Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 165 166 [167] 168 169 ... 451

Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 825261 times)

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2490 on: November 01, 2015, 11:08:01 am »

Are Z-levels still not a thing?

Lazycat was right whales did 9/11 cdda maintainers = lizards confirmed. :P
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2491 on: November 01, 2015, 11:33:30 am »

Guys.
zlevels.

Know  what DF-style continuous  zlevels mean?

Caccodemons
it means slow moving clumsy death from plasma that is also slow moving
Does plasma fired from a ball start fire?  could I implement a script to simply fry what it hit?

It also means rooftop sniping and firefights and more compkex scentmaps and LoS.

And no more 100% safe basements.  And grabloid tunnels.  And high jump mechanics.

And somebody make a Enemy Unknown mod
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2492 on: November 01, 2015, 11:33:53 am »

Are Z-levels still not a thing?

Lazycat was right whales did 9/11 cdda maintainers = lizards confirmed. :P
Experimental z-levels mod is buggy. The real thing can be found in the options. Praise Coolthulhu!


I haven't played in a long while, so I cannot confirm for certain. C:DDA may or may not run well on my netbook(main PC still dead), so I'll give it a shot.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2493 on: November 01, 2015, 11:51:23 am »

Zlevels, as they currently exist, are not like in DF. Its like what they where when Whales started Cataclysm, but now they also go up.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2494 on: November 01, 2015, 11:52:05 am »

Are Z-levels still not a thing?

Lazycat was right whales did 9/11 cdda maintainers = lizards confirmed. :P
Experimental z-levels mod is buggy. The real thing can be found in the options. Praise Coolthulhu!


I haven't played in a long while, so I cannot confirm for certain. C:DDA may or may not run well on my netbook(main PC still dead), so I'll give it a shot.

Run well? What do you mean? It's turn-based.
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2495 on: November 01, 2015, 11:53:09 am »

The game can still be laggy (e.g. significant delay before you move)
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2496 on: November 01, 2015, 11:55:10 am »

This just in: Most structures dont have a roof yet with the Z-Levels. Which is... Interesting.

Also, no cross-z-level fighting yet, despite being able to see most of what is on the lower level.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2497 on: November 01, 2015, 12:10:59 pm »

I understand, Im just imagining all the zombie tropes we can use with it.  And apocolypic tropes in general.

An underwater seadome.
Cthulian monster of the deeps.
Labyrinths that are labyrnthian.
Malls.
Giant mechanized robots rising from the ground after having been long buried.
water flow mechanics.
Journey to the center of the Earth type vehicles and monsters and layers.
Fortified outposts with watchtowers and trenches lined with traps.
WWII mod ^^.  with zombies.

Anyway, I did some minor tweaking to the spawning of zoms.  I reduced the frequency of many special infectected, but also added a chance for them to groupspawn.  I also increased the rate of normal zom spawning, and added smaller groups of normals for 1 multiplier.  I also modded that simple mod to reduce zombie speed.  Its not halfspeed, its 67%.  Tank is still plenty fast, as is feral hunter.  dogs are somewhat lessso.

Ive been keeping a loose log of the events of my character in this new world.  Hes the first, and been alive for a total of 2 weeks now, living in a mansion or out of his car.  Im impressed with how fleshed out the dialogue text with the NPCs is, even if its not as functional as it could be.  Very impressed with how buildings are larger and sometimes seem more sensibly placed.

Sounds fun.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2498 on: November 01, 2015, 12:15:02 pm »

Malls, fortified outposts (atleast pre-cataclysm military ones), and alot of whats needed for WW2 stuff are in right now. I think there may be a multi-level mall currently. There are enough tiles for one, atleast.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2499 on: November 01, 2015, 12:29:51 pm »

This just in: Most structures dont have a roof yet with the Z-Levels. Which is... Interesting.

They have roofs when you decide to take down load bearing walls (which is all of them).
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2500 on: November 01, 2015, 12:49:30 pm »

Its probally better to say they have roofs, but they dont have roofs.

As in, they are sheltered from rain adn the like (the [roof] and the [indoors] tags) but when you go up there is no roof, or even floors.

Which can do odd things like falling down through the open spaces on the second floor down into the first floor.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2501 on: November 01, 2015, 12:52:07 pm »

So it just has vaulted ceilings with no ceiling, just walls that will happily fall on your head if you lean against them.
Logged

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2502 on: November 01, 2015, 01:36:37 pm »

Just learned that the graphics version doesn't work on my netbook, but the console one does.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2503 on: November 01, 2015, 01:41:24 pm »

ASCII EQUAL OPPORTUNITY RACE

Damn fascist graphics version.
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2504 on: November 01, 2015, 01:42:42 pm »

Question:

  I saw a military humvee by an ant mound.  The ants are hostile to me and basically everything in the area; killing moose, zom, and giant spiders.  Nothing is getting to me and the humvee through the ants.

  The ants oc want my blood too; but the difference is they can't smash my car.  I pulled it adjacent to the humvee and began gutting it so that there was no path to me.  However, a spider and now an ant have spawned/gotten inside somehow.  How?

Can critters spawn in plain sight on the ground left as I removed the frame?


pedt:
I cant stand the idea of using a graphics pack.  ASCII


Also here, a visual
Spoiler (click to show/hide)
There is zero way they should have gotten in.
« Last Edit: November 01, 2015, 11:56:48 pm by pisskop »
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
Pages: 1 ... 165 166 [167] 168 169 ... 451