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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 833731 times)

BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #840 on: April 23, 2015, 11:37:51 am »

I'm not sure why killing zombie kids even gives a morale penalty to 'feel bad about killing'. If anything I'd be creeped out and want to kill ALL of the little shits because zombie kids are freaky and tiny and probably really fast. Like spiders.

Burn the schools!

THINK OF THE CHILDREN!

always
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Spehss _

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #841 on: April 23, 2015, 11:43:24 am »

THINK OF THE CHILDREN!

always

Make a sign for a grave marker.

"On this site, 200 children lost their unlives while trying to eat my brains. Every last one of them won a Darwin Award because they walked on nailboards until they redied. rip in pepperonis, never forget."
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Rince Wind

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #842 on: April 23, 2015, 12:50:30 pm »

I have to say I really miss all the zombears and -dogs spawning near your hideout. There just seems to be no reason anymore to fortify your stationary home, because you are safe once you cleared out the immediate surroundings. I remember getting up in the morning, repairing two broken windows from the nightly incursions, killing two zomdogs and a zombear, then getting some breakfast. After a while I had surrounded my house with traps and pits and a palisade for my patio.

It would be even more fun now with the turrets and stuff.
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TheBronzePickle

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #843 on: April 23, 2015, 12:59:33 pm »

You could always see about combining the static and swarm spawn systems. Have large groups of creatures 'migrate' until they get close to the reality bubble, then have them start to split up into individuals that actually wander in.
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #844 on: April 23, 2015, 01:01:13 pm »

Towns aren't too bad for me. Gotta remember, you can see further than they can, and there is an indicator when they can see you. Keep them from smashing cars, the noise attracts more. Draw off individuals, and this goes double for shriekers. I don't know why everyone goes for the knife spear. I prefer the war scythe or stone spear - until I picked up a war hammer. If you see a brute, shocker, or especially shocker brute, turn around, it's not worth it.


I'm not sure why killing zombie kids even gives a morale penalty to 'feel bad about killing'. If anything I'd be creeped out and want to kill ALL of the little shits because zombie kids are freaky and tiny and probably really fast. Like spiders.

Burn the schools!

I imagine zombie kids are some kind of memetic hazard.
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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #845 on: April 23, 2015, 01:10:23 pm »

Speaking of turrets, are there any plans to nerf the old ones? Apparently all it takes to make an automatic M2 Browning turret with remote control and target acquisition is just the M2 Browning machinegun, with none of the fancy (and realistic, and fun) bells and whistles that the vehicle expansion mod introduces for its turrets.

Also, @Rince Wind: you may be remembering Dynamic Spawn. Also, wildlife does spawn still - it just tends to get attacked by zombies now.

Towns aren't too bad for me. Gotta remember, you can see further than they can, and there is an indicator when they can see you. Keep them from smashing cars, the noise attracts more. Draw off individuals, and this goes double for shriekers. I don't know why everyone goes for the knife spear. I prefer the war scythe or stone spear - until I picked up a war hammer. If you see a brute, shocker, or especially shocker brute, turn around, it's not worth it.
Or, if you don't mind a lot of crafting, go archery. I killed a Shocker Brute with a longbow, at night, because the bugger couldn't see or hear me and I had a hundred wooden arrows with its name on it - and almost every hit on an unaware enemy is a critical.
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Zireael

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #846 on: April 23, 2015, 01:15:34 pm »

You could always see about combining the static and swarm spawn systems. Have large groups of creatures 'migrate' until they get close to the reality bubble, then have them start to split up into individuals that actually wander in.

I believe that is what the devs are heading towards.
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Rince Wind

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #847 on: April 23, 2015, 01:33:56 pm »

I know wildlife still spawns, it just seems way less, probably due to the infighting. I'd like to just raise the spawn rates for zombified animals.
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NullForceOmega

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #848 on: April 23, 2015, 01:44:39 pm »

...You do know that the M2 browning is a .50 caliber machinegun, right?  Just about nothing short of a tank or hardened bunker can withstand concentrated fire from one of those.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #849 on: April 23, 2015, 02:01:14 pm »

 Its also the largest round you can get before your gun is a cannon.
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #850 on: April 23, 2015, 02:06:09 pm »

Yes I know. I stripped two, off of two separate APC wrecks. I converted one into a sniper cannon.

However large its caliber, it should not be able to identify targets, rotate, and fire on its own. All I need to have right now in order to install a fully autonomous M2 Browning turret onto my vehicle, is a welder and the M2 Browning machinegun itself. I find the DIY turret kits of the vehicle expansion mod to be far superior in spirit.
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Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #851 on: April 23, 2015, 02:11:35 pm »

At the very least, you should need a laptop/computery-thingy and some swivel-chair parts.

Maybe a camera too.
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Blaze

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #852 on: April 23, 2015, 02:15:00 pm »

Yes I know. I stripped two, off of two separate APC wrecks. I converted one into a sniper cannon.

However large its caliber, it should not be able to identify targets, rotate, and fire on its own. All I need to have right now in order to install a fully autonomous M2 Browning turret onto my vehicle, is a welder and the M2 Browning machinegun itself. I find the DIY turret kits of the vehicle expansion mod to be far superior in spirit.
Are you using the newest version? The pre-bundled version is months behind.
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #853 on: April 23, 2015, 02:21:55 pm »

I'd very much like it if you could simply "mount" machineguns. No turret, just basic firing in one direction, or within a very restricted arc (simulating finer aiming with the steering wheel than the 16? vehicle directions allow).

Yes I know. I stripped two, off of two separate APC wrecks. I converted one into a sniper cannon.

However large its caliber, it should not be able to identify targets, rotate, and fire on its own. All I need to have right now in order to install a fully autonomous M2 Browning turret onto my vehicle, is a welder and the M2 Browning machinegun itself. I find the DIY turret kits of the vehicle expansion mod to be far superior in spirit.
Are you using the newest version? The pre-bundled version is months behind.
Yeah, I'm on the 0.C (or 0.C.1 as the extracted folder calls itself) stable version. Stopped using experimentals since I've stopped participating in the development for now, it's impossible to keep up with those things when you're focusing on just playing the game anyway. :P
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #854 on: April 23, 2015, 02:55:40 pm »

Yah, the stable version of turret should be require someone manning it.

Infact, that should be a thing. Turret variants that need a gunner. Basic unarmored, armored, and autonomous variants of every turret... Gives a reason to grab NPCs!
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