:59 am »

Might the Z-level buildings interfere with the Lab survivor scenario? I spawned in a clearing and almost got mauled by a black bear, instead of being locked down in a lab.
They hadn't, before.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

ejseto

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #290 on: March 13, 2015, 08:07:10 am »

Might the Z-level buildings interfere with the Lab survivor scenario? I spawned in a clearing and almost got mauled by a black bear, instead of being locked down in a lab.

Map generation occurs first, then it tries to place you in your starting location. If there is no such location on the map, you just get dumped in the wilderness. It can happen frequently if your map generation parameters aren't balanced (size 16 cities don't leave a lot of room for wilderness and so on) or you could just be unlucky.

Addenum: Created a new world, found a new refugee center, still nobody there.

You need to have static NPCs on.
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teoleo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #291 on: March 13, 2015, 09:37:06 am »

how i can unload a bottle on the ground???
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Rince Wind

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #292 on: March 13, 2015, 09:41:04 am »

select it in the inventory, then  nload und don't select another bottle, just hit ok.
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Silicoid

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #293 on: March 13, 2015, 12:43:18 pm »

I wonder if anyone bothered to add in the ability to use veggie oil in a diesel engine for fuel.
When you make gasoline you get 200 diesel and 200 lamp oil as a byproduct.
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #294 on: March 13, 2015, 02:51:54 pm »

Addenum: Created a new world, found a new refugee center, still nobody there.

You need to have static NPCs on.

I did. In fact, I had all NPCs off on the last world which had the refugee NPCs in the previous version. Refugee centers do not use the NPC settings, as far as I know.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #295 on: March 13, 2015, 03:43:29 pm »

They use static NPCs.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #296 on: March 13, 2015, 08:42:57 pm »

Static NPC spawned with a compostite crossbow <3

No reloading?  Easy for a newb to use? A+
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #297 on: March 14, 2015, 02:55:20 am »

Posting to watch.
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teoleo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #298 on: March 14, 2015, 05:37:06 am »

My new style of play whit static spawn:

approach house, sneak inside, scavenge and burn the house, wait and burn zombie around...

go to next house......
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teoleo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #299 on: March 14, 2015, 05:47:57 am »

select it in the inventory, then  nload und don't select another bottle, just hit ok.


mmm...don't work
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