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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 838175 times)

n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3870 on: October 05, 2016, 10:37:34 pm »

It would be nonfunctional on earth, due to the difference in gravity.
I believe they are functional on earth... unless there is something I don't know.
For the MOST part they wouldn't want to create something that couldn't be tested on earth.
It might not have great acceleration mind you...
Well, upon further research, you're *technically* correct. (the best kind, I know ;))
It appears that the Buggy's structure wouldn't outright fail under load on Earth... but you'd lose in a race against a grocery store scooter.
If a cripple would rather go on foot, what difference is there from being nonfunctional? :P
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Neonivek

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3871 on: October 05, 2016, 11:54:54 pm »

Actually when I think about it...

how would an evil corporation add anything new exactly? What could they have that would widen the scope of the game in a positive way? hmmm...
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Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3872 on: October 06, 2016, 12:06:12 am »

Simple. Make it a Faction that sends units into the cataclysm to see if they can potentially use or exploit any of the batshit crazy stuff. Random encounters with teams of NPC's with high quality gear who have an excuse to be hostile if you go anywhere near them or interfere.

Totally forgot what I intended to post about in the first place. Could it be possible to make Carnivore characters not get a penalty for eating offal?
« Last Edit: October 06, 2016, 12:18:31 am by Kaitol »
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jocan2003

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3873 on: October 06, 2016, 01:24:13 am »

... but you'd lose in a race against a grocery store scooter.
If a cripple would rather go on foot, what difference is there from being nonfunctional? :P
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Neonivek

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3874 on: October 06, 2016, 01:46:50 am »

Ohh yeah... have the Corporation use cyborg zombies as a way to weaponized the infection :P
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3875 on: October 06, 2016, 02:12:36 am »

EvilCorp sitting in an orbital station and seeing how their Grand Experiment is going on? Endgame goal of taking over a shuttle and going there to murder all the billionare assholes who killed the world?
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KingofstarrySkies

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3876 on: October 06, 2016, 02:16:29 am »

Well, we already have literal demons and eldritch nightmares. Why not have sci-fi villains as well as the grim fantasy ones?
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3877 on: October 06, 2016, 04:13:08 am »

It would be nice if the game generated the Reason Behind Apocalypse when a world is created, which would affect the things in the world somewhat. You wouldn't know what it is unless you found it out by yourself. For example it could be:

1) Leaders of the world belonged to a cult that purposefully opened portals to let the Old Ones through and stuff.
2) EvilGovernment experimented with EvilTech in an attempt to mindcontrol people for Evil.
3) EvilCorporation did it for Greater Profit and it went a little wrong, but no worries, we have a plan.
4) EvilGov or EvilCorp did it on purpose to accelerate human evolution or to cleanse the Earth or something like that, they have a plan to repopulate in their image.
5) Aliens! ALIENS!

Then yeah, like with #3 you'd get the orbital station with the cybernetic Koch brothers and what not while with #1 you'd find places where the cult did nefarious rituals etc.
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3878 on: October 06, 2016, 04:32:37 am »



By the way, does the player's body store nutrients? As in, if I eat a little more of a vitamin in a day, do I not have to worry about getting the full amount the next day? Or does the nutrient counter reset every day?
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martinuzz

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3879 on: October 06, 2016, 05:11:30 am »

My NPC won't drink the soylent green shakes
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ThtblovesDF

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3880 on: October 06, 2016, 06:28:21 am »

Reason Behind Apocalypse - All at once, please.

I would like to have zombie firefighters that still attempt to fight fires, as my main way of dealing with any issue is setting it on fire.
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3881 on: October 06, 2016, 07:11:29 am »


I'm aware of the explanation, what I'm talking about would be it being different in different worlds, which would alter the game experience in certain ways while keeping the basic elements. It would add to replayability and excitement and whatnot.

Of course easy for me to say when I'm not doing anything for the project. :P
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3882 on: October 06, 2016, 08:42:57 am »

Sounds like you'd basically just be enabling/disabling different faction monsters (and their items) for any given scenario.
Doesn't seem *too* hard on the surface. Implementing the randomization and integrating/swapping the in-game lore to match up would probably be the hardest parts.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3883 on: October 06, 2016, 12:13:28 pm »

triffids are the least like the other 2.
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Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3884 on: October 06, 2016, 03:01:33 pm »

Why do slingshots make 37 noise when they fire? I thought it would be quiet, which is why I tried to snipe a shrieker zombie with it at night. Didn't go quite as well as I'd hoped.
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