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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837934 times)

Xardalas

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3405 on: May 20, 2016, 10:18:21 am »

You could make a dragable vehicle with a leaky gas tank  ;)

Neat! How do you make a leaky gas tank?
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gomez

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3406 on: May 20, 2016, 10:23:39 am »

If you find  a damaged gas tank say yellow or red it should leak automaticly.
« Last Edit: May 20, 2016, 10:28:05 am by gomez »
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3407 on: May 20, 2016, 10:37:03 am »

lol at foldable damaged gas tank.

i think i could make a gas spewer.  or try to


anyone know how practical shooting gas on the gtound and lighting it w/a fkamethrower is?
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Xardalas

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3408 on: May 20, 2016, 11:40:14 am »

lol at foldable damaged gas tank.

i think i could make a gas spewer.  or try to


anyone know how practical shooting gas on the gtound and lighting it w/a fkamethrower is?

That'd be neat. I was thinking about just driving my car through a town, spraying gas out the back and then lighting it off with a epxlosive arrow or something and watching the hoards burn.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3409 on: May 20, 2016, 02:57:27 pm »

Im trying, but theres some problems.  The game is spawning 0 units of gas when I throw a 'gas bag' (that turns into a plastic bag and 50 units of gasoline) at the ground/enemies.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3410 on: May 20, 2016, 02:58:31 pm »

 What about making it a "grenade" that instead of exploding throws gas around itself?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3411 on: May 20, 2016, 03:11:06 pm »

You sir, as a genius.  Mostly





Theres a small issue of it having to cause damage in order to spread shrapnel made of gasoline.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3412 on: May 20, 2016, 03:30:13 pm »

So what can happen is a 'gas bag' that is thrown on the ground and then lit on fire from a distance.  And then it explodes into a small fire.


Id have to test out things like if loading it was actual gas affects anything or if I just make a crafting recipe consume gas (and account for the gas' weight in the final product) or if its possible to light the 'bag' by hand (itd be a weak explosion, but fire is deadly in all forms in CDDA)


but hey
« Last Edit: May 20, 2016, 03:31:50 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3413 on: May 20, 2016, 03:41:41 pm »

Reduce the range it throws out and increase how far it can be thrown inorder to avoid it perhaps?

How does the throwable fire extinguisher do it(besides only affecting its tile)?
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3414 on: May 20, 2016, 04:06:43 pm »

anyone know how practical shooting gas on the gtound and lighting it w/a fkamethrower is?
IRL or in game?
IRL, it depends on the fuel. Standard unleaded gasoline is relatively* flammable at room temp. Diesel is not.

In-game? I guess that depends on how hard it's gotten to get gas and a flame-thrower. Haven't played in ages.

*In the context of lighting it with a flamethrower, consider it easily lit.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3415 on: May 20, 2016, 04:07:39 pm »

Part of the issue is also we need it to be loaded in order to explode; otherwise people could not spend the resource (gasoline) and still get their money's worth.

So I think it needs to be a crafted item (say some lighter charge or a hotplate.  Open flame is dangerous).
I think it should either take 50-100 units of gas; either as a requisite to craft it or as ammo to 'charge' it.
When activated, it should then be able to be thrown, and have a range of 0.  only the tile it lands on should be gassed.
It would preferably then evaporate.  Since evaporation doesnt exist in CDDA this would preferably be a charge consumbed per turn, like a flashlight left on.  The less gas, the weaker it gets.


There are issues.  Like the explosions only drop 1 unit of gas per tile.  And that they still hurt.  And that thet gas just burns in one shot, so a significant amount is needed to create a raging fire.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3416 on: May 20, 2016, 04:08:22 pm »

anyone know how practical shooting gas on the gtound and lighting it w/a fkamethrower is?
IRL or in game?
IRL, it depends on the fuel. Standard unleaded gasoline is relatively* flammable at room temp. Diesel is not.

In-game? I guess that depends on how hard it's gotten to get gas and a flame-thrower. Haven't played in ages.

*In the context of lighting it with a flamethrower, consider it easily lit.

Its easy as anything to get gas.  Its like the second thing I get in-game.
Flamethrowers are much harder.  At least decent, not spraycan ones.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3417 on: May 20, 2016, 04:23:35 pm »

Im a little squeamish to triple post here, but why not just request a incendiary mine or incendiary-hack?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Lukewarm

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3418 on: May 20, 2016, 07:42:26 pm »

Just discovered why acid zombies have been doing such a number on me recently, it turns out that I haven't been wearing anything below the belt for the past month. You think i'd notice the breeze, but apparently not..
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Rolan7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3419 on: May 20, 2016, 07:52:43 pm »

...Commandos are immune to acid?

I misread.  Ouch.
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