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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 825232 times)

Nuttycompa

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #825 on: April 23, 2015, 01:41:41 am »

I found some fungaloids and spores growing almost within view range of my shelter. Should I be concerned? I think I should be concerned. Not sure if I have the gear to deal with it though.

If you don't think you can take down the spine, you can consider your base lost.
They will keep multiply and overrun you within a few days.

I had similar situation with ant hill
day 1 : couple of worker show up, yes free food.
day 2 : I think there is more of them.
day 3 : I think this star to be a bit much.
day 5 : Holy sh#@ where is the floor( my screen completely fill with "a" )
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Zireael

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #826 on: April 23, 2015, 02:17:52 am »

How do run.

Press " to toggle between running/walking.
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Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #827 on: April 23, 2015, 02:27:03 am »

So, what's the easiest way to update the game while keeping my save? Download the new version and unzip it over the old one?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #828 on: April 23, 2015, 02:30:18 am »

Unpack the new version into a different folder, and transfer your saves folder. Assuming the versions are compatible, that should do it.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #829 on: April 23, 2015, 02:56:13 am »

Unpack the new version into a different folder, and transfer your saves folder. Assuming the versions are compatible, that should do it.
This right here. It's like DF, unzipping on top of the folder works often, but it's a recipe for disaster just waiting to happen. Note that the AIM is broken for these last few updates, we're working on getting it fixed up pretty quickly.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

cainiao

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #830 on: April 23, 2015, 04:39:57 am »

is it possible to recover spilled liquid on the ground?
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Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #831 on: April 23, 2015, 04:49:13 am »

is it possible to recover spilled liquid on the ground?

Nope.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Xardalas

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #832 on: April 23, 2015, 07:07:48 am »

Where would the easiest place to find a welder be? Preferably at a building normal located on the outskirts of towns. I have yet to manage to survive a trip inside of the town.
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Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #833 on: April 23, 2015, 07:17:56 am »

Public work building often have those. Beware of the shockers though.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

BFEL

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #834 on: April 23, 2015, 08:24:56 am »

I have yet to manage to survive a trip inside of the town.
Towns aren't that bad once you know what you're doing.

Basically bushkiting with fire to clear small areas of zombies, taking their clothes before they burn up and wearing ERRYTHING will generally keep you pretty much fine. Later you can chop up the extra clothes and use to reinforce the best stuff for less marshmallow tier agility with similar protection.

Then you just raid the "cleared" houses for all the loots you can carry.
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #835 on: April 23, 2015, 09:48:30 am »

You're also faster than most zombies when you're not overly chilled. One workable strategy (with some sort of backup plan for when you aggro a zombie dog or a feral hunter) is to craft the early-available nailboard traps. Sure, they're bulky, and you need to lead a zombie across six to eight rows of them until they keel over. But since you can generally keep running, you can just run around in circles and shave them down on the traps. Especially good against zombie children, because killing them via traps doesn't trigger the morale loss.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #836 on: April 23, 2015, 10:02:24 am »

... Especially good against zombie children, because killing them via traps doesn't trigger the morale loss.

"I know I should feel bad about killing the child but my inner darwin award presenter cancels it out."
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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forsaken1111

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #837 on: April 23, 2015, 10:10:23 am »

I'm not sure why killing zombie kids even gives a morale penalty to 'feel bad about killing'. If anything I'd be creeped out and want to kill ALL of the little shits because zombie kids are freaky and tiny and probably really fast. Like spiders.

Burn the schools!
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #838 on: April 23, 2015, 10:17:25 am »

... Especially good against zombie children, because killing them via traps doesn't trigger the morale loss.

"I know I should feel bad about killing the child but my inner darwin award presenter cancels it out."
Or maybe it's just amusing to look at. *Shamble shamble shamble*-*trip*-*impale*-*twitch twitch*. Funniest Home Videos material right there. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zireael

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #839 on: April 23, 2015, 10:28:38 am »

I have yet to manage to survive a trip inside of the town.
Towns aren't that bad once you know what you're doing.

Basically bushkiting with fire to clear small areas of zombies, taking their clothes before they burn up and wearing ERRYTHING will generally keep you pretty much fine. Later you can chop up the extra clothes and use to reinforce the best stuff for less marshmallow tier agility with similar protection.

Then you just raid the "cleared" houses for all the loots you can carry.

I don't need bushkiting or fire. I just keep a pile of sharp rocks in my pack to throw at zombies. If in doubt, run. That's how I got to day 7 spring with a character with no skills to speak of except throwing. In a recent experimental, so post skill gain rework.
I even killed two moose this way.
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