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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 825497 times)

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1320 on: June 03, 2015, 01:12:30 pm »

Wait, what's going on? Is there a new update?

Practically daily, yes.
I think he is talking about stable updates...
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1321 on: June 03, 2015, 01:28:39 pm »

Wait, what's going on? Is there a new update?

Practically daily, yes.
I think he is talking about stable updates...

"Stable" is only skin deep. It is but a name.
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Tnx

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1322 on: June 04, 2015, 10:04:28 pm »

So this is my first time working with a tailor's kit.  I modified the nomad gear to have kevlar in it, and it told me the encumbrance would shoot up to 25, however, wearing it only gives me 15 encumbrance.  What's the deal with that?
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azmodean

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1323 on: June 08, 2015, 02:32:08 am »

Just a heads up, two very large changes just landed.
Acidia's latest batch of NPC/mission/location/plot goodness landed, and the vision and lighting overhaul I've been working on for a month.
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Tnx

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1324 on: June 08, 2015, 02:37:53 am »

Compatible with experimental 3236?
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azmodean

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1325 on: June 08, 2015, 02:49:59 am »

Nothing odd has been going on with save handling, so almost certainly.
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I don't think Jesus died from thorns being pushed into his brain. RTFA

Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1326 on: June 08, 2015, 03:08:48 am »

I'm not seeing either in the closed/merged PRs list in the repo for some reason.
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Zireael

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1327 on: June 08, 2015, 04:48:37 am »

I'm not seeing either in the closed/merged PRs list in the repo for some reason.

That's because the list sorts by opened date, not closed date.
Acidia's is #12462 https://github.com/CleverRaven/Cataclysm-DDA/pull/12462 and Kevin's is #12290 https://github.com/CleverRaven/Cataclysm-DDA/pull/12290

That was further than page 6, I think 7 for acidia and found Kevin's by filtering by contributor name.
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jocan2003

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1328 on: June 08, 2015, 07:26:30 am »

Sooo i have this character, the first one i really kept more than a *season* usually played till end summer then i was bored, i forced myself to keep playing the character and work on everything while trying to survive. I have my rolling house with everything i could ever want, AC in summer and heating in winter with fridge and well everything to make life easier. Latly, well 3 day now (RT) i have been trying to find a god damned portal generator to make that 10k volume or was it 100k volume? cargo space thingy, i have the teleporter but i cannot seem to find the generator, anyone can nudge me in the right direction?
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1329 on: June 08, 2015, 08:09:10 am »

Eeeenterestink...
Spoiler (click to show/hide)
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1330 on: June 08, 2015, 10:44:24 am »

Eeeenterestink...
Spoiler (click to show/hide)

Really? Neato.
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pedrousz

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1331 on: June 08, 2015, 11:15:49 am »

I'm trying to start translating the game for brazilian port again. 11k strings
omfg

I didn't even realized that there was so many so I start from the beginning, revising the first ones, and completing what was missing, etc, but I guess I will just jumped in what is missing

just to be sure, how the https://translations.launchpad.net/cdda works? it gets news strings every stable patch or what?

also, how it is the accept structure to text + hotkey? like if I need to say that examine has the k hotkey should I put [k]examine? or examine[k]? or try to find a word with k to replace examine? lol
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azmodean

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1332 on: June 08, 2015, 11:31:54 pm »

We've used launchpad in the past, but at this point Transifex seems to be more active, at the very least getting translation files in and out of there seems to be easier.

Launchpad tracks the main branch until a stable branch is cut, at which point we make a branch on launchpad to mirror it and let people finish their translations without their strings getting stomped on by continuing string changes.

You might want to check out the translation board on the official forums: http://smf.cataclysmdda.com/index.php?board=14.0
For all I know there's already a Brazilian translation in progress :)

I remember we try and do something translator friendly with hotkeys, but I can't recall how it works right now and a few minutes of rummaging through the code has not reminded me how it works.
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1333 on: June 10, 2015, 11:52:45 pm »

It seems like too much of an investment in making a mobile base. It takes forever and tons of resources, all so you can stockpile more resources. Considering this is a game, there really isn't an incentive to do this. I'd rather grab a shopping cart and carve my way through a city.
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Tnx

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1334 on: June 10, 2015, 11:58:50 pm »

I've honestly never made a decked out mobile base vehicle.  I like to settle down in one place.  I'm very happy with the new upcoming player/NPC outpost additions, as it really caters to my play style.
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