Please, if you don't like the survival simulation of the main game
This right here is what some of you don't seem to grasp. Cataclysm was a cyberpunk/post-apoc kitchen sink roguelike, not a survival sim. It was like that through the entire lifespan of the game, including well into DDA, with only a relative handful of realism fetishists. It only became what it is now because Kevin banned or drove off enough contributors and players who disagreed with him. And please, let's not pretend that forking is trivial. It's a full-time job, potentially for years, doing the work of the entire dev community mostly alone for no pay until you attract enough people for things to stabilize.
People dislike Kevin because he fundamentally altered the nature of the base game to suit his own preferences (i.e. clotheswashing farming tedium simulator 2kcurrentyear) while destroying popular playstyles, and because of his socially oblivious, aggressive, nasty attitude towards anyone that doesn't blindly support everything he does.
We didn't start out at the level of vitriol, Kevin escalated it to this point with his own shitty behavior over the course of years.
This game is not Cataclysm, it is Cataclysm:DDA, Its not a cyberpunk kitchen-sink roguelike, it is what we define it to be, because we are it's creators.
If Kevin wants to have the game his way, thats his perogative, Kevin always had his vision of the game, and he didnt "drive off" contributors or players who disagreed with him, he didnt indulge in "shitty behaviour".
What you are describing, is someone sticking to their guns and their vision of what the game should be, Kevin wants to make something that has realism as a focus, it being his repo and his project, he is free to do that, people are free to stop contributing or stop playing if they disagree with that direction, and some have, thats entirely their right.
Forking is not trivial, you are right, so the options are it seems, a)play the game that people make for you, for free b) take the effort to fork and do it your own way, or c) be insulting and confuse your subjective opinion as the only objective way a game can be developed, and shout loudly about that any chance you get.
Why would you dislike someone who is making the game they want to make? does he owe you something? is he beholden to make the particular game you want to play? There is no obligation for him to continue in the style of the original Cataclysm, at all, this is his game.
THe game did not become what it is today because people were "driven off" or "banned", there are more contributors than ever before, more players than ever before, the current crop of developers all broadly agree with the games direction, Kevin has always had the realism angle as one of the design goals, but the legacy of the original Cataclysm code has taken a long time to shed off, and is still not fully done.
Think of DDA like a mod to cataclysm, like a survival mod for Skyrim, if you dont like it, dont play it, dont insult the developer just because its not to your taste.
Old versions of DDA still exist, and always will, the original Cataclysm still exists, the freedom to fork the game, it being open-source is there for everyone to modify to their hearts content, the only possible reason I can see for your ire, is that you *expect* the developers to keep giving you what you want, and you throw your toys out the pram when they wont.
Im trying to get into your mindset, you dont want to fork it, you dont want to modify it, you ( apparently ) arent just content to play the old versions, you want, and demand, that the game is developed your way, like it is owed to you or something, I really am struggling with that mindset, and its not just in a "oh man, its a shame that C:DDA went that way" its more in a "these devs are idiots, I dislike them, they make stupid decisions, why wont they do what I want?" way, I dont get it, at all.
Of course he changes it to suit his own preferences, I dont see anything wrong with that, thats called having a vision, one of many possible routes the game could make, I could understand someone being *dissappointed* that the game didnt continue in the style of OG Cataclysm, what I cannot understand is the staggering entitlement to *dislike* someone because they want to do things differently, and offer you the fruits of their thousands of hours of labour, for free.
Thats not to say that no criticism is valid, of course criticism is valid, but from a subjective standpoint, that you may *prefer* the kitchen-sink action roguelike game, the vitriol that you display, that you say you didnt start, is a direct response to someone not obeying your particular narrow vision of what you think they should be doing for you.
Kevin didn't escalate anything, although he can be abrupt and brusque, imagine you are making a game you want to make, you host it on github, its your baby, you then invite people to contribute on it, they start telling you that you should change x and y, you dont want to, you think you want to continue in your original vision.
These people then continue to get more agitated, they demand you change, and acquiesce to their demands, you refuse.
People then get angry, insult you, the other week someone was spamming threads on Reddit telling Kevin to kill himself, for example, they refuse to back down and accept their contributions might not be a good fit to the game as it is designed.
They then throw tantrums, Kevin starts retreating to a space of being curt and not giving his emotional time to deal with that.
Future queries about him changing his vision just get a short " no" or "not happening"
People criticizing his work get ignored, people who try and drum up fake controversies and take up development time with needless drama get banned -
People who dislike the games direction then call him toxic and shitty.
, I should point out, I can only recall a handful of contributors who have been banned, and looking through the github history of why, I can certainly see some reasons for why they were justified.
There is not this exodus of contributors due to his behaviour that you think there was
- when I first started, I did consider him brusque and a bit rude, but I see why that is now, and if I didnt agree with this design decisions, you know what id do? id stop contributing, I wouldnt demand change and throw tantrums, and neither of us would be in the wrong for sticking to our guns.
This all comes from a place of obscene entitlement. Please examine what you are saying, someone is making a project in their free time, to make a game they want to play, anybody else who enjoys it is a bonus, if its not for you anymore, then its not for you anymore, we do not owe you anything, and we are not wrong or stupid or "dense fucks" as you called me, to not choose the direction you think it should go in.
Heres a question, if you *did* make a fork of DDA, to suit your particular tastes, would you then be obligated to keep everyone happy who enjoyed DDA? Id imagine not, you would have made the fork specifically *because* you disagreed with DDAs decision, ergo, you would make it the way you want.
What if someone started insulting you and saying you need to make your fork more realistic, what would you say to them?
This is the same situation, there is no obligation for the original Cataclysm design to continue into someone elses project.