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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 826289 times)

IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4245 on: December 06, 2016, 09:42:50 am »

That makes me think, would it be possible to create a hybrid vehicle? In other words, one that primarily uses an electric engine to stay stealthy, but when the battery runs out or more engine power is needed, switches to a combustion engine?
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4246 on: December 06, 2016, 10:10:23 am »

 I dont think you can do that automatically, but you can toggle individual engines on and off.
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Ehndras

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4247 on: December 06, 2016, 12:09:12 pm »

I kept a diesel engine and tanks full of diesel in case I run low on power. I figure the increased output will bleed my batteries dry, hence why I have a massive amount of storage capacity from all my batteries. Truck battery alone is 50K.
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NullForceOmega

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4248 on: December 06, 2016, 12:11:13 pm »

Cover the roof in solar panels, let it sit for a few (clear) days, batteries filled to capacity.  After that it should be able to charge back to full while you are doing other things.
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Ehndras

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4249 on: December 06, 2016, 12:12:25 pm »

Aye. I'll go find that broken down solar car I spliced panels from, maybe there's a few left. :)
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4250 on: December 06, 2016, 12:23:55 pm »

I'm probably derping a bit but now that a single tank of gas and a motorcycle engine doesn't charge a base for years I added a pedal generator to my home base.

Unfortunately I can't figure out how to use the darn thing. I turn the main generator off and switch engines then hop on the saddle and start driving like I would in a car.... then what?  Hitting forward to increase speed as if I was in a car just says it has no wheels to move with.

Am I doing it right and my batteries are too big? is it just that a minifridge draws too much power for a single truck alternator to power?  Is a truck alternator too much for a set of foot pedals?
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4251 on: December 06, 2016, 12:48:51 pm »

Welp. I'm sad as usual that Arcana got utter shit in terms of votes. ._.
But I love Arcana :(
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4252 on: December 06, 2016, 12:52:30 pm »

It didnt get 'shit'  275 people use it.  650 use 'more crafty stuff'.
160 use pks rebalancing.
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4253 on: December 06, 2016, 01:34:40 pm »

Regenerative brakes plz.
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4254 on: December 06, 2016, 02:05:55 pm »

Yea comparing one mod to another in terms of number of users gets nowhere.  Most mods can be used with others just fine.  I've looked at the arcana mod's jsons and it looks like it's doing a lot of cool things, I've used it as a reference more than once.  It's just not the flavor I'm looking for in cataclysm personally so I don't load it.

275 people use it, that's a huge number in my opinion.  If you want some perspective my mod didn't even make the list. :P
I'm thinking the mods were only added in the survey as a way to determine how much work should be spent from the main devs to fix mods if they break in a future update and the mod author falls off the face of the earth.

« Last Edit: December 06, 2016, 02:09:51 pm by Greiger »
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4255 on: December 06, 2016, 03:02:04 pm »

Hmm. It does seem like a rather low amount of usage. Which I suspect would've justified the idea of obsoleting it if the arguments between Mugling and I provoke him into doing so even after Coolthulhu advocated keeping the mod in. ._.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4256 on: December 06, 2016, 03:06:24 pm »

 Yah, but howmany people even voted, or knew there was a vote?
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pisskop

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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
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PKs DF Mod!

Mephansteras

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4258 on: December 06, 2016, 04:46:52 pm »

I wonder why no one has added Solar Houses into the game. It'd be pretty handy to actually have a house with electricity, especially one with battery packs to keep it charged when the sun isn't out.
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Sharp

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4259 on: December 06, 2016, 04:58:12 pm »

I wonder why no one has added Solar Houses into the game. It'd be pretty handy to actually have a house with electricity, especially one with battery packs to keep it charged when the sun isn't out.

People do this though, it's just technically called a vehicle even though it has no wheels. I pretty much gut out an RV and install it in a building to use as a base with solar panels outdoors to generate electricity, keep on adding to the solar panel farm as I find electric vehicles, more than enough electricity for cooking, crafting and welding.
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