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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 838629 times)

Flying Dice

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4215 on: November 29, 2016, 11:02:14 am »

Sure you didn't switch to KPH and not notice?
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Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4216 on: November 29, 2016, 01:12:20 pm »

Tried using a large electric engine on my apc. Sure, it went 72 mph. For all of four maptiles before burning through 400 lbs of battery and dying in the middle of a Fema camp. I'd really prefer not to rip out the diesel motor and tank for a V12 that's less than half as fuel efficient, given that going to the next town over already takes 30 liters of diesel, but it looks like I don't have any other options. Guess I'll just have to mount some huge exterior gas tanks and scavenge more constantly.
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4217 on: November 29, 2016, 01:55:21 pm »

Sure you didn't switch to KPH and not notice?
Still says mph on the screen, but it is as if I did. Hitting the speed increase once takes me to 20 mph, twice 40 mph, three times 60 mph, etc.

And it is a bit odd that they took out the v8 engine entirely.  Don't get me wrong I like the changes to how engines work and all that, despite the bugs and it happening to drop right when I was figuring out how to make a vehicle mod.

Good news is that someone could mod one in now.  I probably could, I made a custom light engine for my 'Greiger's vehicles' mod on the cata forums after all.  But I don't recall the performance of the old v8 engines, and there are still some details I'm not 100% on.  There was a fuel rebalancing to boot that throws fuel efficiency for a loop anyway.
« Last Edit: November 29, 2016, 01:57:39 pm by Greiger »
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4218 on: December 01, 2016, 03:02:11 pm »

 Hey, what ever happened to helmet netting? It looks like it was removed from the game, but why?
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4219 on: December 01, 2016, 03:17:25 pm »

Hey, what ever happened to helmet netting? It looks like it was removed from the game, but why?
Looking at old issue lists on github it seems it was determined that it would give too little storage realistically to have any storage value at all, so storage was set to 0.  And then there was another submission later just removing it entirely for being useless and confusing to newbies.

Set storage to 0 https://github.com/CleverRaven/Cataclysm-DDA/pull/13589
Removed for being useless https://github.com/CleverRaven/Cataclysm-DDA/pull/15688

EDIT: Links
« Last Edit: December 01, 2016, 03:22:12 pm by Greiger »
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Egan_BW

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4220 on: December 01, 2016, 03:25:01 pm »

Deck of cards and pack of cigarettes? You would be able to put SOMETHING there at least, even if it's like only sub 1 unit items.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4221 on: December 01, 2016, 03:32:51 pm »

used to have 4 storage, thats a lot.
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Egan_BW

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4222 on: December 01, 2016, 03:43:22 pm »

I mean yeah, you're not sticking a handgun up there, but 0 storage might be a little of an overreaction.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4223 on: December 01, 2016, 03:48:28 pm »

I know.  Its possible now that volume is in liters.  Make a pr for it.

In my own worlds, I spawned in hicksville, the villa I made.  I found a solar car with perfect parts and 80% charge in 2 storage batteries.  Cha-ching
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4224 on: December 01, 2016, 06:01:33 pm »

 Could set it up so it works like a holster, just holding something.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4225 on: December 01, 2016, 07:42:59 pm »

The problem with that is that it has to currently be a weapon or gun or ammo or be 'hookable' to all belt-type items.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4226 on: December 02, 2016, 04:30:18 am »

I was browsing GitHub again. Am I reading the tiger style martial arts correctly, where it seems to be giving three times your perception in bashing damage up to eight times? If so, this looks like a copypaste error.

"max_stacks" : 8,
"flat_bonuses" : [["damage", "bash", "per", 3.0]]

That's the line for the on attack buff while the passive buff is this:

"flat_bonuses" : [["damage", "bash", "str", 0.8]]

Every other comparable line that adds damage based on a stat uses numbers less than 1.0.

Edit: Testing it shows that this is definitely the case.

Edit2: Also, why can't I make a jam sandwich with a butter knife? What makes my entrenching tool a better tool for this task?
« Last Edit: December 03, 2016, 01:17:00 am by duckman »
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Cattani

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4227 on: December 04, 2016, 10:47:57 pm »

Hey guys, quick question: is there a lista somewhere that relates each melee weapon with the skill it uses?
I have Piercing Weapons almost on level 4 and want to forge a Rapier, but am unsure if it really uses piercing. If its cutting, I would rather go for a longsword-type. The material, especially the forge charges, are kinda steeped to keep trial-and-error methods. Help?
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duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4228 on: December 04, 2016, 11:33:55 pm »

Hey guys, quick question: is there a lista somewhere that relates each melee weapon with the skill it uses?
I have Piercing Weapons almost on level 4 and want to forge a Rapier, but am unsure if it really uses piercing. If its cutting, I would rather go for a longsword-type. The material, especially the forge charges, are kinda steeped to keep trial-and-error methods. Help?
Create a fresh world and character with no skills in cutting or piercing, debug a rapier/low encumberance armor and stab up some zombies.
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Salmeuk

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4229 on: December 05, 2016, 12:53:40 am »


Edit2: Also, why can't I make a jam sandwich with a butter knife? What makes my entrenching tool a better tool for this task?

Just how large of a sandwich are we talking about here. . .?
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