Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 88 89 [90] 91 92 ... 451

Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 833813 times)

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1335 on: June 11, 2015, 01:05:01 am »

Yah, those community plans sound awesome, especially if our scavenging runs and such can benefit the community as a whole. It gives a greater sense of purpose to everything, pretty much.
Logged

azmodean

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1336 on: June 12, 2015, 11:04:21 pm »

Yah, those community plans sound awesome, especially if our scavenging runs and such can benefit the community as a whole. It gives a greater sense of purpose to everything, pretty much.
* azmodean sounds out the words
be-ni-fit... co-mu-ni-tee...
I don't understand...

Oh right, "keep emergency food supply healthy", got it ;)
Logged
I don't think Jesus died from thorns being pushed into his brain. RTFA

BigD145

  • Bay Watcher
    • View Profile
Logged

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1338 on: June 14, 2015, 12:09:11 pm »

That's a pretty clever thing, actually. That'll make sure the zombies are aware that you're about to back into them.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1339 on: June 14, 2015, 12:12:01 pm »

Now we just need a proper garbage truck to pop them in and squeeze the goo out.
Logged

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1340 on: June 14, 2015, 12:19:13 pm »

It worked on Shredder, so why not zombies?

Spoiler: Note (click to show/hide)
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1341 on: June 14, 2015, 12:45:10 pm »

Goo/mutagens are weird.
Logged

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1342 on: June 14, 2015, 04:42:05 pm »

Anyone got a mod that lets you pick mutations at character creation? For the experimentals.
Logged

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1343 on: June 14, 2015, 06:17:35 pm »

Open up data/json/scenario/scenarios.json. Take a look at the lab scenarios, they should show you how to enable any mutations you want to add to any given scenario. Then just save the changed text file and reboot cataclysm and you shod be good. :)
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1344 on: June 14, 2015, 07:58:04 pm »

Open up data/json/scenario/scenarios.json. Take a look at the lab scenarios, they should show you how to enable any mutations you want to add to any given scenario. Then just save the changed text file and reboot cataclysm and you shod be good. :)

That should work, but I remember a mod that made mutations act as traits during character creation.
Logged

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1345 on: June 15, 2015, 11:05:39 am »

Do refugee centers spawn zombies outside? Although the front entrance is clear, the back and sides of the building keep getting new zombies.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

UristMcDwarf

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1346 on: June 15, 2015, 10:03:27 pm »

here's a mod idea for ya: neverending mall spawn
you spawn in a neverending mall
thats it
Logged

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1347 on: June 15, 2015, 11:19:10 pm »

Mall of America mode? :P
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1348 on: June 15, 2015, 11:59:50 pm »

Mall of America mode? :P
Mall of America mode? :P
More like Buy'n'Large mode. :P
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Akura

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1349 on: June 16, 2015, 09:59:47 am »

Wow. I fired one gunshot at a bandit(see ownage thread), and zombies come from miles and miles around. There were at least two shocker brutes in that horde, plus a lot of grapplers. I think I picked up the Sleepy mutation during that battle - huge boomers do that?

I haven't yet killed every last one of them, even three days later. It doesn't help that I still haven't fully shaken off the mood hit from killing the bandits, but I can finally read skillbooks again.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.
Pages: 1 ... 88 89 [90] 91 92 ... 451