Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 79 80 [81] 82 83 ... 451

Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 833865 times)

Salmeuk

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1200 on: May 19, 2015, 03:17:03 pm »

Thanks, Got it.
So by 'complex thing' I assume that means it is likely beyond my ability to reasonably do as a complete novice.

Its a shame, but I guess beggars can't be choosers :-)

When I was first learning cata the vehicles weren't particularly difficult to figure out. And, frankly, for every conceivable purpose a stationary engine hooked up to a floodlight and an alternator acts just like a generator would in real life, even producing noise! (beware, parenthetical statements galore)

Things you need for this to happen (off the top of my head so take with a grain of salt):

hacksaw (to get the parts you need from wrecks)
screwdriver
wrench
welder / duct tape / acetylene torch
car engine
gas tank
metal or wood to make a vehicle frame
car, truck or motorcycle alternator
car, truck, motorcycle or storage battery
vehicle controls
A high enough level in mechanics to install the above car engine (v-twins need the least, v-12's need the most)

Using the construction menu, there is an option to begin vehicle construction. You will be prompted for material to build a frame. Once the frame is in place (make sure it is where you want it, or you can add some wheels if you want) 'e'xamine it and weld the engine on to the frame, then the alternator, then the battery, then the controls (I don't think it has to be in a specific order.) Add the floodlight or some coasters if you want, and finally dump some gasoline inside. (learn how to siphon gas from car wrecks on the wiki)

Voila! Homemmade electrical generator. Completely customizable and certain to provide power output for as long as you can keep 'er full!

As for uses of that power, the first thing you should look for is a rechargable battery mod + charging station. Tough to make but scour electronics stores. With those items, you can turn any normal device that uses batteries into a device that can take power from the generator you just built. Pretty cool! My most memorable character had some night-vision goggles outfitted with a recharging mod.
« Last Edit: May 20, 2015, 08:20:12 am by Salmeuk »
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1201 on: May 19, 2015, 04:45:42 pm »

*SIGH*

Did you know that the sidewalk can catch fire? I did not know this. I started a small fire outside to clean up some junk (corpses and stuff). It turned into a major fire, spread to the sidewalk, and engulfed my radio station hideout. With all my food, supplies, books...a huge cache of everything I've acquired from this town. Including a full set of everything I needed to start serious metalworking as well as a giant supply of guns and ammo. Maybe the anvil will survive the fires...

On the bright side, I was out working on my truck when it happened, so I've got a working vehicle and a shopping cart full of welding tools. Time to scrounge up a full tank of gas (or perhaps liberate the gas station from its horde) and find a new town.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1202 on: May 19, 2015, 04:48:14 pm »

Okay if a normal old sidewalk is burning without something on it then something is definitely wrong there. :P
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1203 on: May 19, 2015, 04:50:08 pm »

Okay if a normal old sidewalk is burning without something on it then something is definitely wrong there. :P

Yeah, plain old sidewalk. I made very certain that the fire was out on the street and not touching the building.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1204 on: May 19, 2015, 04:54:16 pm »

Hmmm, I'm not seeing anything that would do that directly. However I am noting that fires can essentially "feed" nearby fire if they are sufficiently large enough to have "extra age" to burn, so if you had a very large fire next to the sidewalk it's possible that it slowly spread out onto the sidewalk and then kept that fire going (and they kept the ones next to them, and so on) through it's own fuel.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Rince Wind

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1205 on: May 19, 2015, 05:28:22 pm »

Where would be my best bet to find the hackPro Software USB? Electronic stores? Random houses? Labs (only one around, that didn't have one)?
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1206 on: May 19, 2015, 05:36:49 pm »

What cn you do withsoftware?
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1207 on: May 19, 2015, 05:41:41 pm »

Hmmm, I'm not seeing anything that would do that directly. However I am noting that fires can essentially "feed" nearby fire if they are sufficiently large enough to have "extra age" to burn, so if you had a very large fire next to the sidewalk it's possible that it slowly spread out onto the sidewalk and then kept that fire going (and they kept the ones next to them, and so on) through it's own fuel.

Hmm, that would make sense, I suppose. Well, good to know for the future.

A surprising amount of my stuff survived. Stashed it all in my truck and next time I play I'll see about getting out of Dodge.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1208 on: May 19, 2015, 06:11:22 pm »

You might want to consider staying in your Dodge, until you get to Carson City. :P
Logged

Rince Wind

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1209 on: May 20, 2015, 01:26:31 am »

What cn you do withsoftware?

