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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 838171 times)

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3915 on: October 09, 2016, 07:58:17 am »

 However, you can also get a CBM to use bionic power as a UPS. And with the whole CBM limit thing...
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Flying Dice

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3916 on: October 09, 2016, 06:45:07 pm »



What.

Did you guys add roaming herds of cats while I wasn't playing?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3917 on: October 09, 2016, 07:48:10 pm »

they are an old spawn.

yes, herds of cats are free to scour the underbrush now that anything larger than a coyote gets blobnommed.


one of the little touches that establish lore
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Flying Dice

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3918 on: October 09, 2016, 08:51:41 pm »

Cool, I hadn't seen that before.

Also, despite how much of a pain it is, I like the change to molotov lighting to make them less reliable to use. Though it is annoying that you can't just grab liquor bottles off the shelves, soak and stuff rags with them, and be ready to rock -- high proof liquor isn't the best fuel and the lack of thickening agent doesn't help, but it does work after a fashion IRL. Shame there's no distinction between making one properly and doing the lazy liquor store robber approach.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3919 on: October 09, 2016, 09:45:29 pm »

devs seem to disapprove of the idea, tbh.

they get uppity about 'items being similar'




piss has successfully used bear traps to hunt.  dogs, in this case, and raccoons in the previous.  though the dogs actually lived.

nailboards would work too, but a dead animal rots while a living one is like a foodbank all summer
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Flying Dice

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3920 on: October 09, 2016, 10:27:48 pm »

Really? Sounds kinda funny, considering how many variations you can craft on so many different things. :P

It's a small thing on the grand scope, but... that paradigm already exists in a lot of places in the game, yanno? Cheap and easy option that you can throw together in five minutes. Better crafted option which requires some degree of resource-searching, skill leveling, and time. High-end manufactured option (which I suppose in this case would be an incendiary grenade or something).
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Azated

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3921 on: October 10, 2016, 12:19:29 am »

Not a big fan of the molotov change myself. The only time I ever needed a molly was when I didn't have anything better than alcohol and a makeshift crowbar. Now, by the time I reach the point that I can comfortably craft the fuel for them, I can more easily pull out my shotgun, light a few bushes on fire, and save the would-be molotov for later consumption.

And yeah, herds of cats have been in for a while. It's always endearing to see a flock of the things follow me around the wilderness. Makes me think that some parts of the world are untouched by the nastiness of the apocalypse.
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Flying Dice

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3922 on: October 10, 2016, 12:23:29 am »

Honestly I typically always carried a few so that whenever I passed by a wasp nest/spider nest/triffid grove/fungaloid shitheap I could just fling fire everywhere and not have to deal with it.
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IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3923 on: October 10, 2016, 12:29:32 am »

devs seem to disapprove of the idea, tbh.

they get uppity about 'items being similar'
I know this makes me sound like an ignorant asshole, but why then is there a lesser-quality reloaded version of every single ammo type?
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Tiruin

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3924 on: October 10, 2016, 06:32:03 am »

devs seem to disapprove of the idea, tbh.

they get uppity about 'items being similar'
I know this makes me sound like an ignorant asshole, but why then is there a lesser-quality reloaded version of every single ammo type?
The hand-loaded ammo? :O (I'm outdated by a few versions, excuse my lacking updatedness!) Isn't this more sensible because it can be crafted compared to the factory-made 'regular' ammunition?
Also items can pretty much be edited by the player :P The ones that have effects stored as JSON, not so much (I recall that one post I asked a few stacks of pages ago that queried to adjusting Bionics or adding custom ones. Since they're in a JSON{?} file, they are hard to edit)
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IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3925 on: October 10, 2016, 06:58:22 am »

My point is that the argument pisskop is quoting seems inconsistent. As handloaded ammo in-game only has some marginal stat differences when compared to factory-made ammo, shouldn't they be merged together to avoid 'items being too similar'? I'm not saying that should be done for real, though; I just find it a weird argument.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3926 on: October 10, 2016, 07:06:25 am »

You cant take apart reloaded/handloaded ammunition. Also, they have chances for misfires.
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3927 on: October 10, 2016, 07:11:18 am »

If I punch shocker with rubber gloves do I get electrocuted? :D What martial arts have synergy with weapons? I think some versions back Krav Maga gave benefits to blades...does this include broadswords or just knives?
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martinuzz

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3928 on: October 10, 2016, 07:23:43 am »

I know at least 3 that go well with weapons.
A shared 1st place for Krav Maga (bonus to cutting damage, try this with a nodachi haha) and Pentjak Silat (shines with piercing damage short blades. The amount of crits is real nice).
Then there's eskrima. Don't really like it. It gives a ton of fast, low damage attacks with knife and baton weapons. I haven't tried it with a baton yet, it might be good there. With a knife, I'd rather use Silat.

There's other styles too that allow for weapons, but most are really restricted (as in, you can only use thematic weapons)

EDIT: ooh! learned something new today. You can smash glass shards (the item). It destroys them completely. Thought (s)mash only worked on constructions.
« Last Edit: October 10, 2016, 07:33:22 am by martinuzz »
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Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3929 on: October 10, 2016, 09:13:11 am »

The ... flowing water one was absolutely brutal with a Rising Sun. One-shot hulks brutal, once you got the skill.

Edit: Niten Ichi-Ryu
« Last Edit: October 10, 2016, 09:15:01 am by Darkmere »
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
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