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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 838999 times)

Slax

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6255 on: March 22, 2019, 12:27:57 pm »

snip
Unfair bordering on impossible most of the time, yeah. Bouncing from bathroom to bathroom in hopes of finding antibiotics that may or may not save you.
Good times.
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6256 on: March 22, 2019, 02:31:59 pm »

Which is basically the intended difficulty with the scenario he's using, is it not?
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6257 on: March 22, 2019, 04:36:31 pm »

Well with 0.D out (maybe the thread name should be changed?), I set out to play this game again, but I cannot figure out the controls to navigate the options menu. I'm pretty sure it used to be "<" and ">", but those don't work, and I can't figure it out.
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Altivera

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6258 on: March 22, 2019, 04:45:10 pm »

They changed the default key for menu changing to tab/shift-tab a while back.
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6259 on: March 22, 2019, 04:46:50 pm »

They changed the default key for menu changing to tab/shift-tab a while back.
Thank you, could have sworn I tried Tab earlier though.
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Flying Dice

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6260 on: March 22, 2019, 05:47:34 pm »

Equally thankfully you can rebind it back.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
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ollobrains

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6261 on: March 24, 2019, 07:01:17 am »

I guess a wider range of drug and antibiotic manufacturing perhaps in future (bee honey etc)
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6262 on: March 24, 2019, 05:04:23 pm »

 Well, now that I have gotten a mod to fix bayonets mostly working, I have found a new strange choice someone made for weapon mods.

 Slings have been moved from "accessories" to "sling", which is strange due to the fact that most guns have space for four accessories, and there are only three accessories, total. Two now that slings arent in their number, which makes it even worse.
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xaritscin

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6263 on: March 24, 2019, 06:01:30 pm »

almost totally watched a 50+ episodes CDDA saga from some guy in Youtube. Megacities seem way more interesting to play than the regular or full wilderness maps, but this time im going to try with a multipool character using all that the game mechanics throw out. Convict start with 3 positive traits + the one given by the profession, 3 negative traits and some points in RP related skills like speaking, unarmed, melee, dodging, driving and bartering (kinda like something one would expect from a mid-profile criminal or something like that). i hope to have learned enough from seeing those videos.

EDIT: Zombie Brute after killing other 2 zombies right past the L hall, seriously? :c
« Last Edit: March 24, 2019, 06:37:29 pm by xaritscin »
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6264 on: March 24, 2019, 06:21:30 pm »

Good luck, beware the moose.
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ShinQuickMan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6265 on: March 24, 2019, 08:48:56 pm »

@xaritscin
Yup, there's a guaranteed brute in the prison scenario. Starting with a decently high unarmed attack (5+) , some dodge skill, and a good martial arts style is highly recommended.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6266 on: March 24, 2019, 08:51:28 pm »

Note that the brute hallway is the default, the old randomized lab areas are still accessible if you change your starting locations.

Speaking of labs, have a thing sent Noctifer's way: https://github.com/Noctifer-de-Mortem/nocts_cata_mod/pull/85
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Sergius

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6267 on: March 24, 2019, 09:15:38 pm »

Trying to find the stupid painkiller bionic. The drop rate is ridiculously low. Did a bit of code diving, and it isn't in any monster harvest table, and the only places it *might* show up is in one type of doctor's office (out of like 4 or 5 which are all pregenerated on the overland map), and in underground labs either in bionic operating room (super low rate as it's shared by generic medical equipment spots) or bionic vault. And even then, the chance is like 1/1000.

Did a ton of runs of a lab saving before going in, and checking those 2 types of room and it didn't spawn once (rooms are generated when you walk down a set of stairs).
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Sergius

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6268 on: March 24, 2019, 09:16:21 pm »

Good luck, beware the moose.

Yell at the moose.
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xaritscin

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #6269 on: March 24, 2019, 09:16:50 pm »

i just ended dying and remaking the character on further tries. right now had a prison start with the brutes being killed by the security bots (the hallway had a regular Shocker instead) and now the place so far is cleared (save for the robots). additional deaths have shown that aggroing those guys is a big NOPE so im gonna see if i can salvage stuff from the corpses and make the way out with my companion.

i like those kind of changes to structures, the labs i saw from videos were well organized at first glance but sometimes i saw the rooms with too much space and everything was kind of all over the place, gotta update if possible.
« Last Edit: March 24, 2019, 09:50:31 pm by xaritscin »
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