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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837827 times)

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3345 on: May 13, 2016, 07:07:41 pm »

Does anybody know if Trapdoor spiders spawn under any vanilla circumstance?





Well, either way, Ive added a whole home for them.  Randomly spawning, a few basic templates, almost indistinguishable from a regular field.
  Im a touch concerned about the sinkholes damaging vehicles, but they arent the most common things ever.

Theres currently 2 seperate locations for them to spawn, and a total of 5 surface and 2 subsurface layouts.
  Theres a 'group' location, where they form small bands.
  Theres a small, less burrowed, 'loner' location where small hunting parties are located.

There is loot in the b1 level 75% of the time, but theres no clear way to get there.  Other than digging yourself or falling into a sinkhole.

Ive added eggsack monsters for web spiders and the trapdoor spiders.  They spawn babies and a rare adult caretaker.  They serve as 'queens' to the locations in that if they die the spider population there dies.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Tiruin

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3346 on: May 14, 2016, 12:17:46 am »

Also I remember I asked Willfor about this but...due to my silly persistence in really wanting to edit stuff, isn't there a way to edit bionics? :X I just want to make a personal mod that doesn't let it sound like 'BODY IMPLANTS' and more like 'technological advanced weapon systems' and such. And/or just edit the descriptive details.
There is a bionics.json file within the data folder where you can edit simple things such as description and power cost. Editing effects will require modding source files.
Hum...in creating a personal mod, stored in the mods folder--if I create a different bionics.json file with the same bionics listed as their ID but different names or descriptors, will it override the...uh, vanilla data? :D

Does anybody know if Trapdoor spiders spawn under any vanilla circumstance?
I know that they are vanilla creatures and have faced them before. :P So yeah. I believe they do.
Not a match for my martial FIST though! Mwahahaaaa!

Plutonium?

Plutonium is military grade stuff, and uncommon at that.

You can find small amounts in atomic stuff, like night lights and lamps and minireactors in rare cars.
  You can find them in rat-infested caves, and you can find them in military ammo storehouses.
You can also find them by dismantling those...err, robots being used by Z-scientists or other robots sometimes. That's a general drop from those mechanical critters. :3
« Last Edit: May 14, 2016, 12:30:52 am by Tiruin »
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Blaze

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3347 on: May 14, 2016, 02:13:54 am »

Sadly no, you'll just get duplicate ID errors.
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3348 on: May 14, 2016, 05:37:11 am »

I just downloaded the latest experimental and apparently some of the walls look like boarded up windows. How do I fix this?
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kulik

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3349 on: May 14, 2016, 10:40:41 am »

Why can't I use a gun without a magazine? I mean I should be able to chamber one round independent from magazine, right?
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3350 on: May 14, 2016, 06:26:06 pm »

Two harvests of 8 tiles of cotton has so far yielded hundreds of seeds, and I've processed less than half of the bolls. Unsure exactly what I'm going to with all those seeds, I look and notice I can make cooking oil from them, and from there lamp oil and other things. Welp, time to set the world on fire... with renewable resources.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3351 on: May 14, 2016, 10:11:27 pm »

Survivors mess kit is a really nice item for the survivor on the go, and uses lamp oil as fuel.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3352 on: May 15, 2016, 05:10:25 pm »

Guys,

Quote from: pisskop
Updated Version!


Its relatively unpolished with all of the specifics, such as the mutated wildlife and when they appear, but they do appear, and they are upgrades.
Im going to probably phase shock_bomblets into a new gun, and perhaps be editting down some of the other items.  More animals will come, but this is a start.


In this update

- Several recipes, included deconstruction recipes for the doomy stuff.

- Updated spawn lists

- Updated item drop lists.  Old, already existing drop lists have had the new items added to them.  The doom armor should be a relatively rare drop everywhere.

- Scorched zombie reworking.  Scorched zombies do not heal, but may continue along their own development tree.  Specialist zombies may also turn into unqiue types of scorched zombies.

- mutated wildlife has begun to creep into the game.  Coyotes, bears, and bats so far.

- Spider updates!  About time too.  Spiders are more dangerous, and trapdoor spiders have been given 2 homes to choose from.

- Zombie armor nerfs!  About time too.  Some zombie do less damage, and most have somewhat reduced armor levels.  I do want feedback about the player's ability to play with hordes of my custom zombies, so I can further balance them.

