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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837886 times)

Ygdrad

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3720 on: September 10, 2016, 07:58:49 pm »

I haven't played much in a while. How are NPC's nowadays on experimental? Can they get sick/infected? I'm asking because I feel like making a silly character, playing as a mycus and seeing just how much of the world and how many critters and npc I can turn into mycus.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3721 on: September 10, 2016, 08:29:47 pm »

 They can get infected by zomble bites and I think they can get the flu.
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George_Chickens

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3722 on: September 11, 2016, 06:10:46 am »

I'm not trying to be a negative Nancy, but I feel as though the game has become a ton more tedious than from the times of Whales and early DDA, and I'd like to know if I'm just feeling misguided nostalgia or if I'm onto something.

Take, for example, resurrection mechanics and gun shops. Gun shops are locked up, but just in a way that adds a single, long step into getting into them, usually finding explosives or trying to fix up a car to ram it. As for resurrection, previously I'd kill things and burn them if I thought a necromancer was coming, but now I need to press S on every corpse so that it doesn't arise. I love the idea of zombies coming back up, but I really don't like its execution. 
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3723 on: September 11, 2016, 06:14:49 am »

or just lockpick gunstores
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Blaze

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3724 on: September 11, 2016, 06:47:02 am »

You can disable resurrection by using the appropriate mod.
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Ivefan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3725 on: September 11, 2016, 06:51:41 am »

You can disable resurrection by using the appropriate mod.
I regret doing this in my latest game. It saves a bit of time from smashing or butchering but it also reduces the threat of large groups a lot. Can just kill everything with a car.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3726 on: September 11, 2016, 06:58:27 am »

youre not supposed to be derezzing every zed you see.  in small groups its okay, with hordes turned off its doable, but theres too many, and they just repopulate.

smash high priority zeds in cities,  ignore the rest
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3727 on: September 11, 2016, 07:13:57 am »

Yeah, you only need to do it if you intend to stay long in the area. Also, NPCs will happily smash for you.
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Tawa

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3728 on: September 11, 2016, 02:21:55 pm »

The best way to get into gun stores is a hacksaw. Smash a window and cut the bars apart. Faster than picking the lock and most survivors should be carrying a hacksaw with them as part of their toolkit anyway.
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3729 on: September 11, 2016, 02:27:54 pm »

I was gunna suggest my own way in.  It involves a sledgehammer and a wall.   But I suppose that is more elegant.
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3730 on: September 11, 2016, 04:23:23 pm »

Is it more elegant than using an acetylene torch to cut through the door? I don't even think that sets off the alarm.
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martinuzz

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3731 on: September 12, 2016, 08:08:36 am »

So I'm looking at the list of nightly builds, and have the same thing as the last time I looked at it. Which one to get? I know the bottom one is the latest. But I don't know how stable it is.

What is the latest 'stable' nightly?

It would really help this game's popularity, I think, if the dev took some time once a month to go through the list of nightlies of that month, and either put a 'stable' label on some of them, or at least remove links to nightlies that came up with a nasty bug. The not knowing whether I will encounter a game breaking bug or not really puts me off from downloading and playing, because I *know*  how much time investment goes into a character. I know I'd rather play a one month old release that has stood the test of not being scrapped after a one month revision, than play the latest release not knowing if there's major new bugs.
« Last Edit: September 12, 2016, 08:11:17 am by martinuzz »
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3732 on: September 12, 2016, 08:11:52 am »

:-/

the latest nightly is the most stable nightly.

srsy dont overthink it  i recompile like 1ce a week
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

martinuzz

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3733 on: September 12, 2016, 08:18:18 am »

Allrightly then the latest version it is.
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3734 on: September 12, 2016, 09:02:28 am »

I find myself wanting to ask this every time I feel like updating cataclysm to see what they added. I found it best to just go with the most recent one until you hit a game breaking bug, THEN you bug the devs until they tell you when the last release without that bug is or they fix it :P
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