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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 839238 times)

teoleo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6600 on: August 24, 2019, 03:59:12 am »

hostile helephant....??!!??  :O)))
« Last Edit: August 24, 2019, 07:01:43 am by teoleo »
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forsaken1111

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6601 on: August 24, 2019, 07:54:13 am »

Wow, the new ranged mi-go is a bitch...

That's all. Just lost a long run to a ranged mi-go because I had the audacity to walk around at night.
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xaritscin

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6602 on: August 24, 2019, 10:09:34 am »

hostile helephant....??!!??  :O)))

Desert Region mod, adds Fungal Elephants...
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duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6603 on: August 24, 2019, 01:25:45 pm »

Seems like a couple of Magiclysm monsters lack the "BASHES" flag, meaning they are physically incapable of smashing obstacles. Owlbears, black dragons and trolls are all thwarted by closed curtains and tent flaps.

Edit: Did anyone else know that setting large, uncontained fires outdoors with experimental z-levels on created 10 z-level high flame columns? You'd think it would spread a bit more at ground level first, but apparently not.
« Last Edit: August 24, 2019, 07:20:05 pm by duckman »
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§k

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6604 on: August 24, 2019, 08:33:07 pm »

That's beautiful I didn't know that. Hot air is light and moves upward.
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All of them are wearing copper and Iron masks saying "in a time before time somebody attacked somebody"

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xaritscin

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6605 on: August 25, 2019, 12:29:02 pm »

Seems like a couple of Magiclysm monsters lack the "BASHES" flag, meaning they are physically incapable of smashing obstacles. Owlbears, black dragons and trolls are all thwarted by closed curtains and tent flaps.


and it also seems they dont attract the attention of the zeds like with woodland creatures or robots. found a Demon Spider lair in one of the forest patches inside a Megacity and the undead arent aggroing them (nor are the spiders attacking them).
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duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6606 on: August 26, 2019, 02:19:59 am »

They've done something that's causing animals that defecate to spawn in everything that they would have dropped as of day 1 of the game once they enter your reality bubble. For once it's something that messes with older worlds more, since just getting to the first winter results in 300+ individual* pieces of whatever dropping a particular animal produces per animal, in varying states of decay, each being processed individually by your cpu.

*They have a tendency of not stacking.
« Last Edit: August 26, 2019, 02:23:29 am by duckman »
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6607 on: August 26, 2019, 04:51:20 pm »

Gee, that sounds wonderful for performance.
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Eschar

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6608 on: August 26, 2019, 09:06:45 pm »

Indeed, it turns your CPU performance to shit.
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EuchreJack

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6609 on: August 26, 2019, 09:10:53 pm »

While rare, the Desert tileset does have Fields, so it should be theoretically possible to set up Faction Camps.  Haven't been able to prove it yet, though.

xaritscin

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6610 on: August 27, 2019, 11:28:46 am »

never expected regional schools to be THAT big. just got one near the base in the current run and have found enough books to up the crafting skills up lvl 8-10, and i havent even finished exploring the 3rd floor.

and also, is there a way to fight shockers as a martial arts character? character almost got killed yesterday because one got pulled from the other side of a dollar store. 
« Last Edit: August 27, 2019, 11:32:16 am by xaritscin »
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scriver

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6611 on: August 27, 2019, 11:53:04 am »

Personally I prefer to fight Shockers with cars.
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Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6612 on: August 27, 2019, 12:25:19 pm »

In order of survivability and preference, I usually fight Shockers with
1. A non-conductive weapon ( I don't know how martial arts works but bare fist fighting a shocker isn't a good idea unless you got CBMs.)
2.A unsuppressed firearm.
3. A Molotov
4. A grenade
5. A suppressed firearm
6. with a mi-go
7. .50 BMG/ large rifle.

Does smashing shocker corpses cause lower loot drops before you dissect them?
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xaritscin

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6613 on: August 27, 2019, 12:31:06 pm »

In order of survivability and preference, I usually fight Shockers with
1. A non-conductive weapon ( I don't know how martial arts works but bare fist fighting a shocker isn't a good idea unless you got CBMs.)
2.A unsuppressed firearm.
3. A Molotov
4. A grenade
5. A suppressed firearm
6. with a mi-go
7. .50 BMG/ large rifle.

Does smashing shocker corpses cause lower loot drops before you dissect them?

i see, problem is that i like to use my Venom Mob Protegee trait and thus i dont really carry weapons outside of a makeshift crowbar but oh well.

yeah smashing corpses destroys some of the potential bionics you could get from them, everything else should be fine for dropping.
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duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6614 on: August 27, 2019, 03:42:12 pm »

Cestus don't conduct electricity and should allow you to use most unarmed Martial Arts if you absolutely insist on punching the thing, but you'll need to craft or find one. Also, somewhat un-intuitively, it requires bashing skill to craft rather than unarmed.
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