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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 838804 times)

Ehndras

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4305 on: December 09, 2016, 10:41:20 am »

Oh. Err. I... Umm... Fuck.

I deconstructed the terminal. Screwed with all the menus, didn't find anything that useful, so I scrapped it for parts.

Also, thanks for telling me about the cash card thing!
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4306 on: December 09, 2016, 11:37:36 am »

 Burnt out bionics can be used in making some CBMs, and you can disassemble broken robots.
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Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4307 on: December 09, 2016, 03:41:51 pm »

basically for alternators, just follow the energy

gas engine:

petrol -> engine -> alternator -> battery -> whatever the electricity is used for.

electric engine:

(original electrical source) -> battery -> engine -> alternator -> battery -> whatever the electricity is used for, inc. the engine and alternator.

The first one is a single line, the second is cyclical because while the original energy is imparted through solar power or a power plant, after the first time through the "original energy source" is the alternator

because it's cylical, every time it goes through, you lose energy to heat. energy is going to either move the vehicle (called "work") or generate heat. if you stick an alternator on, some of that energy instead goes into the battery. And it's not gonna suddenly generate less heat, so you're taking energy from the "work" of moving to vehicle and instead put it into the "work" of running the alternator.

so you go slower, AND you lose more energy to heat (because the energy then goes through the engine again and again, losing about the same percentage to heat each time)

so it's just more efficient to stick a solar panel on the car than an alternator; it's an external source of power instead of a cyclical/internal 'source'.
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Urist McScoopbeard

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4308 on: December 09, 2016, 06:12:08 pm »

Do any of you peeps play on specific world settings??? I forgot how horrifyingly intimidating this was to me--and I'm only playing on classic zombies. Ugh, Triffids and Fungals make me shudder.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4309 on: December 09, 2016, 06:54:27 pm »

No Fungal Monsters mod is your friiiieeend. :V
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4310 on: December 09, 2016, 07:57:47 pm »

I pretty much just play with z-levels on, + static and random npcs.  Sometimes I'll increase the amount of loot and zombies but not often. 

Fungaloids aren't too bad, just can't melee them unless you have some fungicide back home, and since most can't actually see as long as you keep your distance they won't catch your scent.  Trifflids I actually consider a boon.  As long as they are not spawning on top of your base they are an extremely good source of food.  I think you can turn the fluid sacs into diesel as well.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4311 on: December 09, 2016, 08:00:41 pm »

Fungus in coregame is almost entirely passive in nature?

they dont care if you can see them or them you
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4312 on: December 09, 2016, 08:44:03 pm »

Thing is they'll basically take over the world unless you devote every waking moment to cleansing every last inch of fungal terrain. It's not the fungaloids that'll fuck you up, it's getting fungal infections.
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4313 on: December 09, 2016, 08:56:33 pm »

Odd, does killing the spire not stop the spread anymore?  I was always under the impression that killing their spire put a halt to their ability to respawn and make fungal terrain.  Always seemed to work for me, but as soon as I see fungals these days I pretty much immediately move to destroy the spire, and haven't really paid attention to a difference between reproduction rates before and after.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4314 on: December 09, 2016, 09:00:17 pm »

Last I checked, no. Fungal terrain and fungaloids still give off spores even then.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4315 on: December 09, 2016, 09:03:32 pm »

They 'depopulate' slowly over time but they tend to reproduce faster than that.

But If somebody were playing a certain PK mod that problem would be avoided by aggressive fungus that can hear and seek you out ...
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4316 on: December 09, 2016, 09:13:20 pm »

Hmm. But the terrain itself will still spit out spores. Hunting the fungals themselves down isn't really the issue. Even when non-aggressive, they aren't that much more annoying than blobs to exterminate. It's when you have to hunt down every last path of fungal terrain that it becomes an annoyance to eliminate.

Especially if it's raining, that goes half of your options for destroying them. Well, technically a third, but if I recall smashing them releases spores.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4317 on: December 09, 2016, 09:15:49 pm »

The terrain doesn spit out spores?

Killing the fungus monsters should be enough.  Somebody will make a 'mininuke fungicide' that will turn everything to dirt again too.  eventually.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4318 on: December 09, 2016, 09:26:58 pm »

>_>

The entire POINT of fungal terrain is that it spawns spores.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4319 on: December 09, 2016, 09:31:23 pm »

Like fungal trees?

they are inert

Marloss bushes, fungal shrubs, even wall iirc.

all inert.
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