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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837634 times)

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2580 on: November 14, 2015, 05:08:23 pm »

Thats the flu.
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duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2581 on: November 14, 2015, 11:00:41 pm »

What happened to the wiki?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2582 on: November 14, 2015, 11:05:03 pm »

Its been going down and coming up occassionally.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Azated

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2583 on: November 15, 2015, 02:11:53 am »

Pretty much finished the game with my latest playthrough. Have yet to complete all the endgame spoilerish things, but I have some insane skills, can install any CBM I find right off the bat, have enough parts to build two or three tanks, and have a fortified warehouse in a forest with a little farm.

I'm wondering if there's any way to encourage some kind of defense mode style siege after a certain amount of time. I've always wanted to build a bunch of slingshot turrets and palisade walls and watch them work while I sit around hurriedly crafting a stone spear for myself. As it is, after I've found a vehicle I really have no enemies. Finding fuel and not running over the steel tanktraps that are bushes then become the only challenge until I get stronger parts.
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Geltor

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2584 on: November 16, 2015, 03:31:34 am »

Pretty much finished the game with my latest playthrough. Have yet to complete all the endgame spoilerish things, but I have some insane skills, can install any CBM I find right off the bat, have enough parts to build two or three tanks, and have a fortified warehouse in a forest with a little farm.

I'm wondering if there's any way to encourage some kind of defense mode style siege after a certain amount of time. I've always wanted to build a bunch of slingshot turrets and palisade walls and watch them work while I sit around hurriedly crafting a stone spear for myself. As it is, after I've found a vehicle I really have no enemies. Finding fuel and not running over the steel tanktraps that are bushes then become the only challenge until I get stronger parts.
pretty much my thoughts. endgame becomes uneventful and repetitive
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2585 on: November 16, 2015, 11:10:48 am »

Thats where the debug menu comes in.
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Adragis

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2586 on: November 16, 2015, 11:15:16 am »

No, it's where you start amassing enough mininukes to demolish a city simultaneously.
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thincake

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2587 on: November 16, 2015, 11:40:35 am »

No, it's where you start amassing enough mininukes to demolish a city simultaneously.

Mininuke all the spores.
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2588 on: November 16, 2015, 08:16:04 pm »

I was thinking the same. Due to DF's dismal performance (trees are suspected to be the ones to blame, for what I hear), Cataclysm is one of my two closest stand-ins... but I can't quite replicate DF's "live-in-a-fortress" game.

Hordes and NPCs MIGHT make it more interesting in that regard. But both are at least somewhat broken (particularily hordes)  :-[
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2589 on: November 16, 2015, 11:10:10 pm »

I can easily see factions/fixed geographical world/more 'intelligent' skill progression, stress aquisition, and animal spawning as a fix.

Factions have npcs, almost all of whom can kill a skeleton these days.  NPCs are arguably one of the strongest critters in the game, what with gear and armor and drugs.  Missions, RP immersion, an a better ai will easily net more challange than any of the sandbox we do now.
I imagine npcs can be made to respond to noise, take limited drugs, patrol, and even 'storm, flank, or flee'.  and also npc drivers.  npc remote vehicle operator using a mounted turret on a shopping cart, where he controls the robot but is helplessly imobile?

A consistent worldgen that had an ocean/not ocean and rivers that led to dedicatee syopping points like lakes.  A sense pf solid geometry to set the stage for topography or faction specific oil rigs bases.

And a nerfed or reworked skill progression that focuses on longer term success and health.  I know phobias have been discussed.



NEwho, the reason Im posting.  Ive been <re>discovering why the hobo is such a solid choice over shower victims i did before.

Besides the clothing (basic no footwear) he has a pooch and bindle.  matches, pocketknife, wood, cloth, glass jars and gallon jugs, beans even.  I just  realized that skewers make needles.  So he could easily burn his bindle as a weapon, deconstruct it, craft skewers, and with 4-5 zoms have a sewing kit, turban, footwraps.  his starter kit is remarkably resiliant and flexible.

he can make cocktails off rip, and has enough booze for over a week of drinking
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Baffler

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2590 on: November 16, 2015, 11:39:30 pm »

Is there a safe way to heat up the inside of a vehicle? I'm living as a RV dweller and I feel like I should be able to warm up the thing without lighting a fire inside, but I honestly can't think of anything.
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Rivet-the-Zombie

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2591 on: November 16, 2015, 11:49:08 pm »

Is there a safe way to heat up the inside of a vehicle? I'm living as a RV dweller and I feel like I should be able to warm up the thing without lighting a fire inside, but I honestly can't think of anything.

Turn the engine on and it should provide climate control automatically.
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Baffler

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2592 on: November 16, 2015, 11:57:08 pm »

Oh I see, I lost my roof somewhere along the line.

I guess that would do it, huh?
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2593 on: November 17, 2015, 01:43:02 am »

The long-term game I'd love to see would be starting a settlement of my own and finding/rescuing/recruiting/kidnapping NPCs to join it. Then giving them task like "build XYZ" or "farm" or the like while I go read Playboy or raid cannabis farms or poke giant ants with a stick. This would be viable even for road warrior -type players who could form several supply bases around the world to cruise between. (Only find them eaten by mi-go, of course.)

Alternative, of course, would be joining existing settlements. I've heard there is some sort of NPC settlement already in the game with static NPCs, but I still haven't found it a single time.
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Adragis

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2594 on: November 17, 2015, 02:43:08 am »

You should probably suggest these things on the Cataclysm forums.
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thincake
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