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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837862 times)

duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1305 on: May 28, 2015, 08:31:07 pm »

There's actually a formula in the code that makes characters over 20 strength do extra damage from being superhuman. At 31 strength you have 42 damage when unarmed, not including claws or other passive boosts to damage.

Temporary (green) strength boosts don't seem have any visible effect on damage in the status screen, though it does increase your carry weight, so that probably needs some looking into unless it's intended.
« Last Edit: May 28, 2015, 08:38:31 pm by duckman »
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1306 on: May 28, 2015, 09:39:28 pm »

So we've got Hulk Smash, but not Hulk Smash And Bash. Noted.
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duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1307 on: May 30, 2015, 03:44:22 pm »

So we've got Hulk Smash, but not Hulk Smash And Bash. Noted.
Well, not entirely, I think temporary strength does affect the multipliers from Muay Thai (that really needs an update on the wiki, size multipliers aren't a thing for it anymore as far as I can see) and Tiger Kung Fu.
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1308 on: May 30, 2015, 04:39:28 pm »

Right now there is a bug where some of the buffs aren't properly applying to everything (a result of a new system vs. old system clash). We should hopefully get it sorted out fairly soon, but that might be explaining what you are seeing.
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

azmodean

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1309 on: May 31, 2015, 05:01:03 pm »

It's not ready for release yet, but we're in the middle of testing a PR that lets explosions make craters in the landscape that extend way down underground.  (you can jump down them, haven't implemented climbing back up yet...)
I haven't been this excited about a feature since the "nearest items menu".
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Mephansteras

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1310 on: May 31, 2015, 05:43:52 pm »

Nifty!

Any word on how the NPC work is going? I found references that someone or other was working on them, but no further information on it.
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azmodean

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1311 on: May 31, 2015, 07:00:43 pm »

Our NPC and faction superstar goes by acidia, they are responsible for the prison, the mall, the refugee center, and now an outpost of the refugee center called the farming commune.  It doesn't exist unless you do refugee center missions, then it gets started, and it grows as you complete its (gigantic) quest chain.  The current feature set is the commune selling you a field on the grounds and planting/harvesting crops for you, and providing missions for your followers to do (it's like a cross between Suikoden and FFT, and it's freaking amazing).
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I don't think Jesus died from thorns being pushed into his brain. RTFA

Mephansteras

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1312 on: May 31, 2015, 07:49:49 pm »

Sounds quite promising. Thanks!
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
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Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1313 on: May 31, 2015, 09:14:08 pm »

Our NPC and faction superstar goes by acidia, they are responsible for the prison, the mall, the refugee center, and now an outpost of the refugee center called the farming commune.  It doesn't exist unless you do refugee center missions, then it gets started, and it grows as you complete its (gigantic) quest chain.  The current feature set is the commune selling you a field on the grounds and planting/harvesting crops for you, and providing missions for your followers to do (it's like a cross between Suikoden and FFT, and it's freaking amazing).

It's freaking amazing.

jocan2003

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1314 on: May 31, 2015, 09:33:47 pm »

We have fridge and foodco, stove stuff like that... with the *car construction* being the only thing tha accepts electricity, would it be too hard to wish for a freezer? I mean after you place an item in it after 24hr inside it turns frozen then require 24hr to thaw back or something? pretty much using the same timer system as the tanning process or well... anything similar? Once frozen it would nearly stop the decay.
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etgfrog

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1315 on: June 02, 2015, 08:55:18 pm »

The new buildings are also a nice change, specifically the multi-tile city buildings like the grocery store.

Although I had a funny situation, I parked the vehicle I was in decently far from a city, turned on the dome lights to start reading, get interrupted while grabbing the book with an npc telling me to drop my umbrella. ::) I just drove away.
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Gamerlord

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1316 on: June 02, 2015, 11:42:45 pm »

Wait, what's going on? Is there a new update?

BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1317 on: June 02, 2015, 11:52:40 pm »

Wait, what's going on? Is there a new update?

Practically daily, yes.
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etgfrog

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1318 on: June 03, 2015, 12:29:52 am »

The experimental versions usually have new things happening each day.

If you want to see what changes get implemented:
https://github.com/CleverRaven/Cataclysm-DDA/pulse
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ollobrains

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1319 on: June 03, 2015, 06:08:19 am »

the changes are looking very nice
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