- Squigs for fungus, fungal boils, triffid buffing, reduced triffid pops, a new triffid grove overlay, and some doom castle B1 tweaking.

-  Added a rare item 'pokeball', that can trap any monster if you pass the admittedly difficult check to catch it.  Things will kill you as you try to herd them into the ball, and the ball does conserve weight, meaning a 200 kilogram monster will make the ball weigh 200 kilos.

- Moose will go extinct as a wildlife species.  Bears drop off dramatically, and others will be following in future updates.

- Trapdoor spider homes are in fields, and have sinkholes in them.  I mention this because sinkholes damage wheels if you drive over them, and falling into a sinkhole is bad.  Perception 10 or better should spot sinkholes if you are walking.  They arent incredibly common (450 per map region, a pretty small number if you look at how many field tiles there are), and they might have loot in them.

- Web and Trapdoor spiders have 'Queens' now.  The queens spawn as rare enemies, meaning they won't always show up, and more than 1 can show up.  Killing a 'Queen', usually a large eggsack that spawns spiders, will result in the depopulation of spiders in the area.  You could ignore the queen and use the spot as a meat harvesting location . . . and hopefully one day we can harvest silk.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3353 on: May 16, 2016, 08:05:30 am »

What does the 'Automatic Zombie Advancement' option do? The tooltip says it makes zombies take gameplay turns, but don't they already?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3354 on: May 16, 2016, 07:28:31 pm »

My companion just smashed his way through my mounted chemical rig.

 . . . . . . .

. . . . . . . .

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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Rivet-the-Zombie

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3355 on: May 16, 2016, 08:51:14 pm »

What does the 'Automatic Zombie Advancement' option do? The tooltip says it makes zombies take gameplay turns, but don't they already?

It's a semi-realtime mode. It's still turn based, but stuff will still move around if you sit there staring at the screen, as turns will automatically pass every few seconds even if you're not pressing any buttons. It stops while you have a menu or interface open, so you can still 'pause' it that way if you need to think.
« Last Edit: May 16, 2016, 10:31:51 pm by Rivet-the-Zombie »
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Lightningfalcon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3356 on: May 16, 2016, 09:19:51 pm »

In the space of one day my character found a new extendable baton to replace his almost destroyed one, a light staff to replace his externdable baton, an awl pike to replace his light stick, and to top it off I stumbled across an old overgrown barn, which had some VERY nice goodies inside.
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W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3357 on: May 16, 2016, 10:14:45 pm »

Keep the light stick anyways, they are mindbogglingly efficient when it comes to keeping things lit.
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Lightningfalcon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3358 on: May 17, 2016, 01:25:57 am »

Keep the light stick anyways, they are mindbogglingly efficient when it comes to keeping things lit.
Yeah I accidentally kept it on for I don't even know how long. Went from 300 charge to 248.

After getting back in to the game I've just been randoming characters instead of customizing them. Somehow it has been going really well. My best character is the one with the light staff and the awl pike, who started out as a mall cop. Spent two days stalking in the shadows killing zombies with my baton. Found a holster and a 9mm pistol, and later a holster and a hundred bullets. Probably won't kill a brute but it only takes three shots to kill shocker zombies. I eventually had to leave because I couldn't find any way to get a fire going, not having any survival skills, and I was starting to run low on water and disinfectant. I spent the past three days running around in a slowly expanding circle trying to find a way out. I found a really nice hamlet to the south that had four houses at a crossroads only a few tiles away from a public worlds facility, but I had to leave due to a fungaloid tower somewhere to the south east. It wasn't an immidiate threat, but having I'm not risking being that close. I tried going west but wherever I tried to cross there were either anti-material turrets, brutes, or lovecraftian beasts. Going to the north east only met with a swamp covered with wasps and spiders. Eventually I was able to slowly escape by going north west, south, and then west again, which is how I found the barn I'm currently in.
Spoiler: Small location spoiler (click to show/hide)
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3359 on: May 17, 2016, 04:27:08 am »

Spoiler: Spoiler on the spoiler (click to show/hide)

 Im surprised you hadent found a lighter anywhere. I always seem to wind up with a few dozen, most of which get turned into grenades with a bit of work.
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