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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 825820 times)

gimlet

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #465 on: March 27, 2015, 11:23:47 am »

I'm afraid I did take advantage of this, a couple of times I ran across  a turret that would shoot even after I closed the door.  So I walked back and forth outside the door til I heard it run out of bullets :D  Fortunately the firing code took the door into account, even if the LOS code got a bit frisky.  I don't think that's *completely* unrealistic either - the gun software could have bugs, the sensing hardware could have degraded, etc.
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Rince Wind

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #466 on: March 27, 2015, 11:41:14 am »

I just found a harmonica and am happily playing it. Best update ever!
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #467 on: March 27, 2015, 11:48:04 am »

I've found[A version ago, at least], that having no light sources one you and full night vision makes it much easier to kill turrets with thrown junk, since they rely on light to see and you don't.
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ejseto

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #468 on: March 27, 2015, 12:07:30 pm »

a turret that would shoot even after I closed the door.

That sounds like an actual bug. What I was talking about isn't a bug, it's a design compromise.
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #469 on: March 27, 2015, 12:29:38 pm »

The "Turrets try to fire through closed doors" was a bug for a while that has since been fixed (and was fixed even before .C came out, so it's in .C). The other thing that ejseto is talking about is still in the game, though I believe we've nailed down the majority of times it would happen already so it should be fairly rare.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #470 on: March 27, 2015, 01:25:26 pm »

I've found[A version ago, at least], that having no light sources one you and full night vision makes it much easier to kill turrets with thrown junk, since they rely on light to see and you don't.

This is it. If you're not in a lab start just avoid them until you can get a decent firearm and some NV goggles, and you'll be much safer.
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #471 on: March 27, 2015, 01:44:16 pm »

I've found[A version ago, at least], that having no light sources one you and full night vision makes it much easier to kill turrets with thrown junk, since they rely on light to see and you don't.
Thirded, and the only way I'll deal with turrets at all. *SOOO* much easier.
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Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #472 on: March 27, 2015, 01:48:06 pm »

Shift-X greatly increased the survivability of my characters in the lab. It lets you peek around corners without actually stepping through them. stuff won't see you if you do, and that includes turrets. From there it's just a matter of leaving a signal in front of dangerous doors.
When I'm armoured, my "signal" ends up being my blood spattered around the door. :P
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #473 on: March 27, 2015, 01:52:06 pm »

Yeah, the whole leaving signals thing is the other main reason[Besides full night vision] that I love the spider mutagen path. Just leaves webs behind you. Plus they tangle up enemies who might be sneaking up on you from behind, so bonus.
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #474 on: March 27, 2015, 02:04:26 pm »

Having a mirror or cellphone should let you peek around corners without turrets spotting you.
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ejseto

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #475 on: March 27, 2015, 03:31:19 pm »

Just got the "Ring of Forgotten Suffering" from a mine. It grants invisibility and netherworld attention when worn, I shit you not.
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #476 on: March 27, 2015, 03:43:50 pm »

Use a knife to carve some elvish writing into it, then after becoming addicted to it's power pass it on to another character whose quest it is to throw it into an underground lava vent.
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #477 on: March 27, 2015, 03:47:04 pm »

Just got the "Ring of Forgotten Suffering" from a mine. It grants invisibility and netherworld attention when worn, I shit you not.
That's hilarious. :P
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Cheedows

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #478 on: March 27, 2015, 04:11:49 pm »

Just got the "Ring of Forgotten Suffering" from a mine. It grants invisibility and netherworld attention when worn, I shit you not.

It's just hilarious how it is named "Forgotten Suffering" as well. Do you gain more abilities from it as you mutate?
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Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #479 on: March 27, 2015, 04:59:35 pm »

So, bank safes. I still can't open them. I get into the vault, but I can't open the safes. Acetylene torch don't work, stethoscope doesn't do anything interesting, picklock doesn't work, and a mininuke leaves only rubble. So what?
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