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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 833600 times)

Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #210 on: March 10, 2015, 01:49:17 pm »

Utterly fantastic news :)

I was fairly confident from what people have said, that they would be save compatible, but for the sake of waiting to get an answer first, it seemed silly to risk a good character and a 30-odd episode LP on rushing in and updating out of excitement xD

Cheers for the help all :D
Backups are your friend, friend.
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #211 on: March 10, 2015, 01:59:35 pm »

Well thanks to you guys help I now have a smexy fireplace where that broken console was in the shelter. MUCH BROTH ENSUED.
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What level do you get the survivor recipes? I'm currently in about 12 layers of reinforced...everything and am waiting for those to become available before I start paring it down to something reasonable. I have 17 torso encumbrance, PLEASE HALP :P
My (and most anyone else's) secret to leveling tailoring: Reinforce zombie drops before cutting up and using to craft more things to reinforce and cut up.
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scrdest

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #212 on: March 10, 2015, 02:11:14 pm »

From the Hitler clone discussion:
Out of curiosity, what was his stats?
I made him a krav maga artist with the groom profession as I usually do. I didn't put much thought into this.
Only now did I notice: Hitler. A Krav Maga artist. The ironing, so delicious.
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BFEL

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #213 on: March 10, 2015, 02:35:13 pm »

My (and most anyone else's) secret to leveling tailoring: Reinforce zombie drops before cutting up and using to craft more things to reinforce and cut up.
What I've been doing :P

Just wondering when I can make the survivor stuff and get serious with it :P
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #214 on: March 10, 2015, 02:56:15 pm »

An NPC just tried to rob me while I was cruising in my car.  I dropped my weapon like he asked and ramed into him.

jerkhole. :P
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #215 on: March 10, 2015, 02:57:21 pm »

Make sure you're crafting the highest skill requirement stuff you can. The low level stuff stops giving skill.
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FArgHalfnr

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #216 on: March 10, 2015, 03:53:26 pm »

One thing I'd love to see in game would be to be able to see the visible mutations npcs have when choosing the "Look at" option while in dialogue. Mostly because I'm really curious as of what mutation the arsonist in the refugee center has.

It would be also great to give random npcs a (probably low) chance to be mutants. And while we're at it, why not a mutant faction?
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Bitoru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #217 on: March 10, 2015, 04:29:05 pm »

How functional are NPCs currently?
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #218 on: March 10, 2015, 05:08:47 pm »

Functional enough that I'd probably turn on static NPCs for my game, though I'd still leave random NPCs off.
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

BFEL

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #219 on: March 10, 2015, 08:24:09 pm »

Hey, what are you guy's opinions on making attributes levelable? I mean without mutating or bionics. Seems kinda silly that you can't pump iron to get your strength up or such. Just always seemed weird to me that you were always stuck with terrible stats if you started with them.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #220 on: March 10, 2015, 08:42:56 pm »

o.o

Usually games make those too easy to raise or raise too quickly.  I think that maybe if they implemented it over long term ( >14 days), and severely limited the gain potential then maybe.  You can always buff things via taking care of yourself and drugs.



Without a default faction tag, my wandering zoms defaulted to their species faction 'Mammal'.  They fought with the regular zeds, humoriously.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Blaze

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #221 on: March 10, 2015, 08:58:39 pm »

I believe decided they against it due to the "grind in one place until godly" aspect, which they want to discourage. Though it means they believe they don't think it's worth the effort to code themselves. If someone could code a semi-balanced form of it I doubt they'd refuse to add it.

I personally have no problems with it if they put limits to potential.
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azmodean

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #222 on: March 10, 2015, 09:34:29 pm »

What blaze said, we don't have anything against the concept, but it's going to need to be carefully balanced.
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Nuttycompa

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #223 on: March 10, 2015, 09:41:05 pm »

Played for 3 hours, I must say "I love monster in-fighting system so much"
Now I don't fear the swamp anymore cause the giant mosquito and giant toad are too busy with each other.

Last night I go to mall for the first time, like the opening of dawn of the dead, 30 zed are waiting for me at the entrance and all running toward me. :o

There is a large swarm nearby so may be there will be something that can take care of them for me.
Nope!, for 3-4 in game hour they just roll over every living they saw like a gree tsunami :D
But then I find one hero wasp who take all those 20 or so zed down and save my life, he don't even notice me when he is done. (Why senpai :'()

Note to self : Giant waps don't give a f**k

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WillowLuman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #224 on: March 10, 2015, 10:02:18 pm »

It would make sense to allow training of stats, and just put a cap on how high they could rise through training alone. Said cap could depend on factors, depending on how complicated people are willing to get.
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