I can build a control laptop to convert turrets to my side. With these I can build better turrets from the vehicle additions mod.
Other than that, I think you might be able to use a PDA or an e-ink reader to get a recipe maybe. Or was that only from SD cards?
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1210 on: May 20, 2015, 02:15:37 am »

I've had an idea floating around me head for a while, but I don't know if I should endeavor to try and solve it myself right now. Related to the generators, specifically.

I've tried setting up a generator at one point, and... well, the list of parts and requirements for it doesn't quite make sense. You have to basically build a car sans wheels. Frame, engine, battery, alternator, fuel tank, controls. Add a folding seat and a unicycle wheel and it'll drive around no problem.

And then I thought, why not make the system a wee bit more involved? More granular, as it were. Just adding one of the components of the car back in, and making everything slightly more realistic, without adding excessive difficulty. I'm talking about starters.

Right now the "controls" item is a catch-all for a steering component, a starter control, and something resembling a dashboard with, apparently, cruise control built in. :P

Why not separate the starter from the engine? A regular electric starter is a small electric motor with a short rope or leather belt. A pull-string starter can be made from a long string and a pipe, requiring a certain strength to activate the engine of a given size. A crank starter can be just a pipe, and requires little strength, but some time. Of these, only the electric starter would require a battery, and only it would require a "controls" item to use - the other two could be used by interacting with the engine itself.

It'd also be neat if power-consuming devices could recognize power being generated, but not stored. Code-wise, put alternators ahead of other power-drawing items, so that the power they generate per tick is available for anything else to use, before it is capped by the zero available storage. In this way you could simplify a generator to a frame, alternator, engine, tank, and a manual starter. Minimum of parts required.

I'd personally separate the "dashboard" and the "steering" as well, but people might find that entirely too complicated. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1211 on: May 20, 2015, 06:00:09 am »

Starters are currently built-into the engines, although I wont deny it is an interesting idea, particularly if you have both electric and non-electric starters.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1212 on: May 20, 2015, 11:28:19 am »

I've tried setting up a generator at one point, and... well, the list of parts and requirements for it doesn't quite make sense. You have to basically build a car sans wheels. Frame, engine, battery, alternator, fuel tank, controls.
That's sounds exactly what I would say a generator is built with.
As Asea said, starters are currently implied in engines. And with very few exceptions, that makes sense and should remain as such. (I can only name one, and that's older dirtbikes/motorcycles.)

Being a roguelike, abstracting the precise configuration that allows for building a v-twin powered generator with a semi-truck's gas tank, not so big a deal.
I think making this more specific would be needlessly tedious. Because at that point you would basically have to start specifying specific designs of each component for just about every type of machine in the game. Can't (reasonably) run a car with an APC control system. Can't (reasonably) make a motorcycle with a car's dash.

But then, this is coming from someone that believes the system is already too anal. I also thought the guns and ammo expansion went too far. To wit, I've only logged about a dozen hours in the last 6-12 months.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1213 on: May 20, 2015, 11:38:27 am »

Yeah isn't that basically what generators are? Obviously you need an engine to convert fuel into mechanical power, you'd need controls to start/stop it and throttle it, you'd need a frame to house the whole thing, an alternator converts mechanical power to zappy power, fuel tank holds the fuel, battery runs the starter and smooths out the power draw


How else do you make a generator?
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1214 on: May 20, 2015, 11:49:03 am »

Yeah isn't that basically what generators are? Obviously you need an engine to convert fuel into mechanical power, you'd need controls to start/stop it and throttle it, you'd need a frame to house the whole thing, an alternator converts mechanical power to zappy power, fuel tank holds the fuel, battery runs the starter and smooths out the power draw


How else do you make a generator?
Engine+fuel tank, pull starter, dynamo attached via belt to engine. No controls. Especially no steering, no speedometer, no dome lights. Just a machine I manually activate and stop when needed.

Really, all this would change would be adding a "starter" part to most cars, which is basically a small electric engine plus belt or rope in crafting. With electric starters being the only ones activated via controls, and the other kinds allowing engines to be manually activated by 'e'xamining its tile.

Worst case scenario, keep your "integrated starters" if you like. But allow engines to be manually started sans controls! A dashboard and steering make no sense on a device that does not drive!
« Last Edit: May 20, 2015, 11:55:18 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 79 80 [81] 82 83 ... 451